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capomati

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Re: Onryo | Onryo https://elementscommunity.org/forum/index.php?topic=15215.msg198902#msg198902
« Reply #12 on: November 11, 2010, 06:56:13 pm »
if this is not inmaterial then you can use petrify and will be really OP

Offline TheCrazyMango

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Re: Onryo | Onryo https://elementscommunity.org/forum/index.php?topic=15215.msg198904#msg198904
« Reply #13 on: November 11, 2010, 06:58:06 pm »
if this is not inmaterial then you can use petrify and will be really OP
no it wouldnt because you would have to wait 6 turns to use it
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QuantumT

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Re: Onryo | Onryo https://elementscommunity.org/forum/index.php?topic=15215.msg199036#msg199036
« Reply #14 on: November 11, 2010, 09:47:04 pm »
Not only that, but if you don't have some other way to boost it, you can't even play BB on it immediately, because it's attack will drop below 0 before it gets out of delay.

Offline icecoldbro

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Re: Onryo | Onryo https://elementscommunity.org/forum/index.php?topic=15215.msg243498#msg243498
« Reply #15 on: January 08, 2011, 10:44:57 pm »
Feedback
Introduction:
Onryo is a new new well-balanced mid ranged attacker for Aether,let's look at this position more thoroughly.
This position has been covered exclusively by phase  recluse, a a light seven attack two health, making it most fragile midrange attacker in game, and its high price, four Aether Quanta, does not make it a very powerful creature for its cost.
The only other mid-range attacker Aether has is immortal, a five attack, four health creature, it's very high price, seven Aether Quanta, make it one of the most underused and underpowered cards in the game.
Onryo will make itself a new and possibly needed midrange attacker, lobotomized it, and it can be a balanced six attack, six health creature which isn't bad for its low in comparison quanta cost, five Aether Quanta, on the other hand you may keep using its ability to make it a up burst 12 damage or a very fragile 11 constant damage.
Strengths:
1. It combines well with one of Aether's biggest sinenergies, Fire, as it has Rage Potion, making it in one turn a recovering 11 attack, one health creature for the price of five Aether quanta, plus one Aether Quanta for activation, three fire quanta to pay for rage pot, its versatility does not stop there, as next turn for a mear one Aether Quanta, it turns it into a sturdy, two attack, 10 health creature, then u may repeat process to make it again a big attacker, and so on.
2. A very viable choice for parallel universe to target as in its attack form is quite powerful.
3. thanks to its versatility, you can use it in a quick fragile mode or a slower sturdier mode.
Weaknesses
1.It is upkeep of of one Aether Quanta, to keep it in attack mode every other turn, makes it price inflate.
2.It is not fractable, as its cost is high


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freezekougra

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Re: Onryo | Onryo https://elementscommunity.org/forum/index.php?topic=15215.msg257612#msg257612
« Reply #16 on: January 26, 2011, 05:50:34 am »
You could heavy armor this for +6

Offline Sevs

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Re: Onryo | Onryo https://elementscommunity.org/forum/index.php?topic=15215.msg290109#msg290109
« Reply #17 on: March 14, 2011, 05:27:12 am »
Wow very original. I really like this card
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DeathPanda1

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Re: Onryo | Onryo https://elementscommunity.org/forum/index.php?topic=15215.msg290134#msg290134
« Reply #18 on: March 14, 2011, 06:59:33 am »
Great Card Thumbs up, what happens if u overdrive it? this could could be a tad op

QuantumT

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Re: Onryo | Onryo https://elementscommunity.org/forum/index.php?topic=15215.msg290140#msg290140
« Reply #19 on: March 14, 2011, 07:16:38 am »
Great Card Thumbs up, what happens if u overdrive it? this could could be a tad op
Well, the card predates overdrive, but I don't think it would be too much of an issue. You wouldn't ever lose health, but the attack bonus would be smaller too.

DeathPanda1

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Re: Onryo | Onryo https://elementscommunity.org/forum/index.php?topic=15215.msg290158#msg290158
« Reply #20 on: March 14, 2011, 07:57:53 am »
Great Card Thumbs up, what happens if u overdrive it? this could could be a tad op
Well, the card predates overdrive, but I don't think it would be too much of an issue. You wouldn't ever lose health, but the attack bonus would be smaller too.
but the att would keep going up at the cost of no health not to mention overdrive being even better in the users case
 ::)

Offline Sevs

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Re: Onryo | Onryo https://elementscommunity.org/forum/index.php?topic=15215.msg290471#msg290471
« Reply #21 on: March 14, 2011, 07:50:00 pm »
Great Card Thumbs up, what happens if u overdrive it? this could could be a tad op
Well, the card predates overdrive, but I don't think it would be too much of an issue. You wouldn't ever lose health, but the attack bonus would be smaller too.
but the att would keep going up at the cost of no health not to mention overdrive being even better in the users case
 ::)
it actually wouldn't be a problem at all since overdrive removes the active skill. So there would be no switching
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Offline agentflare

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Re: Onryo | Onryo https://elementscommunity.org/forum/index.php?topic=15215.msg290570#msg290570
« Reply #22 on: March 14, 2011, 10:06:19 pm »
it actually wouldn't be a problem at all since overdrive removes the active skill. So there would be no switching
Actually, wouldn't the -1/+1 be a passive? Otherwise, you could lobo away the defect, or mitosis the defect, or something.

Offline Sevs

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Re: Onryo | Onryo https://elementscommunity.org/forum/index.php?topic=15215.msg290583#msg290583
« Reply #23 on: March 14, 2011, 10:15:21 pm »
it actually wouldn't be a problem at all since overdrive removes the active skill. So there would be no switching
Actually, wouldn't the -1/+1 be a passive? Otherwise, you could lobo away the defect, or mitosis the defect, or something.
if the -1 attack for steam machine is active then why wouldn't this be? I am only speculating anyway
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