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Offline furballdn

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg444622#msg444622
« Reply #144 on: January 03, 2012, 01:00:34 am »
The unupped one looks pretty fun and alright, but I'm going to have to go say the upped one is a bit powerful. Upped precognition is fine because you have a net loss of 1 :time, but with upped quantum flash, that's basically cutting your deck size down to 24 cards so you get much better draws.

Boyez

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg447865#msg447865
« Reply #145 on: January 11, 2012, 04:38:27 am »
Voted OP as is, right now the upped version can essentially cut down 30 card mono rush decks to 24 with no cost and another card in return.

Offline mega plini

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg448343#msg448343
« Reply #146 on: January 12, 2012, 04:37:15 pm »
Voted OP as is, right now the upped version can essentially cut down 30 card mono rush decks to 24 with no cost and another card in return.
I can't see any reason to move this card to the relinquary without it being nerfed.
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Offline mrtwigie01

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg451197#msg451197
« Reply #147 on: January 21, 2012, 07:43:53 pm »
i think this card is a little too powerful

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg451219#msg451219
« Reply #148 on: January 21, 2012, 08:22:18 pm »
Voted OP as is, right now the upped version can essentially cut down 30 card mono rush decks to 24 with no cost and another card in return.
I can't see any reason to move this card to the relinquary without it being nerfed.
Cards are not moved to the Reliquary. Zanz makes cards and put them In Development for nerfing and rebalancing. If the card originated from the forum then it is moved to the Reliquary.
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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg454761#msg454761
« Reply #149 on: January 30, 2012, 01:21:28 pm »
really great idea - I would love to see this card getting realized!
For determining the actual quanta costs of this card, i think it needs some testing first.
I definitely see potential and a way not to make this card OP, but also to not make it useless.

Offline rickerd

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg454789#msg454789
« Reply #150 on: January 30, 2012, 03:09:37 pm »
Cool, weird I never saw it before
like
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Shylderidh

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg455981#msg455981
« Reply #151 on: February 02, 2012, 03:59:35 pm »
Some ideas to balance it :

- "if you have 4 cards or less in your hand, draw a card" --> make it less good for most decks, as you are forced to wait for an half empty hand, while still excellent for cheap creatures rushes and novae decks
- "60% to draw a card" -> make the drawing power unreliable, so precogs remain more interesting to be sure to speed the deck
- increase quanta gain by 1 / replace "draw a card" by "only take quantum from other elements than (its element)" -> becomes a decent quantum generator, especially coupled with quantum pilars, but lose that op drawing power
- becomes a one turn duration permanent, with as ability  :time draw a card -> delay by one turn the drawing power, allow it to be permanent controled, add a cost if you use the drawing power (and keep time's monopoly for this kind of power)

(+ of course if the drawing power is kept, limit the total number of quantum flash you can have in a deck to 6 no matter their element)

Sk1llsIll

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg458962#msg458962
« Reply #152 on: February 11, 2012, 05:36:14 pm »
too overpowered in some colours. think about death ....

AnimationX

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg462564#msg462564
« Reply #153 on: February 20, 2012, 04:13:09 am »
No. Just no. I like the concept, but still no.
With this, people can literally have their whole quanta production from these+novas/supernovas/immos
Mono decks could consist of 6 of a [insert element here], 6 novas, a mark of [insert element here] and fast creatures of [insert element here].
With all that deck drawing and instant quanta, it would be...fast.
And don't get me started on immo rushes.

Offline burpcow

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg462612#msg462612
« Reply #154 on: February 20, 2012, 07:35:15 am »
No. Just no. I like the concept, but still no.
With this, people can literally have their whole quanta production from these+novas/supernovas/immos
Mono decks could consist of 6 of a [insert element here], 6 novas, a mark of [insert element here] and fast creatures of [insert element here].
With all that deck drawing and instant quanta, it would be...fast.
And don't get me started on immo rushes.
What about immorushes?

AnimationX

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg462709#msg462709
« Reply #155 on: February 20, 2012, 04:31:47 pm »
Quote
What about immorushes?
Using the fire flashes, you can essentially gain extra  :fire from otherwise useless quanta and gain card advantage. Just be too powerful.

 

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