first of all, 4 fractals doesn't lose to rainbow if you play correctly. if you get out lobo relatively early, you can easily take out the damage from growth creatures and once you fractal once on a RoL, you take care of damage from shriekers and werewolves and such. by the time you use one fractal, you've taken care of damage with 6 shards for any overflow or damage you take in the meantime. however, you still have 3 fractals left for dragons. i actually usually play a second one on ray of lights and then i can fractal up to 16 dragons - more than enough. its all about strategic use of the card.
You forget one key card in Rainbow's deck : Eagle Eye. He kills a ray every turn, in addition to about 1 more per turn from spells, like gravity force, thunderbolt, or congeal.
So fractal 1, you get 6-7 rays. By the time you can play fractal 2(minimum 2, often 3 turns), you are down to 3-5 of them. You get 5-6 more. You'll need a third fractal otherwise you still won't have enough, especially because by this time, his growth creatures can easily reach 16-20+. Shards are useless against him, they get destroyed, so the lack of them in the deck is actually an advantage. So, unless you play 3 fractals on your rays, you'll be quite low on light quanta, and playing 16 (let's be more realistic 6-7) dragons won't be possible in time, not to mention taking excess damage. (his growing creatures will kill you somewhere around 3-10 cards left, depending on how fast he plays them)
You also need to spend 2-3 turns on attacking with pays ONLY (or maybe one dragon), and then play all 5-6 the dragons in a single turn, because he plays miracles, and by drawing 6-8 cards a turn, he'll draw it quite fast.
Even if he doesn't get an eagle eye, he can steal your lobotomizer, which has the same effect, neutralizing one ray per turn (although he usually replaces it with an eagle eye a few turns later anyway). Thanks to how fractal works, you can't keep it in your hand even if you know it will be used against you.
I decided to go with un-upgraded Hope because the upgraded version costs more and all you get is 1 more to the shield.
Same. I often end up with 7 (sometimes even less) light quanta the turn after playing fractal, and I can't always afford to wait another turn when the god has like 30+ damage on the table already. On the other hand, upgraded ones are obviously better in all other case, so this is hard to decide, really.
About the new gods, I'm very disappointed. The game was already too hard, now it is even harder.
Decay : This one is near hopeless for any mono-colored deck. Unless you play quantum towers, and have 3 quanta production per tower, all your quanta will be drained away. He can steal, and use your lobo (which he also has one of his own of), and kill you with drainlife, which Hope cannot prevent, if you don't lose to deckout before that happens. With all the quantum drain he has, you'll need a large amount of rays to even have a chance at stocking up quanta for a dragon+fractal combo, but then you'll be low on creature slots, and his dusk also prevents some damage...and he can gain life from drain life spells, and stolen shards too. Chances are you'll deck out, or lose early because he drains more quanta than whta you can produce and you'll be unable to even play the first fractal.
Adding this god to the game way beyond annoying. With the problem of most people playing rainbow, (due to the lack of other good decks) adding a god that basically forces you to play rainbow is beyond stupid. Especially after adding Dark Matter which is unbeatable with rainbow(not counting extreme luck), packed with specific anti-rainbow cards.
Neptune : 7 creature slots, with most of them being frozen ones = hopless. I won one with extreme luck, but otherwise I think I wont' even start playing. It takes up a huge amount of time, and with only 4-5 rays producing light quanta, and dragons being one attack only (after that, flood kills them, or they get frozen from permafrost), deckout is likely. In addition, his 13 attack dragons can easily damage you and kill you over time because the highest you can get your hope up to is 7.
So, another recommended auto-quit.
Osiris : First turn lobotomizer, or you can forget it. With all those scarabs, your rays won't survive for more than a turn.
At least with the weapon he is relative easy, but when he plays 2 pharaohs per turn for 2-3 turns straight, he can still turn the game against you.
DreamCatcher : If he plays Discord, you lose, just like against Chaos Lord.
Even though Discord says to RANDOMLY change quantum, it is anything but random. It will keep changing your aether and light quanta into something else, and by the time you reach 8 of if, you already lost. Otherwise I don't have much experience against him yet.
Did I mention the game doesn't need cards and gods that are an indirect nerf to ANY non-rainbow deck? Discord is another one. Not being able to play cards of your primary color for 6 turns = loss of the game.
Minor Phonix : He only has 1 (meaning 2) firestorms. If he draws either of those in the middle game, after having several 15/3 dragons out, you'll lose because you can't build up 15 rays in a single turn, especially after already playing two-three fractals for the first 15 that got killed. Unfortunately, with all those explosions, which will destroy your towers, and his speed, losing to that can also happen easily before even playing a fractal, but after firestorm, without towers, you don't have a chance to build up enough quanta and rays before you lose to his dragons.
Overall :
2 new gods in the Auto-Quit category : Decay, Neptue
1 In the "Too random" category, like Gemini, I wouldn't waste my time on them, because you can lose in the late game, not just in the early game : Minor Phonex
1 in the Electrocutor or lose category : Osiris
And I don't know about Dream Cathcher yet, looks like a harder version of Chaos Lord, which already was an 50-50% game.
Overall, thanks for adding 4 more difficult gods, and only one "easy" one
At least Rainbow and Seism won't appear twice as often anymore...oh wait those ARE the ones easy with this deck.
I'd prefer to go back to rainbow decks now, but it's so very slow compared to this, it isn't even worth playing. Like 10-15 minutes per game, three times longer. Definitely isn't worth the higher win percentage, too slow.
In the end I've decided to ignore gods for now, until they get nerfed, and just play top 50, or pvp for fun. At least that deck is complete now, so I can do it.
Request to the developers: A new deck that can win 80%+of games on average that are not auto-quits(losing 20% to luck is OK, losing 50%+ is NOT), doesn't need to auto-quit more than three gods, and doesn't take more than 5 minutes per game on average. It's ok to play control against gods, but having to draw up the whole 40-60 card deck in most games, and then using eternity on myself to prevent deckout is insanely long for a single win. No thanks, I had enough of that.
I don't care if you nerf the gods, or add stronger cards, just do it. Ok actually I'd prefer the nerf to gods, the game already has way too strong cards in large amounts.