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Offline teffy

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg244195#msg244195
« Reply #84 on: January 09, 2011, 11:01:40 pm »
Can anybody explain to me, why this card is powerful ? I see no power.
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Offline ZephyrPhantom

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg244199#msg244199
« Reply #85 on: January 09, 2011, 11:05:01 pm »
Can anybody explain to me, why this card is powerful ? I see no power.
Quint it, maintain it for as long as possible in a stall at the cost of 1 pillar, and when you're ready, boom.  A first turn one would get around 40-60 damage depending on how long the game lasts.

However, like Silence, the card's strength decreases over time. A Tick played in lategame will have a very small and most likely insignificant outcome with so little damage.

Offline Crowbarofjustice

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg245599#msg245599
« Reply #86 on: January 12, 2011, 02:26:57 am »
i don't think much people don't get this,the way i read it it wont deal eny dmg unil it dies so it so it wont deal nx2 dmg per turn, its very weak to cc and probably easy to kill, so like i said it wont deal dmg until it dies so for 15 turns it will deal no dmg and then i strike it with lightning and deals 30 dmg to the enemy, not so "OP" now is it?

Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg245674#msg245674
« Reply #87 on: January 12, 2011, 04:08:47 am »
This is for stall decks, not rushes, crowbar.  I don't even see the need to quint this, necessarily... the only effect that will prevent the damage going off is Rewind.  Freeze, damage spells, poison, devour, lobotomize all make it go off early.  Pack this in an Earth stall with Time mark and a handful of pendulums and BB it, then commence stalling your enemy and wait for the bomb to go off.  The upped version behaves like a Deja Vu with Momentum, and requires only one element to run.

Really, if Parallel Universe transfers the counters to the copy, that's a better Aether combo for this card than Quint is.

Offline doublecross

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg245896#msg245896
« Reply #88 on: January 12, 2011, 01:17:40 pm »
Would adrenaline make several turns go by per game turn?
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Offline ZephyrPhantom

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg246001#msg246001
« Reply #89 on: January 12, 2011, 04:41:55 pm »
Would adrenaline make several turns go by per game turn?
It would speed up the poison , not turns.

Offline doublecross

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg258600#msg258600
« Reply #90 on: January 27, 2011, 09:18:57 pm »
If you PU this, does the new one start it's counter at 0, or at what the cloned one had?
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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg260999#msg260999
« Reply #91 on: January 31, 2011, 03:08:06 am »
The art from this card is the new art for Reverse Time.
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Offline Hyroen

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg261001#msg261001
« Reply #92 on: January 31, 2011, 03:15:18 am »
Ouch, low blow.
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Offline Onizuka

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg261053#msg261053
« Reply #93 on: January 31, 2011, 04:07:27 am »
I don't even see how that art fits with reverse time.
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Offline kevTopic starter

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg261058#msg261058
« Reply #94 on: January 31, 2011, 04:09:19 am »
Ouch, low blow.
Meh.  At least I know zanz looked at it and just didn't find it worthy.   ^-^  Nothing wrong with that; there's a huge number of awesome ideas on this forum.

Everyone's in agreement that the new art kicks ass.  vrt's a card art makin' force.

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg261317#msg261317
« Reply #95 on: January 31, 2011, 05:34:39 pm »
Woulda been better if he usedthe art along with your card idea  ;D

 

anything
blarg: