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Offline Ikerpeta

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg482618#msg482618
« Reply #156 on: April 17, 2012, 12:59:37 pm »
This is balanced card in my opinion

Offline dreadwoe

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg483183#msg483183
« Reply #157 on: April 18, 2012, 08:03:02 pm »
these cards present a practical way to add an element to your deck in a way that hasn't been tried before.

bravo!
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nuff said.

Offline mega plini

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg483196#msg483196
« Reply #158 on: April 18, 2012, 08:25:59 pm »
I said it before and I'll say it again.
I hope this card never gets into the game.

A cantrip for 0 quanta is the last thing the game needs and the game allready has a cantrip for  1:time quanta: precognition.

This card is way to good.

I do agree that the game needs a better quanta production, but this is not the way to go!
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Offline storyteller

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg483212#msg483212
« Reply #159 on: April 18, 2012, 09:02:20 pm »
I actually think it should give far more quanta, 6-9 myself. And yes, for free, but I dont think it should let you draw a card.
« Last Edit: April 18, 2012, 09:06:12 pm by storyteller »

Offline Cheesy111

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg483214#msg483214
« Reply #160 on: April 18, 2012, 09:09:22 pm »
I actually think it should give far more quanta, 6-9 myself. And yes, for free, but I dont think it should let you draw a card.
Considering that the most expensive card in the game costs 15 quanta (Miracle), what's the basis of your decision?

Offline Laxadarap

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg483217#msg483217
« Reply #161 on: April 18, 2012, 09:20:35 pm »
I said it before and I'll say it again.
I hope this card never gets into the game.

A cantrip for 0 quanta is the last thing the game needs and the game allready has a cantrip for  1:time quanta: precognition.

This card is way to good.

I do agree that the game needs a better quanta production, but this is not the way to go!

Ok, this is cheaper, doesn't let you see your opponents hands (VERY useful in many situations), and requires more quanta to get it initially.  Defininetly nowhere near OP.  Thinking that this may be workable into a fractal deck, could allow 2 fractals in one turn, one would just be 3 cards smaller than the other.
My signature is too messy to read >.<

Offline Cheesy111

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg483220#msg483220
« Reply #162 on: April 18, 2012, 09:33:40 pm »
I said it before and I'll say it again.
I hope this card never gets into the game.

A cantrip for 0 quanta is the last thing the game needs and the game allready has a cantrip for  1:time quanta: precognition.

This card is way to good.

I do agree that the game needs a better quanta production, but this is not the way to go!

Ok, this is cheaper, doesn't let you see your opponents hands (VERY useful in many situations), and requires more quanta to get it initially.  Defininetly nowhere near OP.  Thinking that this may be workable into a fractal deck, could allow 2 fractals in one turn, one would just be 3 cards smaller than the other.
It's a completely free precog without messing up mulligan.  It requires less quanta to start with, assuming that we take QP = any other pillar, so 3 :rainbow = 1 of any other element.  And if you need any one specific quanta, it takes three  :rainbow and converts to 3 of any other.  Precog costs 1 :time upped, while this does the exact same thing for free, and also generates quanta for whatever particular purpose you need.   It's overpowered.

EDIT: Granted, it doesn't let you see your opponents' hands.  But that is more than just overshadowed by its massive quanta generation potential in addition to being a cheaper precog.

Offline mega plini

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg483222#msg483222
« Reply #163 on: April 18, 2012, 09:36:39 pm »
I said it before and I'll say it again.
I hope this card never gets into the game.

A cantrip for 0 quanta is the last thing the game needs and the game allready has a cantrip for  1:time quanta: precognition.

This card is way to good.

I do agree that the game needs a better quanta production, but this is not the way to go!

Ok, this is cheaper, doesn't let you see your opponents hands (VERY useful in many situations), and requires more quanta to get it initially.  Defininetly nowhere near OP.  Thinking that this may be workable into a fractal deck, could allow 2 fractals in one turn, one would just be 3 cards smaller than the other.
It's a completely free precog without messing up mulligan.  It requires less quanta to start with, assuming that we take QP = any other pillar, so 3 :rainbow = 1 of any other element.  And if you need any one specific quanta, it takes three  :rainbow and converts to 3 of any other.  Precog costs 1 :time upped, while this does the exact same thing for free, and also generates quanta for whatever particular purpose you need.   It's overpowered.

EDIT: Granted, it doesn't let you see your opponents' hands.  But that is more than just overshadowed by its massive quanta generation potential in addition to being a cheaper precog.
That's what I meant
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Offline Laxadarap

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg483223#msg483223
« Reply #164 on: April 18, 2012, 09:38:50 pm »
^I really disagree with this.  Again, precog HAS AN ABILITY, seeing cards is incredibly useful in many types of decks.  This kind of sucks in monos, but the point is that its good for splashed elements.  Most rainbows are balanced quanta-wise, meaning that the extra quanta won't really help, while most rainbows are not using anything in time quanta (except fattybows).  Honestly, nobody would use this in a monotime, meaning it doesn't completely overshadow precog, and it doesn't have the ability.  Being able to see opponents hand is worth 1 quanta to me.
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Offline Cheesy111

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg483226#msg483226
« Reply #165 on: April 18, 2012, 09:43:26 pm »
^I really disagree with this.  Again, precog HAS AN ABILITY, seeing cards is incredibly useful in many types of decks.  This kind of sucks in monos, but the point is that its good for splashed elements.  Most rainbows are balanced quanta-wise, meaning that the extra quanta won't really help, while most rainbows are not using anything in time quanta (except fattybows).  Honestly, nobody would use this in a monotime, meaning it doesn't completely overshadow precog, and it doesn't have the ability.  Being able to see opponents hand is worth 1 quanta to me.
Yes, but you don't need a quanta-balanced rainbow when using this.  You can keep the speed of a novabow while keeping high-cost creatures, permanents and spells available.

Offline Laxadarap

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg483229#msg483229
« Reply #166 on: April 18, 2012, 09:49:32 pm »
^I really disagree with this.  Again, precog HAS AN ABILITY, seeing cards is incredibly useful in many types of decks.  This kind of sucks in monos, but the point is that its good for splashed elements.  Most rainbows are balanced quanta-wise, meaning that the extra quanta won't really help, while most rainbows are not using anything in time quanta (except fattybows).  Honestly, nobody would use this in a monotime, meaning it doesn't completely overshadow precog, and it doesn't have the ability.  Being able to see opponents hand is worth 1 quanta to me.
Yes, but you don't need a quanta-balanced rainbow when using this.  You can keep the speed of a novabow while keeping high-cost creatures, permanents and spells available.

But basically only in one element.  There is no other way to secure the fact that you will draw the correct "flash" for the correct creature.  I can think of an interesting idea with a bunch of fractallable creatures (think Absol's prismatic FG idea), but this won't negatively impact the metagame or become overused.  Its just not applicable in enough situations. 
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Offline storyteller

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg483246#msg483246
« Reply #167 on: April 18, 2012, 10:50:30 pm »
I actually think it should give far more quanta, 6-9 myself. And yes, for free, but I dont think it should let you draw a card.
Considering that the most expensive card in the game costs 15 quanta (Miracle), what's the basis of your decision?

My reasoning is simple.

A free card available to Everyone, Nova, generates 12 quanta. Two free cards, Photon and Immolation generate 18 Quanta.
With Photon/Immolation you can create a Lava Golem with Unstoppable.

A free card that makes 6-9 Quanta of a given type is reasonable. I do not see the reasoning to have these draw cards. I find that to be extraneous and outside the scope of this card. I think the card would be much better if it generated a larger amount of quanta, enough to play a solid card but not high powered spells like Miracle or Summon Dragons but do most everything else. Enough to play most weapons or shields and certainly enough to summon a good creature or play a good spell. Quintessence comes to mind, so does Adrenaline.

 

blarg: