i usually get a scorp out on the 2nd turn . . .
Let's look at this statement some...
Two scenarios - you either WIN the coin flip or lose it:
WIN COIN FLIP:
TURN 1: You have no quanta, there's no towers in this deck, so you have no reason to play any card since you're not at max hand. You play nothing and end your turn with +1 time quanta.
TURN 2: You start this turn if you're lucky (no devourer or super-fast discord/BH) with 1 time quanta. If you're going to play a scorpion this turn you HAVE to be playing 2 novas. That means your starting hand + 1 card had to consist of: 2 novas + 1 scorp + 1 of either (unstoppable OR chaos power). Either way, if you play this, you've got extra quanta created in every 'color' - 2 in all but gravity or chaos (1 because you spent 1 of them - or maybe both - on Unstopable or Chaos Power). So maybe you blow so SoDs right now - but probabilistically you might see your Chaos or Gravity quanta sucked away here - essentially 'wasting' those quanta from the 2nd nova. You could have passed again, being quanta conservative but you would have had to discard a card.
LOSE COIN FLIP:
This is bad, you'd rather win it.
TURN 1: You start off by drawing a card, so you're already at > hand size. So you MUST play a card or discard. Presuming you aren't interested in discarding cards, you probably play a nova (if you're lucky and drew one).
TURN 2: You're at 2 time nova now (and 1 of everything else). You're also at > max hand size. Best case scenario you blow another Nova and immediately play out scorp + unstoppable OR chaos power - again, praying they didn't 2nd turn discord / black hole / devour and totally ruin your plans.
Either way, the first turn or two is really sketchy and if the AI has any extremely early (or lucky) quanta denies you're basically dead on arrival - might as well fold the game. Not getting the 1st neuropoison out on the 2nd turn is basically end of game in my experience. The games are tight enough that even if they do you still are going to have a hard time.
I really think the meta is destroying this deck.
I've been running into a LOT of healing decks - just simply fractal decks + a few Santuaries OR Feral Bonds OR SoGs totally destroy this - hell, even simple Heals, Stone Skins, Miracles, etc wreck it. I had a game earlier where they enemy had fractaled simple Dragonflies to the point where his entire board was full of dragonflies- but with his 4 Feral Bonds up he was healing some 60+ (he also had a few sanctuaries) a turn and even though I had some 55 neuropoison on him he wasn't scared. Especially after his entire board is full he has no reason to fear. You'd think dropping all of those creatures would be deadly for the AI given the neuropoison consequences but with all that healing he had nothing at all to fear.
You might think an effective counter to this deck would involve purities to get the poison off of you but it seems so simple (and I've been having success myself simply) building turn-based healing decks.
I wish I was having luck with this. Are others not experiencing what I'm saying above?