*Author

Offline DragoonTopic starter

  • Hero Member
  • *****
  • Posts: 1551
  • Reputation Power: 0
  • Dragoon hides under a Cloak.
  • Awards: Slice of Elements 10th Birthday CakeWinner of Team PvP #5Winner of Rags to Riches - PvP Event
(Almost) Mindless HB Grinding Deck https://elementscommunity.org/forum/index.php?topic=10604.msg130274#msg130274
« on: August 03, 2010, 02:01:13 pm »
So I decided to fight HBs while I multitasked to see if I could win any upped cards.  I made a deck with a good win rate but required almost no thinking.

Hover over cards for details, click for permalink
Deck import code : [Select]
6rn 6rn 6rn 6rn 6rn 6rn 710 710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71a 71b 71b 71b 7q9 7q9 7q9 7q9 7q9 7q9 8pk


Basically, you only have to look at 2 things on your turn: your health and your cards.

So here's how to play this :

1.  Play Towers, Arsenics, Poisons, SoGs in that order.
2.  If your HP drops below 70, play a Bone Wall.  If your HP drops below 50, play a Sundial.

And that's it.  You don't have to worry about what they're doing, you just do your own thing.  About 90-95% of the time, this is the order you would do things if you were paying attention.  If you want to increase winnings and EM you can also do this:

3.  When AI's HP drops to about 100, calculate when to play remaining Sundials/Bone Walls to maximize health.  At around 100 HP left, he'll have about 5-6 turns before he'll lose usually.

And that's that.  Remember, this is for grinding HBs as mindlessly as possible.  I'm sure you could improve the deck in some other ways, but then it'd probably require more thinking.  : P

Enjoy winning cards and electrum as you work, watch tv, eat, etc., etc.
« Last Edit: June 11, 2012, 02:45:51 am by willng3 »

Lluis83

  • Guest
Re: (Almost) Mindless HB Grinding Deck https://elementscommunity.org/forum/index.php?topic=10604.msg131662#msg131662
« Reply #1 on: August 05, 2010, 07:52:11 am »
Nice deck, maybe mark of light can help a litle to draw. I am going to test it.

Offline BloodlinE

  • Sr. Member
  • ****
  • Posts: 547
  • Country: ph
  • Reputation Power: 7
  • BloodlinE is a Spark waiting for a buff.
  • Singularities are cool. Don't bother complaining
Re: (Almost) Mindless HB Grinding Deck https://elementscommunity.org/forum/index.php?topic=10604.msg132913#msg132913
« Reply #2 on: August 07, 2010, 08:40:26 am »
nice deck..but purify can screw it up
"The Brighter the flame the deeper the shadow"

Scaredgirl

  • Guest
Re: (Almost) Mindless HB Grinding Deck https://elementscommunity.org/forum/index.php?topic=10604.msg158814#msg158814
« Reply #3 on: September 15, 2010, 01:58:13 am »
I have to strongly disagree with the "no thinking" part. I this this deck requires way too much thinking to be "mindless".

To me a mindless deck is when you can click all the cards as they start flashing, without looking at what is happening on the battlefield or what cards you already played. This particular deck fails in that area because it has multiple Arsenics and Bone Walls and Sundials. Instead of watching tv and clicking mindlessly, you have to always check whether or not you have already played these cards, and in some cases, whether or not now is the bast time to play them.

Deck itself looks good, but I don't think it deserves the "mindless" title.

guolin

  • Guest
Re: (Almost) Mindless HB Grinding Deck https://elementscommunity.org/forum/index.php?topic=10604.msg158824#msg158824
« Reply #4 on: September 15, 2010, 02:22:35 am »
I have to strongly disagree with the "no thinking" part. I this this deck requires way too much thinking to be "mindless".

To me a mindless deck is when you can click all the cards as they start flashing, without looking at what is happening on the battlefield or what cards you already played. This particular deck fails in that area because it has multiple Arsenics and Bone Walls and Sundials. Instead of watching tv and clicking mindlessly, you have to always check whether or not you have already played these cards, and in some cases, whether or not now is the bast time to play them.

Deck itself looks good, but I don't think it deserves the "mindless" title.
Well, technically playing Elements in the first place requires a mind anyways. :)

In my opinion, though, this deck requires very few judgement calls - the OP even made a guide to show when to use your cards. Yes, your Mindless Fire Rush has even less, if not just plain none, judgement calls. Hence this deck's "(Almost)" being in the title. :)

Scaredgirl

  • Guest
Re: (Almost) Mindless HB Grinding Deck https://elementscommunity.org/forum/index.php?topic=10604.msg158834#msg158834
« Reply #5 on: September 15, 2010, 02:35:25 am »
I have to strongly disagree with the "no thinking" part. I this this deck requires way too much thinking to be "mindless".

To me a mindless deck is when you can click all the cards as they start flashing, without looking at what is happening on the battlefield or what cards you already played. This particular deck fails in that area because it has multiple Arsenics and Bone Walls and Sundials. Instead of watching tv and clicking mindlessly, you have to always check whether or not you have already played these cards, and in some cases, whether or not now is the bast time to play them.

Deck itself looks good, but I don't think it deserves the "mindless" title.
Well, technically playing Elements in the first place requires a mind anyways. :)

In my opinion, though, this deck requires very few judgement calls - the OP even made a guide to show when to use your cards. Yes, your Mindless Fire Rush has even less, if not just plain none, judgement calls. Hence this deck's "(Almost)" being in the title. :)
This is all about semantics and how you define the word "mindless" in grinding. Maybe our definitions are different.

This deck uses 12 cards that you cannot just click blindly without first thinking about it. That's a lot. Sure most of that thinking happens in a split second but it does require thinking. Many people want mindless decks that enable you to do something else while you play. I think this deck requires too much concentration to fall in that category. I wouldn't call this (almost) mindless, I would call this (not) mindless. :)

guolin

  • Guest
Re: (Almost) Mindless HB Grinding Deck https://elementscommunity.org/forum/index.php?topic=10604.msg158839#msg158839
« Reply #6 on: September 15, 2010, 02:49:27 am »
Well, it does require a judgement call, but after a while someone might get used to it.

Still, I think it qualifies as "(almost) Mindless." It definately is not pure Mindless - there's no doubt about that - but it's good enough. But that's just my personal opinion.

wavedash

  • Guest
Re: (Almost) Mindless HB Grinding Deck https://elementscommunity.org/forum/index.php?topic=10604.msg158885#msg158885
« Reply #7 on: September 15, 2010, 04:44:25 am »
Any deck can be automated by heuristics you develop over time. CCYB, for example, requires you to make many judgment calls. This deck is close enough to mindless that complaining about that word in the title seems silly.

Scaredgirl

  • Guest
Re: (Almost) Mindless HB Grinding Deck https://elementscommunity.org/forum/index.php?topic=10604.msg158914#msg158914
« Reply #8 on: September 15, 2010, 05:51:31 am »
Any deck can be automated by heuristics you develop over time. CCYB, for example, requires you to make many judgment calls. This deck is close enough to mindless that complaining about that word in the title seems silly.
It might sound silly to some, but I take topic titles seriously because they are closely related to forum usability. If a title suggests something, then content should match, otherwise it's kind of tricking the user.

For example, lets say I title a topic "fastest deck ever". However the actual deck I post is very slow. Now the question is, can I keep that title even though it's incorrect? Can I use terms like "fast", "mindless", etc. in any way I want regardless of what my deck is like?

I've been looking into mindless decks lately so I just wanted to point out that this deck is not how I define the word "mindless", and it's not something I would use when doing mindless grinding. Reading some of the comments here, it looks like I could attach "(Almost) Mindless" to basically any deck out there and simply say "it's close enough to mindless after you get used to it".

Ok, enough semantics.


About the deck.. have you tried a version with only 1 Bone Wall? That would make the deck more "mindless", and it would also drop the total card count to 30, making the deck faster. Then you could also drop some of the Towers and maybe take something else instead.

One option is to take both Retrovirus and Bone Wall because they have nice synergy.

kobisjeruk

  • Guest
Re: (Almost) Mindless HB Grinding Deck https://elementscommunity.org/forum/index.php?topic=10604.msg158947#msg158947
« Reply #9 on: September 15, 2010, 07:30:19 am »
to me, mindless = cast/activate when blinking
a good example of this is the simple and yet powerful graboid/shrieker rush which usually look like this :-

Code: [Select]
6rk 6rk 778 778 778 778 778 778 778 778 778 778 778 778 778 778 778 778 77g 77g 77g 77g 77g 77g 77h 77h 77h 77h 77h 77hno decision-making, it if flashes, click it (except when to burrow/unborrow)

this deck have 12 cards that required 'precise timing' to use them properly, 3x arsenics, 3x bonewalls, 6 sundials
you cant go on clicking mindlessly because you have to check constantly whether you have enough quanta, enough walls or will it deplete next turn and either you can safely replace the arsenic or not (just because you can doesnt mean you should)

i say op should come up with a different name

not to derail the thread but something like this is more in tune with :death -based mindless deck :-

Code: [Select]
710 710 710 710 710 710 710 710 713 713 713 713 713 713 71a 71b 71d 71d 71d 71d 71d 71d 72i 72i 72i 72i 7ta 7ta 7tf 7tf? = death pendulums
(just an example, not suggesting this deck for HB grinding)

Offline DragoonTopic starter

  • Hero Member
  • *****
  • Posts: 1551
  • Reputation Power: 0
  • Dragoon hides under a Cloak.
  • Awards: Slice of Elements 10th Birthday CakeWinner of Team PvP #5Winner of Rags to Riches - PvP Event
Re: (Almost) Mindless HB Grinding Deck https://elementscommunity.org/forum/index.php?topic=10604.msg159012#msg159012
« Reply #10 on: September 15, 2010, 02:02:44 pm »
Well, like you said SG, I think people have different ideas about what is mindless.  kobisjeruk says mindless is activating casting/activating anything that is blinking.  I personally would agree with your definition more than kobi's.  Mindless means looking at one thing, your cards.  If it's highlighted click it.  I add an extra thing to look at, your HP.  Then you play highlighted cards if the HP condition is met.  Yep, it requires two things to look at and then some "thinking".  That's why I say it's almost mindless.  The only cards you have to "think" about are Sundials and Bone Walls.  And really you're not even thinking, you're just checking to see if you have enough HP or not.  The other cards can just be played when you have enough quanta.  Sure, I give the optimal order to play them if you want to take the time, but it's not necessary.

And also, the vast majority of the time, the health check actually prevents you from playing Bone Walls over Bone Walls.  Either they do their job and you regain HP over the 70HP and therefore don't play another one, or they fall quickly to all the AI's creatures and you play another one if your HP is lower than 70.

It might sound silly to some, but I take topic titles seriously because they are closely related to forum usability. If a title suggests something, then content should match, otherwise it's kind of tricking the user.

For example, lets say I title a topic "fastest deck ever". However the actual deck I post is very slow. Now the question is, can I keep that title even though it's incorrect? Can I use terms like "fast", "mindless", etc. in any way I want regardless of what my deck is like?
Not attacking you SG, but even you put up not quite accurate titles.  For instance, your mono-Fire AI3 grinder is titled "Mindless Ruby Dragons - fastest way to grind AI3" [emphasis mine].  But it's actually only the 8th fastest way to grind AI3 of all the tested decks.  I don't think you have to necessarily change your title, but at least "almost mindless" is a little more ambiguous and therefore arguably accurate still.


Quote
About the deck.. have you tried a version with only 1 Bone Wall? That would make the deck more "mindless", and it would also drop the total card count to 30, making the deck faster. Then you could also drop some of the Towers and maybe take something else instead.

One option is to take both Retrovirus and Bone Wall because they have nice synergy.
I've considered a 30 card deck, but even with the 32 card deck, I've decked out sometimes and it's quite common to win with just a few cards left.  That's why I left it at 32 cards.  Retrovirus would work well with Bone Wall but then it would require more looking and thinking, not to mention a different kind of thinking.

I tried to think of different ways to make decks as fast and mindless as possible while still winning decently against HB.  Unfortunately, with all their CC and huge HP advantage, you really can't go the creature-damage route very well.  Obviously mono-Aether works fairly well against decks without PC.  But even that you have to "think" about when to play Phase Shields.  I suppose maybe a mono-Fire deck with unupped Phoenixes, SoGs, and Fire Shield might be feasible and pretty mindless.  You'd still have to constantly check and revive any dead Phoenixes though so it's still not completely mindless.

Scaredgirl

  • Guest
Re: (Almost) Mindless HB Grinding Deck https://elementscommunity.org/forum/index.php?topic=10604.msg159428#msg159428
« Reply #11 on: September 16, 2010, 06:09:57 am »
Well, like you said SG, I think people have different ideas about what is mindless.  kobisjeruk says mindless is activating casting/activating anything that is blinking.  I personally would agree with your definition more than kobi's.  Mindless means looking at one thing, your cards.  If it's highlighted click it.  I add an extra thing to look at, your HP.  Then you play highlighted cards if the HP condition is met.  Yep, it requires two things to look at and then some "thinking".  That's why I say it's almost mindless.  The only cards you have to "think" about are Sundials and Bone Walls.  And really you're not even thinking, you're just checking to see if you have enough HP or not.  The other cards can just be played when you have enough quanta.  Sure, I give the optimal order to play them if you want to take the time, but it's not necessary.

And also, the vast majority of the time, the health check actually prevents you from playing Bone Walls over Bone Walls.  Either they do their job and you regain HP over the 70HP and therefore don't play another one, or they fall quickly to all the AI's creatures and you play another one if your HP is lower than 70.

It might sound silly to some, but I take topic titles seriously because they are closely related to forum usability. If a title suggests something, then content should match, otherwise it's kind of tricking the user.

For example, lets say I title a topic "fastest deck ever". However the actual deck I post is very slow. Now the question is, can I keep that title even though it's incorrect? Can I use terms like "fast", "mindless", etc. in any way I want regardless of what my deck is like?
Not attacking you SG, but even you put up not quite accurate titles.  For instance, your mono-Fire AI3 grinder is titled "Mindless Ruby Dragons - fastest way to grind AI3" [emphasis mine].  But it's actually only the 8th fastest way to grind AI3 of all the tested decks.  I don't think you have to necessarily change your title, but at least "almost mindless" is a little more ambiguous and therefore arguably accurate still.


Quote
About the deck.. have you tried a version with only 1 Bone Wall? That would make the deck more "mindless", and it would also drop the total card count to 30, making the deck faster. Then you could also drop some of the Towers and maybe take something else instead.

One option is to take both Retrovirus and Bone Wall because they have nice synergy.
I've considered a 30 card deck, but even with the 32 card deck, I've decked out sometimes and it's quite common to win with just a few cards left.  That's why I left it at 32 cards.  Retrovirus would work well with Bone Wall but then it would require more looking and thinking, not to mention a different kind of thinking.

I tried to think of different ways to make decks as fast and mindless as possible while still winning decently against HB.  Unfortunately, with all their CC and huge HP advantage, you really can't go the creature-damage route very well.  Obviously mono-Aether works fairly well against decks without PC.  But even that you have to "think" about when to play Phase Shields.  I suppose maybe a mono-Fire deck with unupped Phoenixes, SoGs, and Fire Shield might be feasible and pretty mindless.  You'd still have to constantly check and revive any dead Phoenixes though so it's still not completely mindless.
Actually me and kobisjeruk define mindless the same exact way. I said basically the same thing he did in my 1st post on this topic. :)

You are 100% right about the title of Mindless Ruby Dragons. That "fastest" in the title was more like an hypothesis made a fact. I changed the title and the text a bit so that it makes more sense.

But I wouldn't say the 8th fastest deck thing as a fact. That study gives interesting information but it's not even close to being a scientific fact. You cannot take the first deck there and claim that it's the fastest deck. Sample sizes are WAY too small that (only 50 games), and it suffers from multiple different people testing. You cannot have player A and player B test different decks and just compare the results. Computer specs and playing style have an effect. Both players should play both decks, and the real numbers would be somewhere close to average of those results.

When I have time, I will personally test the top decks there using the same tools and we'll see how the results vary.

That being said, I do not think that Mindless Ruby Dragons is the fastest grinder in terms of time divided by revenue. However it's very close to the top, and the fact that it requires so little thinking, makes it the best mindless option out there imo.

I agree with what you said in that last paragraph. Problem with HB's is that damn 200 HP which makes it really difficult to make a pure mindless deck against them. I would even say it's impossible. Rush decks don't do that 200 damage fast enough which means that you need defensive cards, which in turn means that you need to think.

 

blarg: