*Author

MaxMilen

  • Guest
Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg103756#msg103756
« Reply #12 on: June 29, 2010, 03:23:57 pm »
True, neither these nor Precog give card advantage (i.e. increase in card count), but what they do provide is speed, and an even trade. What I'm imagining, as an example, would be a deck with Time mark, consisting of something like 6 Nova, 6 (upped) Precognition, 6 of the upped  :time  version of this, 6 Silurian Dragons, and 6 Quantum (or Time) Towers. (Note that that is a very rough build.)

guy_fawkes

  • Guest
Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg103762#msg103762
« Reply #13 on: June 29, 2010, 03:36:15 pm »
i know what you mean,
i think that converting generic quanta to specific quanta should have a cost for example 3 generic quanta gives 2 specific quanta (maybe a reusable ability instead of a spell)

3 specific for 3 generic for free can be exploited so much

you know that you can play your whole deck in your first turn if you put 5 quantum towers and 6x Quantum Flash for each element? :)

Offline tinkady

  • Full Member
  • ***
  • Posts: 326
  • Reputation Power: 4
  • tinkady is a Spark waiting for a buff.
  • New to Elements
Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg104055#msg104055
« Reply #14 on: June 29, 2010, 10:41:07 pm »
eh, this idea isnt bad. i think a better one would be a sort of supernova for a single element- unupped entropic rush would be no cost, gives :entropy :entropy :entropy and upped is :entropy  or :entropy :entropy cost and gives :entropy :entropy :entropy :entropy :entropy :entropy. or something like that changed so that its not OP (my idea might be)

Kael Hate

  • Guest
Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg104136#msg104136
« Reply #15 on: June 30, 2010, 12:31:23 am »
eh, this idea isnt bad. i think a better one would be a sort of supernova for a single element- unupped entropic rush would be no cost, gives :entropy :entropy :entropy and upped is :entropy  or :entropy :entropy cost and gives :entropy :entropy :entropy :entropy :entropy :entropy. or something like that changed so that its not OP (my idea might be)
Your idea is more powerful because it grants a large windfall.

Offline tinkady

  • Full Member
  • ***
  • Posts: 326
  • Reputation Power: 4
  • tinkady is a Spark waiting for a buff.
  • New to Elements
Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg104151#msg104151
« Reply #16 on: June 30, 2010, 12:44:33 am »
eh, this idea isnt bad. i think a better one would be a sort of supernova for a single element- unupped entropic rush would be no cost, gives :entropy :entropy :entropy and upped is :entropy  or :entropy :entropy cost and gives :entropy :entropy :entropy :entropy :entropy :entropy. or something like that changed so that its not OP (my idea might be)
Your idea is more powerful because it grants a large windfall.
right, i mean my idea but nerfed would be better imo than something like this.
actually i just realized you have something similar in the works...your rush cards. my idea is basically those minus the tower but for free (at least the unupped version)

Kael Hate

  • Guest
Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg109071#msg109071
« Reply #17 on: July 06, 2010, 04:04:52 pm »
    :aether :aether :aether   - Aetheric

    :air :air :air   - Atmospheric

    :darkness :darkness :darkness   - Dark

    :death :death :death   - Deathly

    :earth :earth :earth   - Earthen

    :entropy :entropy :entropy   - Entropic

    :fire :fire :fire   - Burning

    :gravity :gravity :gravity  - Gravimetric

    :life :life :life  - Lively

    :light :light :light  - Bright

    :time :time :time   - Timely

    :water :water :water  - Fluidic



guy_fawkes

  • Guest
Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg109120#msg109120
« Reply #18 on: July 06, 2010, 05:27:43 pm »
i am still against the "free" idea of those cards...
3 mana for 3 mana and a card

Kael Hate

  • Guest
Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg109143#msg109143
« Reply #19 on: July 06, 2010, 05:45:57 pm »
i am still against the "free" idea of those cards...
3 mana for 3 mana and a card
No Mana in Elements.

Why are you against free exchange at the upgraded level?

If its because you somehow think its Overpowered, build a deck that Proves that its abusable and I'll up the cost.
Remember this isn't Magic, the games works in quite different ways.

guy_fawkes

  • Guest
Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg109180#msg109180
« Reply #20 on: July 06, 2010, 06:33:20 pm »
quantum tower + this card = 3 mana of a single type on turn 1

i'd play every mono deck with 6 of this card and quantum towers, so i can splash in protect artifact, deflagration ,steal, hourglass and typical stuff that goes into rainbow decks.

every card should have a price otherwhise there's no reason why not to put x6 or x 12 in every existant deck!!! (it's free!!!)

Kael Hate

  • Guest
Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg109197#msg109197
« Reply #21 on: July 06, 2010, 06:58:05 pm »
quantum tower + this card = 3 mana of a single type on turn 1

i'd play every mono deck with 6 of this card and quantum towers, so i can splash in protect artifact, deflagration ,steal, hourglass and typical stuff that goes into rainbow decks.

every card should have a price otherwhise there's no reason why not to put x6 or x 12 in every existant deck!!! (it's free!!!)
Build it, and show me.
Again, there is no Mana in Elements.
If you play out of element cards its no longer mono, its what the card is designed to do, help duo and splash.
Supernova is far superior to this in the sence of a rainbow build because it gives you quanta rather than jjust move it around and Supernova never takes quanta away from what you might need on the next turn, it just adds to the whole.
I've already considered running these wholesale and because there is no windfall, it showed no noteriety.

If you think there would be an all Dominating deck because of this card, build the deck.

guy_fawkes

  • Guest
Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg109220#msg109220
« Reply #22 on: July 06, 2010, 07:35:43 pm »
supernova burns a card , this one is free...

so if i suggest a photon that is a 1/1 creature and 0 cost that makes you draw a card you have to make a dominating deck with this card to prove that it's poorly designed? :)


everyone will simply play 6x of this free photon in every deck.. because... why not??

Kael Hate

  • Guest
Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg109233#msg109233
« Reply #23 on: July 06, 2010, 07:51:02 pm »
supernova burns a card , this one is free...

so if i suggest a photon that is a 1/1 creature and 0 cost that makes you draw a card you have to make a dominating deck with this card to prove that it's poorly designed? :)
No, because you are getting a windfall of a 1|1 creature. You are getting 2 cards for the cost of one card.

There is no windfall in the Quantum Flash. You don't get anything more than what you paid. Just a reorganisation of what you already have and in the sense that you do gain organisation you lose control of what quanta the flash picks up to convert, so you can only guarantee the 3 quanta that you are changing over and nothing more. You accuse of a badly designed card but show no Maths, no Statistics and no evidence of play that hasn't already been considered.

quantum tower + this card = 3 mana of a single type on turn 1
Lines like this mean nothing, I could get 3 towers of my element on the first turn and have 3 quanta on turn 1. In fact its more likely than your example because I can have an open tower count whereas you can only have a limited 6 flashes of the type needed to cast the Particular card  you want. Now if you flood your deck with multiple flash types you could with 1 Quanta tower skip to nearly any card in your deck, but then again with a reduced deck of key cards, what are you going to deploy that is suddenly going to be able to give you the win?


If you want to dispute me, prove it, not just whine.

 

blarg: