Easier than ferox because you can fractal RoLs first and let her shoot/lance them and then use the slots for dragons.
If she can create fireflies, then...each bond heals her for 23 life. Basically, each bond negates two of your dragons.
1-With only 10 rays, you can't play more than 2 dragons every 3 turns.
2-Queen has access to fire quanta, at large amounts, so each firebolt kills a dragon, and her eagle eye (the one not animated yet) kills another one every 4 turns.
Overall, in my experience, the deck runs out before you can fill up the remaining slots all with dragons. In worst case, you might even be killed by firebolts, or Fahrenheits.
It might work for a more-than 30 card deck, and there is a chance of winning (maybe even pretty high), but the risk is too high so skipping without electrocutor is better.
Another reason to skip is the speed : Not only does it take long to win against all the healing, every firefly has an ability, animated one-by-one, making the turns last much longer (add the lag when both fields are full with creatures, too to that)
Overall, it's not really worth because it certainly takes too much time, while the win is far from guaranteed (but probably still not that bad of a chance).
Well "playable" yeah, but not worth it.
The goal of my deck is to only play when either the win chance is very high, or the game is decided in the first 5-6 turns, and skip the rest. It is purely for speed. For win %, other (especially rainbow) decks are better.
Ferox on the other hand...well...10% or 40, doesn't matter. If you can't be at least 70-80% certain of winning or losing around turn 5-8, it's a waste of time to even start. And winning entirely depends on luck here, you can't decide in the early game to continue or give up.
Something wrong with your reasoning here. With jade shield and heals he can also TU your creatures to serve his feral bonds. The regen is a greater risk than the growth.
He has no miracles. Heals only give him 20 hp. As long as your damage is higher than his regen by at least 20-30, you'll win without trouble.
He is unlikely to have more than 4-5 ferals out, and even with 10 creatures, that is only 40-50 healing per turn. With 7 dragons, you still do 20 damage per turn.
Of course, if there is no risk of growing creatures killing you (most of the time there isn't because you lobo them if they don't have quint), more dragons and less rays is obviously better...but if there is an early quinted growing creature, and he grows it every turn, don't be afraid of playing more than 10 rays as necessary. The deciding factor will be when you draw your first dragon...if it is too late, both growing and regen can be trouble, if it is in the first 15 cards, then neither of them are, and you'll have no problems.
Also, more rays allow you to fill those remaining 7 slots with dragons immediately, giving even less time for him to play more creatures/bonds. (Of course only if you have the required fractals, but my deck plays 6 so there won't be a problem with that)
Ok, I played two more games against Decay, and it's not that bad as it looks like...I won both...and his deck consists of many of the same card, so you have a nicer chance of winning the spins.
So...I'd say when facing Decay :
-play if your starting hand has a large number of pillars and rays, with only few hopes/fractals, and elecs, otherwise don't bother.
-play your rays right away, even if you risk them getting killed. I suspect the order of creatures entering play is the deciding factor for fractal's target. In the game when he was fractaling pests, I played my ray a turn later than he did his pest.
-if you run out of rays (all of them get killed), or he plays fractal on a pest, immediately quit.
-Don't play the dragon unless you can fractal it right away or have a second copy because it can get killed.