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Offline Chapuz

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Re: Vines | Vines https://elementscommunity.org/forum/index.php?topic=18812.msg409541#msg409541
« Reply #24 on: October 14, 2011, 12:02:51 pm »
I like it much. It can protect pilars from earthquakes and shard stacks, weapons and shields from explotions and steals as it can make oponent's perms unusable. The only thing i don't like much is that there aren't sooo many actuve skilled permanents to be used as PC. I mean: Hourglasses, Eternity, Pulvy, Eagle Eye, UG, Catapult, and sundial (ok, no one would use this on a sundial). The pro thing about PC is that, if it works, you entirely break the oponent's deck strategy.
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Offline dragonsdemesne

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Re: Vines | Vines https://elementscommunity.org/forum/index.php?topic=18812.msg409782#msg409782
« Reply #25 on: October 14, 2011, 08:24:48 pm »
I think this is a really cool card.  I hadn't seen it before now, but I probably would have suggested making it cost 3//2.  It's a very nice way of giving life a card to control permanents, but only some permanents and only in a soft way, as well as giving them a way to actually protect permanents.  The versatility of this thing is amazing; facing graboid/quicksand?  Slap this on your own towers.  Facing rainbow control?  Drop it on an hourglass.  Pulverizer being a thorn in the side?  No problem!

Here's a technical question for you, though.  Suppose you play this on a weapon (or a shield) and then the owner of that weapon plays a new weapon without destroying the vines.  Will the vines be on the new weapon, or will they disappear?

Offline Chapuz

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Re: Vines | Vines https://elementscommunity.org/forum/index.php?topic=18812.msg409796#msg409796
« Reply #26 on: October 14, 2011, 08:38:42 pm »
I think this is a really cool card.  I hadn't seen it before now, but I probably would have suggested making it cost 3//2.  It's a very nice way of giving life a card to control permanents, but only some permanents and only in a soft way, as well as giving them a way to actually protect permanents.  The versatility of this thing is amazing; facing graboid/quicksand?  Slap this on your own towers.  Facing rainbow control?  Drop it on an hourglass.  Pulverizer being a thorn in the side?  No problem!

Here's a technical question for you, though.  Suppose you play this on a weapon (or a shield) and then the owner of that weapon plays a new weapon without destroying the vines.  Will the vines be on the new weapon, or will they disappear?
I wouldn't put it over my hourglass. If I do that, i can't use it anymore xD

About the 2nd question... Both options are cool but one must be chosen.
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Offline dragonsdemesne

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Re: Vines | Vines https://elementscommunity.org/forum/index.php?topic=18812.msg409797#msg409797
« Reply #27 on: October 14, 2011, 08:40:19 pm »
Well, I meant the opponent's hourglass, not your own! :p  That would be a rather silly play in 99.99% of games.

Offline OldTrees

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Re: Vines | Vines https://elementscommunity.org/forum/index.php?topic=18812.msg409801#msg409801
« Reply #28 on: October 14, 2011, 08:42:15 pm »
Deflagration was nerfed. Since this was balanced partially in reference to Deflagration it should increase in cost as well. 3 :life|2 :life
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Offline Chapuz

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Re: Vines | Vines https://elementscommunity.org/forum/index.php?topic=18812.msg409803#msg409803
« Reply #29 on: October 14, 2011, 08:44:42 pm »
Deflagration was nerfed. Since this was balanced partially in reference to Deflagration it should increase in cost as well. 3 :life|2 :life
As deflag was nrefed, there is room to distingue "heavy PC" and "soft PC". Deflag costs 3|2 and it's heave PC (destroys, no going back). This is soft PC and it's OK to cost 2|1. Correct me if I'm wrong with this.
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Offline OldTrees

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Re: Vines | Vines https://elementscommunity.org/forum/index.php?topic=18812.msg409809#msg409809
« Reply #30 on: October 14, 2011, 08:49:30 pm »
Deflagration was nerfed. Since this was balanced partially in reference to Deflagration it should increase in cost as well. 3 :life|2 :life
As deflag was nrefed, there is room to distingue "heavy PC" and "soft PC". Deflag costs 3|2 and it's heave PC (destroys, no going back). This is soft PC and it's OK to cost 2|1. Correct me if I'm wrong with this.
This is Soft PC & Soft Anti PC.
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Offline Chapuz

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Re: Vines | Vines https://elementscommunity.org/forum/index.php?topic=18812.msg409831#msg409831
« Reply #31 on: October 14, 2011, 09:08:32 pm »
Deflagration was nerfed. Since this was balanced partially in reference to Deflagration it should increase in cost as well. 3 :life|2 :life
As deflag was nrefed, there is room to distingue "heavy PC" and "soft PC". Deflag costs 3|2 and it's heave PC (destroys, no going back). This is soft PC and it's OK to cost 2|1. Correct me if I'm wrong with this.
This is Soft PC & Soft Anti PC.
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Offline OldTrees

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Re: Vines | Vines https://elementscommunity.org/forum/index.php?topic=18812.msg409848#msg409848
« Reply #32 on: October 14, 2011, 09:19:18 pm »
I am not always right, but when I am it is because I learned from the community.
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Offline Xenocidius

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Re: Vines | Vines https://elementscommunity.org/forum/index.php?topic=18812.msg409899#msg409899
« Reply #33 on: October 14, 2011, 10:23:31 pm »
Looking at wizelsnarf's profile, I'd say this is not going to be changed at all in the foreseeable future.
Don't cry because it's over, smile because it happened.

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Re: Vines | Vines https://elementscommunity.org/forum/index.php?topic=18812.msg424088#msg424088
« Reply #34 on: November 12, 2011, 04:45:05 am »
Wow, I love this idea, good work best one I've seen in a while, + karma (or whatever it is now called), and looks quite balanced too. Also fits into the theme so nicely. Yeah, I think this would be a great addition to elements if it's not too difficult to code.

Edit: hmm, how does the new karma system work...

Offline UTAlan

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Re: Vines | Vines https://elementscommunity.org/forum/index.php?topic=18812.msg424089#msg424089
« Reply #35 on: November 12, 2011, 04:46:21 am »
Love this card - probably my favorite card I've ever seen come through the Card Idea section of the forums.

 

blarg: