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BloodAngel

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Re: Will-o'-the-Wisp | Will-o'-the-Night https://elementscommunity.org/forum/index.php?topic=18926.msg260508#msg260508
« Reply #12 on: January 30, 2011, 02:13:59 pm »
I also really like the mechanic, and i agree on the fact that it should keep 0 attack, making it immortal to shields, perhaps its an idea to make it a 0|4? thus harder to kill.

It's not that I don't know or don't have a vague idea, but please tell us what a "Will-o'the-wisp" is and what its relation to its suggested ability is.
I do remember that will-o-wisp is a non damaging attack at pokemon, it just burns the target (thus it fits the theme of a non 'direct'damaging card and it would benefit the extra defence (as i proposed) more than some extra attack.

but to look it up for you, wikipedia says this:
'A will-o'-the-wisp or ignis fatuus (Latin, from ignis, "fire" + fatuus, "foolish")—also called will-o'-wisp, corpse candle, and is the folklore term for a ghostly light sometimes seen at night or twilight over bogs, swamps, and marshes. It resembles a flickering lamp and is sometimes said to recede if approached. Much traditional, non-scientific belief surrounds the phenomenon.'

thus it makes sense with the pokemon attack, burns (iginis means fire) and i like the idea that you implented.
Reducing/burning the HP of the opponent whenever he/she draws a card.

It makes a new and really interresting mechanic into the game.

Offline WerdbootyTopic starter

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Re: Will-o'-the-Wisp | Will-o'-the-Night https://elementscommunity.org/forum/index.php?topic=18926.msg263587#msg263587
« Reply #13 on: February 03, 2011, 05:19:56 pm »
I definitely like the mechanic, but I wanted to ask you the following.

It's not that I don't know or don't have a vague idea, but please tell us what a "Will-o'the-wisp" is and what its relation to its suggested ability is.
Sorry for the delay, been busy.

I come from a small island on the east coast of Canada. We're an old island, one of the first places colonized in North America. As a result, there are lots of "local lore" type stories that float around: we have a Flying Dutchman, we know about Balefire, and everyone's seen a Will-o'-the-Wisp. You see, we also have a lot of old cemeteries and graveyards; so old, in fact, that most of the headstones have eroded away. It's not uncommon for my friends and I (and many other Islanders) to take a night drive out down the old backroads to the graveyards, just to see the dancing lights. Naturally, the lore stems from fireflies, but the story goes that wisps would entrance you with their dancing, to the point where'd you'd lose your wits and follow the lights into the dark woods around the cemeteries. Of course, you'd never be heard from again. I modified the mechanic a bit to follow the story (taking a damage every time you draw a card = losing your wits and being unable to think properly; deja vu = the dancing of the lights) and I think it worked out nicely. And naturally, with Wisp being a nighttime creature, I thought Darkness would suit. Time needs some sort of draw control too. And voila: a new card.

I wonder if it should be Airborne?
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Re: Will-o'-the-Wisp | Will-o'-the-Night https://elementscommunity.org/forum/index.php?topic=18926.msg263614#msg263614
« Reply #14 on: February 03, 2011, 06:51:28 pm »
I wonder if it should be Airborne?
Yes the Will-o-Wisp is airborne in the tales so it should also be here.
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Offline Time_lord_victorius

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Re: Will-o'-the-Wisp | Will-o'-the-Night https://elementscommunity.org/forum/index.php?topic=18926.msg263627#msg263627
« Reply #15 on: February 03, 2011, 07:54:37 pm »
will-o'-the-wisp is an MTG card, can't pick that name
 http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83411 (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83411)
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Re: Will-o'-the-Wisp | Will-o'-the-Night https://elementscommunity.org/forum/index.php?topic=18926.msg263629#msg263629
« Reply #16 on: February 03, 2011, 07:56:52 pm »
will-o'-the-wisp is an MTG card, can't pick that name
 http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83411 (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83411)
This is poor logic.
Will-o-wisps were in ancient tales. Therefore MTG has no more claim over them than D&D does. Since no game has a monopoly on Will-o-Wisps then all games can use them if it fits the game thematically.
PS: it does fit
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Offline Ajit

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Re: Will-o'-the-Wisp | Will-o'-the-Night https://elementscommunity.org/forum/index.php?topic=18926.msg263630#msg263630
« Reply #17 on: February 03, 2011, 08:06:17 pm »
will-o'-the-wisp is an MTG card, can't pick that name
 http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83411 (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83411)
Silly (:

That's like saying I can't use "elf" because its in lord of the rings.

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Re: Will-o'-the-Wisp | Will-o'-the-Night https://elementscommunity.org/forum/index.php?topic=18926.msg263699#msg263699
« Reply #18 on: February 03, 2011, 10:28:50 pm »
Wow this is a great idea :D
No cards have any effects activated by your opponent drawing a card so this would be a good addition.

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Re: Will-o'-the-Wisp | Will-o'-the-Night https://elementscommunity.org/forum/index.php?topic=18926.msg263884#msg263884
« Reply #19 on: February 04, 2011, 03:02:07 am »
now that you explained W-O-T-W, i can say... this card is a win. great mechanic and lore
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Re: Will-o'-the-Wisp | Will-o'-the-Night https://elementscommunity.org/forum/index.php?topic=18926.msg273335#msg273335
« Reply #20 on: February 18, 2011, 06:36:46 pm »
Let me say, I am both impressed and thankful for the great reception this card has had from the community! Just wanted to direct people's attention to the poll...I'm thinking Entrance might better suit another idea. Dance, on the other hand...I dunno, so I'll leave it up to you, the public at large. As always, input, questions and concerns are appreciated.
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Offline Mithcairion

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Re: Will-o'-the-Wisp | Will-o'-the-Night https://elementscommunity.org/forum/index.php?topic=18926.msg273352#msg273352
« Reply #21 on: February 18, 2011, 07:08:12 pm »
How about "Bewitch"or "Enthrall"?  When I read it, I thought it said "Entrance (as in a doorway)", and I could definitely see it being confusing to people.  Yes, I did use a thesaurus, I don't read nearly as much as I used to :)
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Midnar

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Re: Will-o'-the-Wisp | Will-o'-the-Night https://elementscommunity.org/forum/index.php?topic=18926.msg273828#msg273828
« Reply #22 on: February 19, 2011, 12:45:38 pm »
I agree that the upped version should keep 0 atk, because 1) it fits the background of the card better (Will-o'-the-Wisp do not attack directly) 2) it makes it insensible to shields, putting more focus on its ability, and 3) an upgrade giving +2/+0 for free to a creature with dejà-vu is OP.

In compensation, upped version could get a doubling of its skill : whenever an opponent draws a card, he takes 2 damages. Once déjà-vued, that's 4 damage a turn. This is quite low considering the quanta-cost, but remember that this damage ignores all shields, and above all, it increases dramatically if your opponent tries and draw multiple cards a turn. Stall and draw through your deck with 6 Sundials + 6 Electrum Hourglasses ? Naah, no longer !

Offline Time_lord_victorius

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Re: Will-o'-the-Wisp | Will-o'-the-Night https://elementscommunity.org/forum/index.php?topic=18926.msg274655#msg274655
« Reply #23 on: February 20, 2011, 05:12:00 pm »
why not mesmerise. its a sort of hypnotism that the creature is doing right? then that just fits it
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anything
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