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unionruler

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg56926#msg56926
« Reply #96 on: April 21, 2010, 08:07:35 am »
Btw im using the bojengles77 version with a few tweaks (-1 Dragon, -2 SoGs, +1 Fractal, +1 Luciferin and +1 Improved Miracle).
That's my flagship. Posted it in a distinct thread awhile back. If you know how to play it the EM rate is really good and the overall win rate comparable to a rainbow.

Offline Jangoo

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg56952#msg56952
« Reply #97 on: April 21, 2010, 09:42:38 am »


Using Seravys "speed-version" (minor tweaks as usual) for a while now and I just love this deck-concept above all.

I seriously played rainbows for a long time, Nymphomania, Titan-decks and now Hope ... I believe I have found my #1 contender.  ;D

Switched back to a speed-rainbow yesterday just to try it:
Damn that's nasty finicky, clumsy and slow!

The best things about Hope are that it feels right pretty quick if you stand a chance, that it's simple in your ways of clicking critters (therefore fast) and that it is a relaxed game once you made it past the first couple turns.

Win-rates-Schmin-rates ... Hope ROCKS!


unionruler

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg56956#msg56956
« Reply #98 on: April 21, 2010, 09:50:52 am »
The best things about Hope are that it feels right pretty quick if you stand a chance, that it's simple in your ways of clicking critters (therefore fast) and that it is a relaxed game once you made it past the first couple turns.
Haha I can think of exceptions to that rule. You must fight to the death in the following cases:
~FGs who do manage to put many poison counters on you (Scorpio/Morte). A "go around" via miracle could win the game but it's very dicy although I always do it.
~FGs who attempt to outheal you and sometimes succeed (Elidnis/Ferox/not-so-much FQ). Limited creature slots for RoLs because only the remainder of the 23 can be occupied by dragons. Unless you want to risk a rush which could be defeated by lots of early bonds. I have a strong feeling about modifying feral bond to exclude parallel/twin universed and immortal creatures because they are not really living are they?
~The idiot Rainbow. Even with a good starting draw you can lose by not drawing dragons/fractals to finish him off, sometimes even if you do declare a miracle in between. It can also work the other way round: even with a bad starting draw you can win ie hopeless (pardon the ironic pun) rush
~Osiris on occasion. Without early electrocutor you must conduct the operation of controlled feeding of RoLs to deck him out. Pretty much like feeding animals in the zoo.

So there's still a lot of drama. Well not a lot but you have to deserve the win. And doing the math to calculate EMs is another matter altogether XD

Offline Jangoo

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg56958#msg56958
« Reply #99 on: April 21, 2010, 10:11:09 am »


True all that. It still feels much more relaxed for me:

- Elidnis quints her 2nd spectre and throws out the 4th feral bond?
-> I decide (not even calculate) whether I could make it while leaving 7 slots for the dragons ... if not: quit.

- Rainbow starts flaming again by 1st turn blowing up your only tower and 2nd your Elec?
-> either I draw another tower and get that hope up with a nice 5-7 RoL-fractal a couple turns later or I dont.

- Scorpio poisons up fast and fields puffers early?
-> draw a couple SoGs soon and get that hope up or dont.

You see what I mean? With the hope-deck things just seem a lot clearer while with a rainbow you will always be thinking "just that quint for the Oty now and some luck with the grav.quants ... then he only needs to pass a turn without playing more than two critters ...", "if my druid finally creates a destroy-mutant I could still make it ...", "damn, 1st bonewall is down ... should I switch to Permafrost now or is he just going to explode it?..." ... a ton of choices that kind of keep you tensed there because you could always make it somehow.



unionruler

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg56964#msg56964
« Reply #100 on: April 21, 2010, 10:20:28 am »
7 slots for dragons? I usually try for 13 or 14. With a luciferin you'd get about just enough quanta.

Of course it's much more relaxed though. Always find it a relief to play RoL-Hope after experimenting with rainbow anti FGs which I still actively do.

Offline Jangoo

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg56971#msg56971
« Reply #101 on: April 21, 2010, 10:40:38 am »

Yeah, 7 slots.

I play the speed-version and attempt to not stretch out a match too long, so fractal RoL until I have 10-7 slots left (for some gods even only 5-6) and then get those 90+ light-quanta fast to actually field the whole crew when the dragon comes in hand.
Works great, I just hardly ever have EMs though.

unionruler

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg56993#msg56993
« Reply #102 on: April 21, 2010, 11:45:42 am »
Yeah, 7 slots.

I play the speed-version and attempt to not stretch out a match too long, so fractal RoL until I have 10-7 slots left (for some gods even only 5-6) and then get those 90+ light-quanta fast to actually field the whole crew when the dragon comes in hand.
Works great, I just hardly ever have EMs though.
I can understand that approach. However, I always play decks in the spirit of the deck. Since RoL-Hope appeals to me as a control strategy, I do not attempt to incorporate a "rush" goal alongside unless I get the perfect draw for it (sometimes you are forced to have had to beat Rainbow without drawing a Hope before, and also Destiny because the rewinding began before I could draw one). As a result I probably spend more time but achieve a higher EM rate.

Offline AnoverX

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg57132#msg57132
« Reply #103 on: April 21, 2010, 06:25:43 pm »
That's my flagship. Posted it in a distinct thread awhile back. If you know how to play it the EM rate is really good and the overall win rate comparable to a rainbow.
Oh. I thought Ive seen that version somewhere but i cant find it :) Thx for it then. I love this deck; I love to hear the sounds of the dragons hits. Rainbow is... too slow and kinda lame for me.

And true, the EM rate is reeeally good. Ive played with this deck without any lobos for a while and my current win rate is kinda low, 45%. I just finished this deck yesterday (finally got the 2nd lobo from T50) and mb I should make another record from now on.
Btw thx for the tipp of landing a plane ;D

Tukkun

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg57496#msg57496
« Reply #104 on: April 22, 2010, 11:13:17 am »
I would add Lobotomizer and Miracle to the deck, but nice deck though. This deck is awesome.

Wisemage

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg58847#msg58847
« Reply #105 on: April 25, 2010, 05:28:48 am »
I was gonna make this when fractal came out but i opted to spend my cash on a pvp deck instead.

So is there a commonly agreed only version of whose is the best for this deck?  (obviously im looking to make it)

bojengles77

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg59031#msg59031
« Reply #106 on: April 25, 2010, 04:45:10 pm »
I was gonna make this when fractal came out but i opted to spend my cash on a pvp deck instead.

So is there a commonly agreed only version of whose is the best for this deck?  (obviously im looking to make it)
more or less if you look at the first couple pages there are a few minor variations including more lobotomizers, fractals, a luciferin etc, but there is also a very different version using rustlers and leaf dragons instead with feral bonds if you want to look into that. I've found that the rustler version leaves too many steps to make the deck quick - often this deck wins by getting the shield out just a turn or two before you'd die otherwise so speed is important

Offline Jangoo

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg59881#msg59881
« Reply #107 on: April 27, 2010, 01:50:29 pm »

So is there a commonly agreed only version of whose is the best for this deck?  (obviously im looking to make it)
I would commonly agree on Seravys version:

Only 2 SoGs, 8 towers, 3 Electrocutors, 6 fractals ... speedy speed hope!  8)

 

blarg: