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Offline RavingRabbid

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg70593#msg70593
« Reply #12 on: May 18, 2010, 12:36:10 pm »
What if Adrenalined+BasiliskBlooded? Takes four turns per turn? Oh, awesome.

Not really OP, neither UP. This has to be used well.
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finkel

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg70614#msg70614
« Reply #13 on: May 18, 2010, 01:12:05 pm »
I like it. A nice addition to time, especially since ideally if your opponent tried to use it against you you could rewind it and avoid taking damage ^_^

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg70798#msg70798
« Reply #14 on: May 18, 2010, 09:10:38 pm »
What if Adrenalined+BasiliskBlooded? Takes four turns per turn? Oh, awesome.

Not really OP, neither UP. This has to be used well.
0 attack, does it still take 4 turns?

finkel

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg72087#msg72087
« Reply #15 on: May 21, 2010, 12:03:53 am »
I supposed adrenaline+basilisk blood+blessing would work, but at that point of complexity, adrenalined flying arsenics will do as much plus the 2 stacking poison damage.

Ant-n-ero

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg72223#msg72223
« Reply #16 on: May 21, 2010, 07:10:23 am »
the only problem which why i think it is overpowered is because a simple quint will stop all lightning/thunder/RoF/plague....
so Tock+Bas Blood + quint = whenever you want it to go off (but then there is 20 turns to go ^^)
i think plate armour would go better than basilisk blood but anything works
Tock+Plate  +  PU/Fract --> add anubis and you have invincible tocks that have massive damage and cannot be stopped

which in my eyes is overpowered :/ hrmmm

Arondight

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg72232#msg72232
« Reply #17 on: May 21, 2010, 07:57:51 am »
Waiting enough turns even when they're immortal seems annoying to me. So, I think the idea would be a borderline okay addition. I don't like how time would get a damage dealing ability, though. I see time as more of manipulating turns and the flow of the game. But, it does work itself nicely into the already existing time cards that achieve that.

Offline Avenger

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg72241#msg72241
« Reply #18 on: May 21, 2010, 08:27:28 am »
I don't like how time would get a damage dealing ability, though.
evolve and hatch are both time based, and involve attack improvement.

Offline Kuroaitou

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg72246#msg72246
« Reply #19 on: May 21, 2010, 08:43:37 am »
Loving the idea, confused by the effects. By 'double' the turns it was in play, do you also count the turns the opponent takes?

Example:
I win the coin flip and go first.
I play the card on my first turn (1) . End turn.
Opponent goes on his first turn (2). End.
I use Maintenance (3). End.
Opponent uses a spell to kill Tick (4). End.

Opponent takes 8 damage total from Tick being in play for 4 turns.

Or is it:
I win the coin flip and go first.
I play the card on my first turn (1) . End turn.
Opponent goes on his first turn. End.
I use Maintenance (2). End.
Opponent uses a spell to kill Tick. End.

Opponent takes 4 damage total from Tick being in play for 2 turns.

Arondight

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg72296#msg72296
« Reply #20 on: May 21, 2010, 12:16:44 pm »
I don't like how time would get a damage dealing ability, though.
evolve and hatch are both time based, and involve attack improvement.
The problem there is that Evolve is on an Earth creature and hatch is attaining a random creature, the latter always having a chance of not ensuring damage (Otyugh, Death Nymph, Graviton Firemaster, etc.).

Offline kevTopic starter

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg72551#msg72551
« Reply #21 on: May 21, 2010, 07:40:07 pm »
I appreciate all the feedback.

the only problem which why i think it is overpowered is because a simple quint will stop all lightning/thunder/RoF/plague....
so Tock+Bas Blood + quint = whenever you want it to go off (but then there is 20 turns to go ^^)
i think plate armour would go better than basilisk blood but anything works
Tock+Plate  +  PU/Fract --> add anubis and you have invincible tocks that have massive damage and cannot be stopped

which in my eyes is overpowered :/ hrmmm
You're absolutely right that tock+basilisk+quint would do 40 damage.  Since it'd take 20 turns and three elements to pull off, I don't think it's OP.  Same with tock+plate+PU+quint.  Fractal, as someone pointed out above, is messy to pull off cuz you need one time tower per tock to maintain, and that really ties your hands to using any other cards.  It's awesome that you're winding up (pun intended) to do a bunch of damage but you are hemmorhaging quantum and it'll be hard to provide defense, control, etc.  I expect people would try all of the strategies you just described, but in some ways a tock deck wouldn't be dissimilar to a fire lance deck, except that it's arguably more fragile and transparent.

In Kuroaitou's example, Tick would do 4 damage, not 8.

Arondight, your concerns over adding a damage dealing ability to Time are totally reasonable.  If you want to keep Time as a supplement to earth or rainbow, this card isn't a good addition.  I think making every element viable as a mono/duo is the way to go and I don't think that Time is currently quite there.  That's not an argument that all elements should be the same or have the same kinds of cards.  But I think Tick/Tock is a good fit with the element, provides the game with something new and fun, and makes Time more viable as a primary element.

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg72679#msg72679
« Reply #22 on: May 21, 2010, 10:38:21 pm »
actually i think this isn't OP anymore, it seems too hard to get up to decent damage if it's only per your turns and also it's too weak to play just a deck for these

after i've looked in proper detail -- this is a good card! :D

blessed a few times would be good too
i dont usually see many  :light/ :time combos out there!

bojengles77

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Re: Tick | Tock https://elementscommunity.org/forum/index.php?topic=6640.msg75261#msg75261
« Reply #23 on: May 26, 2010, 05:27:27 pm »
Great card and the idea is ingenious for the time element. It's survivability makes it balanced - poor aurvivability. Maybe making the damage cap at 30 or so would make sense but an otyugh cam take this out early along with any CC. It's hard to keep alive without quintessence. I think the damage cap would make this a great card

 

anything
blarg: