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bojengles77

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg47076#msg47076
« Reply #36 on: April 02, 2010, 05:14:15 am »
Quote
Quote from: Andran on April 01, 2010, 03:43:58 AM

    Quote from: bojengles77 on March 31, 2010, 08:33:36 PM

        does anyone see a nerf on this deck in the forseeable future??


    The nerf already happened to some extent. Hope had its quantum cost increased and it's effectiveness decreased. It's still ridiculously overpowered, though. However, as Zanz has already gone over this card, I doubt he will look at it again for the foreseeable future. Anyway, the 'nerf' really didn't hurt this deck, as light quanta is very easy to come by.

    Good idea with the lobotomizer by the way, I'll test it some and then maybe modify the OP.



Ridiculously overpowered? Not really, mass controls screws it and, to an extent, any type of control does. It's just that the AI sucks.
yeah thank god for bad AI. any type of mass control like a flame shield or infections or plague can be serious issues. thats why lobotomizer is so key, sometimes you can't start playing your cards until you lobotomize retrovirus etc and still permanents are impossible to stop. The deck is a strong one, but its got flaw like any other deck

breach

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg47163#msg47163
« Reply #37 on: April 02, 2010, 12:08:20 pm »
excellent and fun deck. so far didn't have much trouble with any God (except Morte and Obliterator)
and I love how it easily massacres Divine Glory.

oh yeah, I've also thrown in Lucif so my Dragons are there even if my photons get wiped out, and another Elec.

Offline xdude

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg47715#msg47715
« Reply #38 on: April 03, 2010, 12:17:47 pm »
Thank god for this VERY nice change from the classic rainbow. Great idea Andran, great optimization Bojengles. However, I wonder if some upped SD's wouldn't be good for stalling in the beginning, when you are most fragile.
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miniwally

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg47717#msg47717
« Reply #39 on: April 03, 2010, 12:28:51 pm »
I seem to be failing with bojengles version of the deck (minus one lobtomizer and most of the upgrades) but the baic principal is still there and I'm still losing vs FG's for some reason (mainly from decking out) I want this to work considering how xdude managed to convince me to get it.

Offline xdude

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg47722#msg47722
« Reply #40 on: April 03, 2010, 12:40:11 pm »
I seem to be failing with bojengles version of the deck (minus one lobtomizer and most of the upgrades) but the baic principal is still there and I'm still losing vs FG's for some reason (mainly from decking out) I want this to work considering how xdude managed to convince me to get it.
Guys with FB's are USUALLY auto-quits because of deck-outs.
Remember not to play RoL's if you can't Fractal them against Gods which can kill them. If the Gods can just freeze them, put them out for quanta production. Surprise Miracle with OT KO Fractal'd Dragons. If you fail in surprising (for some reason) than just get out as many drags as you can and hope not to deck out.
Sometimes, you need to play cards over another to maximize the effect of fractal (ie play 1 Hope when you already have 1 out, sane for Lobo's).
Lobo's are the most upgrades, and having 2 is REALLY giving a boost.
Get like 15 RoL's out (you can use the Hope counter to number them) and then Fractal Dragons.
Against got with spells that affect the whole board play 3 RoL's first and then rush them (once Morte who plagued my 3 RoL's 3 times)
Try to get a 2nd lobo (I think chaoz has a farm of those) as having 2 is very good. Also, upgrade them ASAP.

So yeah, try to follow those tips, that's how I generally play.
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ninja beta

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg47733#msg47733
« Reply #41 on: April 03, 2010, 01:17:40 pm »
reporting in,
although having started challanging FGs just yet,  have beaten firequeen, incarnate and chaos lord so far with this deck it is exciting to be able to take fgs down without a rainbow.

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Offline xdude

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg47738#msg47738
« Reply #42 on: April 03, 2010, 01:24:49 pm »
reporting in,
although having started challanging FGs just yet, so far have beaten firequeen, incarnate and chaos lord so far with this deck it is exciting to be able to take fgs down without a rainbow.

mark light, 33 cards, 28 upgraded 5 normal
1 light tower + 2 light pillar
8 aether tower + 1 aether pillar
1 golden dragon + 1 light dragon
1 shard of grat
6 rays of light
1 luciferin
1 morning glory
1 improved miracle
2 hope
2 thunderbolt
5 fractal
I have to say that this is totally not as good as the normal version. Luferin is useless, and so is Morning Glory. Miracle might help sometimes, but you are weak in the beginning, when you don't have RoL army/Hope and thus no Light quanta. Thunderbolts and Light Towers are not needed, since you should use Lobo for creature control and you really don't need more Light quanta once you have Fractal'd RoL's once or twice. Try the Bonjegles version, it works wonders for me. I'm sorry if you don't have 6 SoG's. but they are REALLY needed.
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ninja beta

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg47744#msg47744
« Reply #43 on: April 03, 2010, 01:39:42 pm »
reporting in,
although having started challanging FGs just yet, so far have beaten firequeen, incarnate and chaos lord so far with this deck it is exciting to be able to take fgs down without a rainbow.

mark light, 33 cards, 28 upgraded 5 normal
1 light tower + 2 light pillar
8 aether tower + 1 aether pillar
1 golden dragon + 1 light dragon
1 shard of grat
6 rays of light
1 luciferin
1 morning glory
1 improved miracle
2 hope
2 thunderbolt
5 fractal
I have to say that this is totally not as good as the normal version. Luferin is useless, and so is Morning Glory. Miracle might help sometimes, but you are weak in the beginning, when you don't have RoL army/Hope and thus no Light quanta. Thunderbolts and Light Towers are not needed, since you should use Lobo for creature control and you really don't need more Light quanta once you have Fractal'd RoL's once or twice. Try the Bonjegles version, it works wonders for me. I'm sorry if you don't have 6 SoG's. but they are REALLY needed.
luferin can be helpful if you have a couple dragons out with hope, and your opponent has multiple mass kill things for ROLs.
miracle really helps against FGs in midgame when you dont have the perfect start. but with more shards it can be removed.

and for weapon choice, lobo is of course always amazing, but in this strategy i believe playing fractals more often can be more helpful. thus i chose light's weapon (and also higher damage)

light towers and thunderbolts not needed.. hmm.. i like thunderbolts and towers can win you games when you cant play your RoLs around freely and have a dragon in hand. and thunderbotls are very economic, 5 damage for 1 quanta. useful in control or just target the opponents HP. i like it

i kind of agree on shards, they will be the next improvement on this deck.

breach

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg47764#msg47764
« Reply #44 on: April 03, 2010, 02:40:34 pm »
mark of Aether
31 cards:
8x Aether Tower
2x Electrocutor
6x Ray of Light
3x Hope (non-upped)
4x Fractal
5x G-Shards
3x Light Dragon (maybe Golden is better? hm)

OPTIONAL
1x Luciferin

most loses come from not drawing a Hope out, or a enemy with too many mass damage. (Octane, Morte)
upped Sundial could be useful for getting the needed time to arrange Hope and Fractals.

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg47798#msg47798
« Reply #45 on: April 03, 2010, 03:42:29 pm »
mark of Aether
31 cards:
8x Aether Tower
2x Electrocutor
6x Ray of Light
3x Hope (non-upped)
4x Fractal
5x G-Shards
3x Light Dragon (maybe Golden is better? hm)

OPTIONAL
1x Luciferin

most loses come from not drawing a Hope out, or a enemy with too many mass damage. (Octane, Morte)
upped Sundial could be useful for getting the needed time to arrange Hope and Fractals.
This deck is the Bojengles version -1 shard. You could''ve just said that :P
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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg47860#msg47860
« Reply #46 on: April 03, 2010, 05:18:28 pm »


Early fractal go to RoL
Later fractal go to angel

The reason why angel is better (I think) then dragon is, 12 cost gives you 14 damage, which is more then dragon. And if they get damaged, they can heal

Sundial is to buy you time

Offline xdude

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Re: 1.21 ray of light/hope/fractal anti-FG https://elementscommunity.org/forum/index.php?topic=3993.msg47883#msg47883
« Reply #47 on: April 03, 2010, 05:58:49 pm »


Early fractal go to RoL
Later fractal go to angel

The reason why angel is better (I think) then dragon is, 12 cost gives you 14 damage, which is more then dragon. And if they get damaged, they can heal

Sundial is to buy you time
The problems with your deck are:
You don't really care about the dragons' cost, since you can usually play them easily, but you care abaut the damage/creature ratio, because of the little creature spots left.Also, you might have too little Aether and too much Light early in the game. IMO, the Bojengles version is better, though I might add 6 SD's just because I can. :P
Personal text by Cheesy
When I first started elements I was a noob. Now I'm a noob in only 11 parts of it. The unimportant ones.
Saying Elements cards are just pixels is like saying Dollars are just paper.

 

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