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Offline Nepycros

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg368592#msg368592
« Reply #132 on: July 20, 2011, 01:21:13 am »
Here is why this deck wont work... cremation decks would then turn into 3 to 2 turn killers...

Cremation gives 9  :fire and 1 to everything else... You flash and get 3 more  :fire.. you got a ruby dragon out with essentially 3 cards...  cremation decks will be so efficient and fast that nothing besides pure control could combat them
4 cards, where 3 of them HAVE to have absolutely no cost. Don't overestimate it. Double-Immo has happened before, so don't think it'll change anything if this is added. Ruby Dragon isn't actually the most useful in rush decks. Typically, you'd have Crimson, so spare :fire could go into phoenixes and Lava Golems.
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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg368675#msg368675
« Reply #133 on: July 20, 2011, 04:04:41 am »
Alright, check it out. the best starting hand in theory is pheonix, 3 cremations, 1 fodder, 2 ruby dragons and a gavel (mark of earth)

cremate fodder for 9 :fire, bring out pheonix, cremate him twice, thats 25   :fire and then 2 rubies and a gavel. 36 damage on the first turn. That is the most damage to be dealt (which is why i used rubies and not crimsons, don't dance around the subject please)

What new opening hands does this burning flash open up exactly? what about adding earthly flashes for those golems? it sounds like i can have a 24 card deck (maybe even 18 if combined with precog).

Do you see what im saying? Making a deck that efficient and fast could possibly create a deck that is just up in a whole new tier. all the decks would be speedbows and cremation rushes other wise they could essentially be beaten before the 4th turn

Offline Toxx

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg378476#msg378476
« Reply #134 on: August 10, 2011, 12:06:52 pm »
Strong and would make tons of possible rush decks

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg391358#msg391358
« Reply #135 on: September 09, 2011, 08:33:26 pm »
if you add this card i will abuse the hell out of it with my cremation decks, can you imagine six turns of silence because i will no longer need a mark of aether and 3 precogs? 21 cards take away 8 from my starting hand. i like those odds. I could even manage 3 rubies our on turn 1 and a gavel... 2 turns to win what?

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg430700#msg430700
« Reply #136 on: November 25, 2011, 08:39:04 pm »
Really nice card idea, like it alot. It's a very strong card and will be played in nearly every good deck
if its implemented. Nonetheless it increases deck variety by giving the quanta you need for cards using quantum off your mark/ pillars.

So i vote for it, but it could need some nerf, like higher cost, so its not OP.

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg432922#msg432922
« Reply #137 on: November 30, 2011, 07:24:06 pm »
i really feal that these cards are great, it has many advantages. including being able to recover from certain control cards. how-ever when not used in that fashion, they will become possibly to powerfull in comparison. i suggest that they cost6/5 or 5/4;  since it also draws a card, and on average the cost of draw a card is 1-3. but overall i like this card i did vote for it , and will continue to vote for it as it moves up the chain.  and i feal its fair to pay upd price of 4 or 5, since i am getting 3 of what i need and a card.
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Offline Cheesy111

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg444373#msg444373
« Reply #138 on: January 02, 2012, 06:43:14 am »
I have to say, I really dislike the idea of this card.  The advantage of Quantum Pillars is generating 3 quanta per turn, the disadvantage is that it's random quanta and you have to take what you can get.  It's the same advantage with discord - your opponent has the same number of quanta, but it's distributed differently.  These cards would completely destroy the disadvantages of Quantum Pillars, and would be extremely powerful in rush decks.  Why would I use wind pillars when Atmospheric Flash + one Quantum Pillar gives me the same air quanta in one turn as three Wind Pillars? There isn't even a card-drawing disadvantage to it.

Offline Chapuz

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg444467#msg444467
« Reply #139 on: January 02, 2012, 03:39:49 pm »
I have to say, I really dislike the idea of this card.  The advantage of Quantum Pillars is generating 3 quanta per turn, the disadvantage is that it's random quanta and you have to take what you can get.  It's the same advantage with discord - your opponent has the same number of quanta, but it's distributed differently.  These cards would completely destroy the disadvantages of Quantum Pillars, and would be extremely powerful in rush decks.  Why would I use wind pillars when Atmospheric Flash + one Quantum Pillar gives me the same air quanta in one turn as three Wind Pillars? There isn't even a card-drawing disadvantage to it.
Because:
1.) It's a 2 card combo, quantum tower + quantum flash.
2.) You can have max 6 flashes.
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Offline mega plini

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg444511#msg444511
« Reply #140 on: January 02, 2012, 07:04:06 pm »
it is an endless chain of preordains (when upped)
OVER POWERD!
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Offline Cheesy111

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg444517#msg444517
« Reply #141 on: January 02, 2012, 07:23:40 pm »
Because:
1.) It's a 2 card combo, quantum tower + quantum flash.
2.) You can have max 6 flashes.
Though it's a 2-card combo with a max of 6 flashes(6 flashes for each element or 6 flashes total?) both of those factors are almost negated in small, 30-card decks where one is quite likely to be able to play this combo in the first few turns.  If one needs  :water quanta, the best source of that should be (in my opinion)  :water pillars or  :water pendulums with a  :water mark, and not a combination of a quantum pillar and a flash.  It also counters Discord, which is only very useful in the early-game against monos, duos and sometimes trios and already has a hard counter in Sanctuary.

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg444612#msg444612
« Reply #142 on: January 03, 2012, 12:25:44 am »
it is an endless chain of preordains (when upped)
OVER POWERD!
Do you mean precognition?

Offline mega plini

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg444617#msg444617
« Reply #143 on: January 03, 2012, 12:29:15 am »
it is an endless chain of preordains (when upped)
OVER POWERD!
Do you mean precognition?
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