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Offline Getawu2

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg49777#msg49777
« Reply #72 on: April 07, 2010, 05:57:59 pm »
Concerning Morte: Don't quit, I beat him quite often.
The trick is to play only 3 RoL - than Morte spends its plagues and you can play the other RoL afterwards. Furthermore you can only play to until you can play Hope. Morte surly needs some strategie and luck, but he's far from autoquit.

Same for Gemini though you must try to tease him so that he plays his shields early, so play your dragons as fast as you can, even if they might get TUed.

I'm still trying Ferox, but might autoquit the future games, too.

With Octane, Hermes and Graviton I totaly agree.

edit: ok, I just won my first game against Hermes (played against him as I'm doing some statistics atm)

Offline yaladilae

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg49784#msg49784
« Reply #73 on: April 07, 2010, 06:20:04 pm »
Sorry to interuppt, but i found the  :aether :life :light one better

Seravy

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg49825#msg49825
« Reply #74 on: April 07, 2010, 07:47:00 pm »
Quote
Same for Gemini though you must try to tease him so that he plays his shields early, so play your dragons as fast as you can, even if they might get TUed.
Unfortunately I play a 30 card deck with only two dragons. And decking out isn't the only problem, without an early electrocutor, his momentum creatures kill me, AND his electrocutor can get my shield down to like 4-5 by the time his shields run out as well. I think I won against him once, but any less chance that 50% is auto quit for me, especially if games take that long to lose.

I've won against Morte once, back when my deck was still unupgraded, but didn't manage to repeat that ever since. Even if I only play three rays first, if he has a second plague and kills another three, I might not have enough quantum for a second fractal in time, and of course if he doesn't kill the rays, I have to play more because he plays larger creatures than zombies as well, and then the next plague will kill all of them again, so I pretty much have to keep a fractal and a ray in hand all the time (which I sometimes forget unfortunately).  How often do you win against him, and how many shards/electrocutors/other cards do you play in your deck? Do you play upgraded hopes?

Frz

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg50143#msg50143
« Reply #75 on: April 08, 2010, 07:52:25 am »
Sorry to interuppt, but i found the  :aether :life :light one better
Sorry to interrupt, but we know. You already said so in the thread without adding any value or information. Why do you feel the need to do the exact same thing again and waste time for all of us (and space in this thread)?

Why do you like it more? Because it's win ratio is worse? Because it's easier for FGs to stop your complete movement when you use it? Because it requires a longer combo of cards to get working?
Don't bother to answer any of those.

Offline Getawu2

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg50267#msg50267
« Reply #76 on: April 08, 2010, 04:17:16 pm »
I've won against Morte once, back when my deck was still unupgraded, but didn't manage to repeat that ever since. Even if I only play three rays first, if he has a second plague and kills another three, I might not have enough quantum for a second fractal in time, and of course if he doesn't kill the rays, I have to play more because he plays larger creatures than zombies as well, and then the next plague will kill all of them again, so I pretty much have to keep a fractal and a ray in hand all the time (which I sometimes forget unfortunately).  How often do you win against him, and how many shards/electrocutors/other cards do you play in your deck? Do you play upgraded hopes?
I play Bojengles77 version (page 2 of this thread), though only 2 Hopes are upgraded.

I won 2 out of 3 against Morte since doing statistics.

And I won my first game against Graviton today - thanks to RoL-rush and an Electrocutor which lasted quite long until it was destroyed, Graviton only got one 24/x creature dealing some damage.

edit: If you want to see the stats, I think I've played enough games now to show them, though they still need a lot of games to be significant: http://elementsstatistics.comxa.com/getstatistics.php?dv=3077251871

Seravy

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg50389#msg50389
« Reply #77 on: April 08, 2010, 09:44:18 pm »
That's my problem with only 4 fractals : loses against Rainbow, you need to play at least 3-4 every game there, and preferably before his creatures grow to above 18-20 attack.
Rainbow is almost guaranteed victory with 0-2 shards and 6 fractals.

(three for rays because he kills many, and a fourth for dragons because you need to play a large number of them in one turn to avoid his miracles)

I'm also considering to play only unupgraded hopes. Upgraded ones cost more and with 14+ rays it doesn't make a difference, but playing it one turn later can lose the game.
I prefer to play four of them as well, drawing too many and having to quit to the bad starting hand is better than losing on turn 10-15 for not drawing any.

On the other hand 6 shards makes Scorpio a lot easier, and he is also appearing often, like Rainbow. Hard to decide, really.

Anyway, I'll try that deck for some games.
hmm so far 1 loss due to zero pillars in the first 10 cards, and another due to zero fractals in the first twenty. Yes, I actually survived for 20 turns without one thanks to those shards...so I was able to waste a lot more time than otherwise.
Also one win against Seism (which is pretty much an auto win anyway, with all kinds of decks).
Back to my own deck, I like it better. 6 shards just make the game longer without increasing chances of victory. (it increases it against some gods, but decreases it against others by slowing the deck down in the early game)\

Edit : got two wins against Morte today, so yes, he is possible if you get Electrocutor easy, a good hand and always keep at least two rays in hand. If he plays too many poisons or a first turn arsenic, it is a problem for the low shard count version, unfortunately.
Edit 2:I managed to win against Ferox. It is possible with a very good, fast starting hand, if he doesn't draw too many bonds. Slower starting hands are an auto-quit. Around 10-12 rays and the rest of the space all for dragons is recommended.

Seravy

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg51249#msg51249
« Reply #78 on: April 10, 2010, 04:52:35 pm »
This is the final version of my deck :

Code: [Select]
5lk 5lk 5lk 5lk 6rn 7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 808 808 808 808 808 808 808 808 80e 80e 80e 80i 80i 80i 80i 80i 80i
It focuses on maximizing the chances of winning the games you start playing, at the cost of giving up a bit more games than necessary with different decks, in order to optimize farming potential.
This, combined with the much faster speed of the deck compared to rainbows, makes it an excellent, quick way of farming upgraded cards. You can expect to defeat at least 10 false gods per hour, and win several upgraded cards, with games taking like 3-5 minutes each compared to rainbow's 10 minutes.

Strategy :
If you draw way too many fractals/hopes/electrocutors, and not enough quanta sources, quit the game. A hand of 4 fractals, and two hopes is not worth starting. A hand of 3 fractals, one hope and one elec, with enough towers is good enough. Basically if you can expect to have at least 4, preferably 5 free space in hand after playing the first fractal it is good, otherwise, you have minimal chances.

Ferox, Graviton, Octane, Hermes, Scorpio : Auto-Quit these, they are very hard or impossible. Scorpio would be possible with more shards, but that would reduce overall efficiency and speed by increasing size to over 30 cards.

Rainbow, Divine Glory, Miracle, Destiny, Paradox, Seism : The easy ones. Fractal rays until you have enough, then fractal dragons. If they have miracles, drop enough dragons in one turn to kill them, otherwise you might deck out.

Elidnis, Fire Queen : They are easy, but only if you draw your electrocutor. The main reason why the deck has three copies.

Morte : With an early lobotomizer, and playing only 3 rays at first, and always keeping either additional rays in hand, or a fractal with enough aether quanta, he is possible. If he plays too much poison early game or you have no lobotomizer, quit, otherwise play.

Gemini : Depends on luck. I've lost many games because he kept playing phase shields until my deck ran out of cards. Other times, he only plays 2-3 of them and isn't hard to beat. Having an electrocutor against his momentum creatures is a must, and if he lobotomizes your rays you can get in trouble. Overall I'm not sure if it's worth playing against him or not. The cards you can win here, like phase shields and elite phase dragons, are quite good, if you don't have them yet.

Chaos Lord : Totally random. Play with caution, if he plays a shield, you'll need a lot of dragons to do enough damage before decking out. He might also mutate something troublesome in the early game or steal your electrocutorr. I'd say this is an 50-50% game, but most of the time if you lose, you lose quick so it's worth playing.

Dark Matter : first/second turn electrocutor, or you'll lose. Gravity nymph, otyugh, momentum creatures, pretty much everything needs to be lobotomized here. Auto quit if your starting hand has no electrocutor, or if you draw fewer than 2-3 pillars.

Obliterator : If he play a pulverizer in the early game, quit. Otherwise play and hope he doesn't play one it time. He has creatures with momentum, so if your electrocutor gets destroyed, losing is a matter of time. Slow hands might not be worth playing here.

Mrd3ath

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg51395#msg51395
« Reply #79 on: April 10, 2010, 10:52:13 pm »
How do u get so many shards

Seravy

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg51714#msg51714
« Reply #80 on: April 11, 2010, 04:54:41 pm »
Play top50. Most decks have shards in them, and sometimes there are even specialized shard farm decks.
...There are new gods added, so I guess I'll have to change my deck a bit.

bojengles77

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg52033#msg52033
« Reply #81 on: April 12, 2010, 01:47:03 am »
That's my problem with only 4 fractals : loses against Rainbow, you need to play at least 3-4 every game there, and preferably before his creatures grow to above 18-20 attack.
Rainbow is almost guaranteed victory with 0-2 shards and 6 fractals.

(three for rays because he kills many, and a fourth for dragons because you need to play a large number of them in one turn to avoid his miracles)

I'm also considering to play only unupgraded hopes. Upgraded ones cost more and with 14+ rays it doesn't make a difference, but playing it one turn later can lose the game.
I prefer to play four of them as well, drawing too many and having to quit to the bad starting hand is better than losing on turn 10-15 for not drawing any.

On the other hand 6 shards makes Scorpio a lot easier, and he is also appearing often, like Rainbow. Hard to decide, really.

Anyway, I'll try that deck for some games.
hmm so far 1 loss due to zero pillars in the first 10 cards, and another due to zero fractals in the first twenty. Yes, I actually survived for 20 turns without one thanks to those shards...so I was able to waste a lot more time than otherwise.
Also one win against Seism (which is pretty much an auto win anyway, with all kinds of decks).
Back to my own deck, I like it better. 6 shards just make the game longer without increasing chances of victory. (it increases it against some gods, but decreases it against others by slowing the deck down in the early game)\

Edit : got two wins against Morte today, so yes, he is possible if you get Electrocutor easy, a good hand and always keep at least two rays in hand. If he plays too many poisons or a first turn arsenic, it is a problem for the low shard count version, unfortunately.
Edit 2:I managed to win against Ferox. It is possible with a very good, fast starting hand, if he doesn't draw too many bonds. Slower starting hands are an auto-quit. Around 10-12 rays and the rest of the space all for dragons is recommended.
first of all, 4 fractals doesn't lose to rainbow if you play correctly. if you get out lobo relatively early, you can easily take out the damage from growth creatures and once you fractal once on a RoL, you take care of damage from shriekers and werewolves and such. by the time you use one fractal, you've taken care of damage with 6 shards for any overflow or damage you take in the meantime. however, you still have 3 fractals left for dragons. i actually usually play a second one on ray of lights and then i can fractal up to 16 dragons - more than enough. its all about strategic use of the card.

but yeah, FFQ and Ferox are a bitch if you don't get a great draw. FQ is a lot easier with lobo, but the 12 freaking empathics catch up to you. having 2 extra cards in the deck doesn't really reduce your chances of getting a good draw, 32 isn't much different than 30, but fractals are a good place to cut cards since 6 aren't totally necessary. i've rarely been in a situation when i needed a fractal toward the end of the game and didn't have one.

unionruler

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg52101#msg52101
« Reply #82 on: April 12, 2010, 04:49:57 am »
4 fractals doesn't lose to rainbow if you play correctly, but that's provided you DRAW them in the first place. you're quite screwed if one is at the bottom of your deck. 5 fractals is better.

Clathius

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg52180#msg52180
« Reply #83 on: April 12, 2010, 12:55:50 pm »
This is the final version of my deck :

Code: [Select]
5lk 5lk 5lk 5lk 6rn 7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 808 808 808 808 808 808 808 808 80e 80e 80e 80i 80i 80i 80i 80i 80i
Seravy,

Could you elaborate on why you are using unupgraded Hopes?

 

blarg: