This is the final version of my deck :
5lk 5lk 5lk 5lk 6rn 7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 808 808 808 808 808 808 808 808 80e 80e 80e 80i 80i 80i 80i 80i 80i
It focuses on maximizing the chances of winning the games you start playing, at the cost of giving up a bit more games than necessary with different decks, in order to optimize farming potential.
This, combined with the much faster speed of the deck compared to rainbows, makes it an excellent, quick way of farming upgraded cards. You can expect to defeat at least 10 false gods per hour, and win several upgraded cards, with games taking like 3-5 minutes each compared to rainbow's 10 minutes.
Strategy :
If you draw way too many fractals/hopes/electrocutors, and not enough quanta sources, quit the game. A hand of 4 fractals, and two hopes is not worth starting. A hand of 3 fractals, one hope and one elec, with enough towers is good enough. Basically if you can expect to have at least 4, preferably 5 free space in hand after playing the first fractal it is good, otherwise, you have minimal chances.
Ferox, Graviton, Octane, Hermes, Scorpio : Auto-Quit these, they are very hard or impossible. Scorpio would be possible with more shards, but that would reduce overall efficiency and speed by increasing size to over 30 cards.
Rainbow, Divine Glory, Miracle, Destiny, Paradox, Seism : The easy ones. Fractal rays until you have enough, then fractal dragons. If they have miracles, drop enough dragons in one turn to kill them, otherwise you might deck out.
Elidnis, Fire Queen : They are easy, but only if you draw your electrocutor. The main reason why the deck has three copies.
Morte : With an early lobotomizer, and playing only 3 rays at first, and always keeping either additional rays in hand, or a fractal with enough aether quanta, he is possible. If he plays too much poison early game or you have no lobotomizer, quit, otherwise play.
Gemini : Depends on luck. I've lost many games because he kept playing phase shields until my deck ran out of cards. Other times, he only plays 2-3 of them and isn't hard to beat. Having an electrocutor against his momentum creatures is a must, and if he lobotomizes your rays you can get in trouble. Overall I'm not sure if it's worth playing against him or not. The cards you can win here, like phase shields and elite phase dragons, are quite good, if you don't have them yet.
Chaos Lord : Totally random. Play with caution, if he plays a shield, you'll need a lot of dragons to do enough damage before decking out. He might also mutate something troublesome in the early game or steal your electrocutorr. I'd say this is an 50-50% game, but most of the time if you lose, you lose quick so it's worth playing.
Dark Matter : first/second turn electrocutor, or you'll lose. Gravity nymph, otyugh, momentum creatures, pretty much everything needs to be lobotomized here. Auto quit if your starting hand has no electrocutor, or if you draw fewer than 2-3 pillars.
Obliterator : If he play a pulverizer in the early game, quit. Otherwise play and hope he doesn't play one it time. He has creatures with momentum, so if your electrocutor gets destroyed, losing is a matter of time. Slow hands might not be worth playing here.