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Offline The_MormegilTopic starter

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Re: Repulsor | Repulsor https://elementscommunity.org/forum/index.php?topic=27845.msg355343#msg355343
« Reply #12 on: June 23, 2011, 02:31:34 pm »
Beautiful idea, it's totally getting my vote.

Aside, why not let the upgraded cost 4 :gravity per shield, be immaterial but only increase defense by 1 per shield. That might be easier.
Totally defeats the purpose of the idea, though. Immaterial is not worth it since one of the main appeals is the resistance to PC, and same stacking for higher cost is not good.

Question: I understand that some people out there would just have 6 fully upped (or unupped) shields, but what about those who get it mixed.
If you have 3 upped and 3 unupped, is the first upped worth 1 defense, then 2, 3, to get 6 and then + the unupped to form a solid shield of 9.
Or, is it purely one sided. Are the shield treated as being different cards and when you put down the upgraded form over the unupped it would cancel the other out to restart you. But this doesn't make sense because the card is essentially the same.
Simply put: When you have two different cards that are the same in actuality in the same deck should the deck read them as the same with different additions or as if you had changed from Permafrost Shield to Bonewall?
I think the best option is to treat them as different cards. Different names might help with that. Anybody has suggestions? Even with completely different flavor...
[18:21:43] jmdt: elements is just math over top of a GUI
Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

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Re: Repulsor | Repulsor https://elementscommunity.org/forum/index.php?topic=27845.msg355402#msg355402
« Reply #13 on: June 23, 2011, 04:26:13 pm »
I think currently the game treats them as different cards with separate stacks, as per pillars.  This would probably make it replace the previous shield as though it were a different one, but the code could probably be changed to accommodate this shield.  If so, I think the first one you played should decide how the stacks affect its DR.

I don't much like the upgraded formula.  The majority of games, it will not get past 2 stacks, especially with PC around, so it's just more costly.  I'd rather it start with 1 DR but increase by 2 each time, so the path goes 1, 3, 5, 7, 9, 11 instead, making it more useful than the unupped starting at the 2 stack point and justifying the cost without making it absurd past 4 stacks.

Offline The_MormegilTopic starter

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Re: Repulsor | Repulsor https://elementscommunity.org/forum/index.php?topic=27845.msg355434#msg355434
« Reply #14 on: June 23, 2011, 05:17:39 pm »
I think currently the game treats them as different cards with separate stacks, as per pillars.  This would probably make it replace the previous shield as though it were a different one, but the code could probably be changed to accommodate this shield.  If so, I think the first one you played should decide how the stacks affect its DR.

I don't much like the upgraded formula.  The majority of games, it will not get past 2 stacks, especially with PC around, so it's just more costly.  I'd rather it start with 1 DR but increase by 2 each time, so the path goes 1, 3, 5, 7, 9, 11 instead, making it more useful than the unupped starting at the 2 stack point and justifying the cost without making it absurd past 4 stacks.
I think I'm going to wait for all the different formulas to come out and then set up a poll for everyone to decide. For now, each has its pro and cons.
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Offline karis

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Re: Repulsor | Repulsor https://elementscommunity.org/forum/index.php?topic=27845.msg355881#msg355881
« Reply #15 on: June 24, 2011, 09:43:33 am »
what if you have two type of this card in your deck?

Offline SnoWeb

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Re: Repulsor | Repulsor https://elementscommunity.org/forum/index.php?topic=27845.msg355905#msg355905
« Reply #16 on: June 24, 2011, 11:46:31 am »
The idea is quite interesting. It increases the stall possibilities for gravity which is good. However, the name is pretty lame.

Offline The_MormegilTopic starter

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Re: Repulsor | Repulsor https://elementscommunity.org/forum/index.php?topic=27845.msg355912#msg355912
« Reply #17 on: June 24, 2011, 12:10:01 pm »
The idea is quite interesting. It increases the stall possibilities for gravity which is good. However, the name is pretty lame.
Yeah, as always, I suck with the non-mechanical parts of my cards. :))

Always open to (good) suggestions! :D
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Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

Offline SnoWeb

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Re: Repulsor | Repulsor https://elementscommunity.org/forum/index.php?topic=27845.msg355943#msg355943
« Reply #18 on: June 24, 2011, 01:42:27 pm »
Some ideas: Dirac (http://en.wikipedia.org/wiki/Dirac_equation)'s Shield | Field, Gravitational waves (http://en.wikipedia.org/wiki/Gravitational_waves) | field, Neutron (http://en.wikipedia.org/wiki/Neutron_star) Shield |Field etc. ... Anyway, I'd look for a astrophysics or quantum-physic flavoured name.

Offline The_MormegilTopic starter

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Re: Repulsor | Repulsor https://elementscommunity.org/forum/index.php?topic=27845.msg356036#msg356036
« Reply #19 on: June 24, 2011, 05:07:18 pm »
Some ideas: Dirac (http://en.wikipedia.org/wiki/Dirac_equation)'s Shield | Field, Gravitational waves (http://en.wikipedia.org/wiki/Gravitational_waves) | field, Neutron (http://en.wikipedia.org/wiki/Neutron_star) Shield |Field etc. ... Anyway, I'd look for a astrophysics or quantum-physic flavoured name.
I don't really like that as a theme, I agree some cards are cool (Cat for one), but I like more fantasy and magical themes. General preference, though.
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Offline TimerClock14

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Re: Repulsor | Repulsor https://elementscommunity.org/forum/index.php?topic=27845.msg361790#msg361790
« Reply #20 on: July 06, 2011, 02:26:50 pm »
CURATOR COMMENT:
-Please move the text after your table to the NOTES section.
-Please update the NAME section of your table.
-"Shield" is not an acceptable type. Please change it to "Permanent" or "Permanent - Shield" is also acceptable.
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Offline Captain Scibra

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Re: Repulsor | Repulsor https://elementscommunity.org/forum/index.php?topic=27845.msg361798#msg361798
« Reply #21 on: July 06, 2011, 02:38:13 pm »
Seems Gravity is really getting a lot of attention where it lacks a DR shield...
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Offline The_MormegilTopic starter

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Re: Repulsor | Repulsor https://elementscommunity.org/forum/index.php?topic=27845.msg361947#msg361947
« Reply #22 on: July 06, 2011, 06:01:37 pm »
Done! Ready now?
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Offline Captain Scibra

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Re: Repulsor | Repulsor https://elementscommunity.org/forum/index.php?topic=27845.msg363020#msg363020
« Reply #23 on: July 08, 2011, 11:33:00 pm »
In my opinion needs some sort of resistance to PA as I can see that eventually this will become ridiculous if you manage to stack even 3 of these upgrades.  Perhaps something as simple as adding a new one resets its protected status.  Gravity needs an overall buff, but no need for it to be with an uber card. ;)
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anything
blarg: