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Offline AjitTopic starter

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Re: Turquoise Stone | Turquoise Gem https://elementscommunity.org/forum/index.php?topic=16783.msg224405#msg224405
« Reply #12 on: December 14, 2010, 06:44:20 am »
Thanks for the support and help there :)

Offline Tiko

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Re: Turquoise Stone | Turquoise Gem https://elementscommunity.org/forum/index.php?topic=16783.msg240999#msg240999
« Reply #13 on: January 05, 2011, 03:38:52 pm »
I was just curious if anyone did mention the 'OPness of living Ball Lightnings' here, that I have been forced to face with a different idea. But it seems it's not that significant, so my doubts have been dissipated :]

Anyway, I love your gem series, hope they'll make it someday in the game, but I'm just wondering: why are they creatures? Permanent would fit more in my mind. (They'd even deserve a slot next to the shield and weapon..)
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Offline AjitTopic starter

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Re: Turquoise Stone | Turquoise Gem https://elementscommunity.org/forum/index.php?topic=16783.msg245561#msg245561
« Reply #14 on: January 12, 2011, 01:32:50 am »
Its an idea for sure, they don't need to be creatures, but that's what I decided to run with when first creating the series.  I'd be glad if they got implemented into the game regardless of in which form.

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Re: Turquoise Stone | Turquoise Gem https://elementscommunity.org/forum/index.php?topic=16783.msg259479#msg259479
« Reply #15 on: January 29, 2011, 12:14:27 pm »
I'm rather weary of fractal ball lightnings personally.

Offline AjitTopic starter

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Re: Turquoise Stone | Turquoise Gem https://elementscommunity.org/forum/index.php?topic=16783.msg259626#msg259626
« Reply #16 on: January 29, 2011, 05:09:44 pm »
A reasonable state or weariness.

Perhaps... Perhaps I should remove its active ability and replace it with an upkeep cost.  But then the stone is worthless by itself and basically limits it to one strategy.

Offline doublecross

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Re: Turquoise Stone | Turquoise Gem https://elementscommunity.org/forum/index.php?topic=16783.msg260019#msg260019
« Reply #17 on: January 29, 2011, 11:37:44 pm »
Maybe instead of giving +0|+1, it could instead give momentum?

Or, if that is too UP, compared to the current version +1|+0 and momentum?

That would seem like a good compromise.
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Offline Raptor6789

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Re: Turquoise Stone | Turquoise Gem https://elementscommunity.org/forum/index.php?topic=16783.msg272145#msg272145
« Reply #18 on: February 16, 2011, 10:20:04 pm »
fractal ball lightning?
that would be awesome with this card.

Re: Turquoise Stone | Turquoise Gem https://elementscommunity.org/forum/index.php?topic=16783.msg272543#msg272543
« Reply #19 on: February 17, 2011, 11:03:31 am »
could possibly be OP in combination with quint (this card will be indestructable, as it has 0 attack, so no shield damage), fractal, dim shields, and BLs
the damage gets up fast, and you can protect your self from damage as well, AND there aren't too many mass CC right now

Tea is good

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Re: Turquoise Stone | Turquoise Gem https://elementscommunity.org/forum/index.php?topic=16783.msg273425#msg273425
« Reply #20 on: February 18, 2011, 08:28:45 pm »
Fractak Blights = yay I like this combo better than phase dragons.

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Re: Turquoise Stone | Turquoise Gem https://elementscommunity.org/forum/index.php?topic=16783.msg321252#msg321252
« Reply #21 on: April 27, 2011, 05:39:17 pm »
Is it just me, or is this going to make fractalized ball lightnings very scary?  :D

 

anything
blarg: