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Offline abacusTopic starter

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Flying Eternity Denial https://elementscommunity.org/forum/index.php?topic=5740.msg58739#msg58739
« on: April 24, 2010, 11:39:12 pm »
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Deck import code : [Select]
6rn 77j 77j 77j 77j 77j 77j 7jp 7n2 7n2 7n2 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q8 7q8 7q8 7q8 7q8 7q8 8pm


I assume that it's pretty obvious how this deck works. Kill their pillars, use eternities to rewind anything that the opponent plays.  The photon is so that you can survive if you don't kill them before you run out of cards. The shard of gratitude nicely counters weapon damage.

I have experimented with putting in electrum hourglasses and precognitions, but the quantum supply always seemed strained then...  I also thought about putting in a protect artifact, but it doesn't seem that useful as the eternities will lose their untargetable status after being flown off. I suppose that it could be used on the last one (or first one depending on what deck you're playing against...) to ensure a long, slow victory.

Has some weaknesses, most obviously to permanent destruction (sort of, can fly eternities to get around it), untargetable creatures, and certain shields can be annoying.  I've only made it in the trainer, so I don't know if humans, being smart enough to save up things in their hand rather than play them one at a time, will be able to outrush this deck.
« Last Edit: June 13, 2012, 10:37:46 pm by willng3 »

PuppyChow

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Re: Flying Eternity Denial https://elementscommunity.org/forum/index.php?topic=5740.msg58779#msg58779
« Reply #1 on: April 25, 2010, 01:26:59 am »
Looks good, but the single SoG seems out of place. Maybe a PA or another time tower instead.

Oh, and http://elementscommunity.org/forum/index.php/topic,1248.0.html is the version I posted a long time ago :).

Offline abacusTopic starter

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Re: Flying Eternity Denial https://elementscommunity.org/forum/index.php?topic=5740.msg58805#msg58805
« Reply #2 on: April 25, 2010, 02:44:31 am »
The Shard of Gratitude is to stop the opponent's weapon from killing you. Otherwise, you may be able to take control in the midgame, but have already suffered enough damage for their weapon to finish you off. Obviously, this doesn't help much against Fahrenheit or Arsenic, but it helps often enough.

Offline abacusTopic starter

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Re: Flying Eternity Denial https://elementscommunity.org/forum/index.php?topic=5740.msg59200#msg59200
« Reply #3 on: April 25, 2010, 09:28:57 pm »
Code: [Select]
6rn 77i 77j 77j 77j 77j 77j 77j 7n2 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q1 7q5 7q5 7q5 7q8 7q8 7q8 7q8
This is another version I tried out for a bit in the trainer. The protect artifact is useful, allowing you to (very) slowly win if necessary. With the hourglasses, you don't need as many eternities to guarantee an early one, letting you also skimp on animate weapons. With eternities, a single deja vu can become a large army, so it goes in over the ray of light.

So, what do you guys think?

 

anything
blarg: