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Re: Tadpole | Elite Tadpole https://elementscommunity.org/forum/index.php?topic=19717.msg256442#msg256442
« Reply #24 on: January 24, 2011, 08:48:26 pm »
The multiplication ability is passive.

Yes, but imo it would be better directly cast mitosis on a transformed frog rather than the tadpole. Tadpole has a cost of  4  :water  and also has only 1 hp. Tadpoles can generate more and faster frogs than a frog with mitosis. I don't how much more effective a combination of both tadpoles and mitosis will be.
It's important to note though that the growth for mitosis is linear, while the growth for this is exponential. One creature with mitosis will fill the field in 22 turns. One tadpole will fill the field in 5.

Adrenaline would cause a tadpole to generate 4 other tadpoles each turn.
I think this effect would likely be deemed OP with adrenaline, joining devour and poison. It would probably only generate 2.

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Re: Tadpole | Elite Tadpole https://elementscommunity.org/forum/index.php?topic=19717.msg256477#msg256477
« Reply #25 on: January 24, 2011, 09:20:12 pm »
The multiplication ability is passive.

Yes, but imo it would be better directly cast mitosis on a transformed frog rather than the tadpole. Tadpole has a cost of  4  :water  and also has only 1 hp. Tadpoles can generate more and faster frogs than a frog with mitosis. I don't how much more effective a combination of both tadpoles and mitosis will be.
It's important to note though that the growth for mitosis is linear, while the growth for this is exponential. One creature with mitosis will fill the field in 22 turns. One tadpole will fill the field in 5.

Adrenaline would cause a tadpole to generate 4 other tadpoles each turn.
I think this effect would likely be deemed OP with adrenaline, joining devour and poison. It would probably only generate 2.
I doubt it would be OP with Adrenal. If it is then it can be nerfed in development.
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Re: Tadpole | Elite Tadpole https://elementscommunity.org/forum/index.php?topic=19717.msg262655#msg262655
« Reply #26 on: February 02, 2011, 08:59:41 am »
Even if it is OP i think it can be nerfed by increasing cost. I also think this card is very powerful with spells like mitosis and adrenaline. But i see them as good combos than imbalance.

Even if Tadpoles fill the field very quickly their 1 hp makes them very vulnerable and all can be wiped out at once.
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Re: Tadpole | Elite Tadpole https://elementscommunity.org/forum/index.php?topic=19717.msg262719#msg262719
« Reply #27 on: February 02, 2011, 01:13:43 pm »
hmm what about making the cost time? it fits as a theme and would help stop people from making way too many of them with adrenaline, i mean i know that mass CC can beat it easily except its bad if their are decks which get owned by some and own others
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Re: Tadpole | Elite Tadpole https://elementscommunity.org/forum/index.php?topic=19717.msg262804#msg262804
« Reply #28 on: February 02, 2011, 04:40:32 pm »
Even if it is OP i think it can be nerfed by increasing cost. I also think this card is very powerful with spells like mitosis and adrenaline. But i see them as good combos than imbalance.
If a card is OP because of a combo, upping the cost will make the card by itself UP. Instead, we should only nerf the combo (i.e. only spams 2 Tadpoles, as poison).

Also, if the ability is passive:
1) A Tadpole can have both mitosis and his passive spamming.
2) Mutated Tadpoles would spam more mutants, thus filling your field with mutants. Cool.

1 is not a problem, since you still have to pay 4 :water for 1 more Tadpole, that anyways can be easily spammed.
2 can be a problem, but there are two ways of fixing it. Tadpoles can't be generated by mutation (as fate eggs can't hatch into fate eggs), or Tadpole's passive can't go along with mutation (as far as I know, it's a passive).

Good card, I like it.

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Re: Tadpole | Elite Tadpole https://elementscommunity.org/forum/index.php?topic=19717.msg263292#msg263292
« Reply #29 on: February 03, 2011, 03:15:18 am »
Even if it is OP i think it can be nerfed by increasing cost. I also think this card is very powerful with spells like mitosis and adrenaline. But i see them as good combos than imbalance.
If a card is OP because of a combo, upping the cost will make the card by itself UP. Instead, we should only nerf the combo (i.e. only spams 2 Tadpoles, as venom).

Also, if the ability is passive:
1) A Tadpole can have both mitosis and his passive spamming.
2) Mutated Tadpoles would spam more mutants, thus filling your field with mutants. Cool.

1 is not a problem, since you still have to pay 4 :water for 1 more Tadpole, that anyways can be easily spammed.
2 can be a problem, but there are two ways of fixing it. Tadpoles can't be generated by mutation (as fate eggs can't hatch into fate eggs), or Tadpole's passive can't go along with mutation (as far as I know, it's a passive).

Good card, I like it.
2) Fate eggs can hatch fate eggs
Tadpole's passive could create a new tadpole that is not a mutant (like a passive mitosis)
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Re: Tadpole | Elite Tadpole https://elementscommunity.org/forum/index.php?topic=19717.msg263322#msg263322
« Reply #30 on: February 03, 2011, 03:52:02 am »
2) Fate eggs can hatch fate eggs
Tadpole's passive could create a new tadpole that is not a mutant (like a passive mitosis)
Forgot about the fate eggs...
Also, true. Still loving the idea of mutants spam :D

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Re: Tadpole | Elite Tadpole https://elementscommunity.org/forum/index.php?topic=19717.msg264297#msg264297
« Reply #31 on: February 04, 2011, 09:19:33 pm »
The upgraded one's description should say "produces a new Elite Tadpole at the end of the turn". Also, I'm assuming it has a turn delay, just like malignant cells? (or else it would be sorta imbalanced)

One technical concern i have is, how are you gonna mention that the two abilities are both on the creature at the same time? The active ability is Grow, then you can make the passive (the one that shows up in the information tab, NOT on the field) as 'expand' or something like that. Obviously the passive would not be lobotomizable.

Then it makes an interesting comparison with malignant cells, which have passive active ability called infest, which does the same thing except lobotomizable. However, seeing tadpole's stats as 0|1, i guess it's reasonable to let the passive ability unremovable anyway.
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Re: Tadpole | Elite Tadpole https://elementscommunity.org/forum/index.php?topic=19717.msg279587#msg279587
« Reply #32 on: February 27, 2011, 12:39:37 pm »
Yes, the upgraded one should say produces Elite Tadpole but i will do that after the crucible voting is over.

Yes, the passive is not lobotomizable only the active can be done. Like the devourers that you can only lobo its burrow ability.

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Re: Tadpole | Elite Tadpole https://elementscommunity.org/forum/index.php?topic=19717.msg303110#msg303110
« Reply #33 on: April 01, 2011, 02:16:08 pm »
its kind of a malignant but with a skill
and synergie is awesome
i like the idea

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Re: Tadpole | Elite Tadpole https://elementscommunity.org/forum/index.php?topic=19717.msg303690#msg303690
« Reply #34 on: April 02, 2011, 06:01:03 am »
Tadpoles have 0 attack, so how would they multiply into 4? It occurs ONCE at the END of the turn. Because of this, I'm thinking that adrenaline would only work if tadpole had an increase of attack.

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Re: Tadpole | Elite Tadpole https://elementscommunity.org/forum/index.php?topic=19717.msg440408#msg440408
« Reply #35 on: December 19, 2011, 06:40:59 pm »
I like this card for synergy with :life of course, but it can fill quickly own central row of the field, than add to strategies with flooding too.

 

anything
blarg: