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Offline hainkargaTopic starter

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Necronomicon | Necronomicon https://elementscommunity.org/forum/index.php?topic=15042.msg192064#msg192064
« on: November 03, 2010, 07:25:49 am »
NAME:
Necronomicon
ELEMENT:
Death
COST:
4 :death
TYPE:
Permanent
ATK|HP:
TEXT:
Sacrifice a creature: Draw a card.
NAME:
Necronomicon
ELEMENT:
Death
COST:
5 :death
TYPE:
Permanent
ATK|HP:
TEXT:
Sacrifice a creature: Draw a card.
Heal yourself equal to sacrificed creatures HP.
ART:
http://www.sxc.hu/photo/1204250
IDEA:
Sabbah
NOTES:
- The ability can be used multiple times in a turn.

Uses:
- Can work well with free creature cards. Graveyard (skeletons) / Firefly Queen / Fractal / Pharaoh / Phoenix (can just reborn).

- Buffs other death cards such as Bone Wall & Vulture as the act of sacrificing gives charges to them. Combo with graveyard, as sacrificing a creature results a skeleton from each graveyard which in turn you can sacrifice again both for card drawing and HP gain while empowering your Bone Wall. So it suits mono/duo death as well as any rainbow that generates creatures.

Here is a mono death example: You have Necronomicon, 2 Graveyards, a Bone Wall, 1 Virus and a Vulture on the table. Using Necronomicon, sacrifice Virus and then sacrifice the two skeletons produced. Equation is 1x Virus = 3x extra cards draw + 6xBone Wall charges + HP of 3x creatures sacrificed and +3/+3 for your Vulture .

- A cure and a way to recycle useless & harmful creatures you own:
 * Antimattered creatures
 * Basilisk Blooded creatures
 * Frozen creatures
 * Creatures that has no way to get through enemy shield (ie: Creatures with high hp VS Gravity Shield, On foot creatures VS Wings spam)
 * A poisoned creature on its last turn alive.
 * Malignant cell. Even makes it more valuable if you Afflatoxin your own creatures.
 * Opens up precious limited creature slots. (ie. for big creatures in a RoL / Hope deck as a final blow or when you are done with Rustlers)

- Recycle deck bloating creatures. Often people use 5-6 copies of creatures when they don't really need more than 1 or 2 but take them anyway just for the sake of increasing chances to draw it. Like a deck that uses 6xRoL, 6xRustler, 6xBall Lightning, 4-5xSquid, 4-5xOtyugh even tho they don't really need to play all. This is where Necronomicon can take care of this situation by recycling them and saves you from sad draws.

- To dig through your deck in an emergency situation when you need a certain card (Miracle, Deflagration etc, or any offensive finisher)

- For Upped version: Sacrifice high hp creatures to gain health, in case you are at the edge of dying (ie. animated titan). It can potentially give you an extra turn to win.

- Rather a simple straightforward card, which doesn't require deciphering. But still hopefully with some depth.

- The conceptual idea is gaining wisdom through book of the dead by paying a malevolent price. (http://en.wikipedia.org/wiki/Necronomicon)

- Used this in a card idea competition which i had lost but I still believe in this card :). Although its simple, I gave a lot of thought for uses of this card (made some imaginary decks with it) and I think death element needs to be able to sacrifice its own creatures.

- Feedback much appreciated. Thanks.

SERIES:
Part of a trio submission for 'Another Epic 3 Card Design Challenge (http://elementscommunity.org/forum/index.php/topic,13483.new.html)' competition.
Meritocratic Technocracy

Drobbit

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Re: Necronomicon | Necronomicon https://elementscommunity.org/forum/index.php?topic=15042.msg192118#msg192118
« Reply #1 on: November 03, 2010, 09:39:43 am »
I really loved this card when I saw it first time.

Uppercut

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Re: Necronomicon | Necronomicon https://elementscommunity.org/forum/index.php?topic=15042.msg192126#msg192126
« Reply #2 on: November 03, 2010, 09:54:58 am »
- The ability can be used multiple times in a turn.
Because what we really needed in Elements is a way to thin your deck 12 in one turn with 1 card.

Drobbit

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Re: Necronomicon | Necronomicon https://elementscommunity.org/forum/index.php?topic=15042.msg192147#msg192147
« Reply #3 on: November 03, 2010, 10:25:49 am »
Well. I think its a bit OP, but the idea is great and after fixed for the game it will be very useful.

QuantumT

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Re: Necronomicon | Necronomicon https://elementscommunity.org/forum/index.php?topic=15042.msg193058#msg193058
« Reply #4 on: November 04, 2010, 06:45:24 am »
- The ability can be used multiple times in a turn.
Because what we really needed in Elements is a way to thin your deck 12 in one turn with 1 card.
I don't really like that part either.

Re: Necronomicon | Necronomicon https://elementscommunity.org/forum/index.php?topic=15042.msg193061#msg193061
« Reply #5 on: November 04, 2010, 06:51:36 am »
You still need like a Fire Storm and a Graveyard in addition to this up to make use of it. That's a 3 card combo. Tough to setup IMO

QuantumT

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Re: Necronomicon | Necronomicon https://elementscommunity.org/forum/index.php?topic=15042.msg193071#msg193071
« Reply #6 on: November 04, 2010, 07:21:40 am »
You still need like a Fire Storm and a Graveyard in addition to this up to make use of it. That's a 3 card combo. Tough to setup IMO
I see the graveyard (I'd probably use boneyard actually, seeing as you're going to be saccing them anyway) but why fire storm?

Basically it goes like this. If I have both necronomicon and 1 boneyard in play (which costs 7), I can draw 2 cards for every creature I have, one for itself and one for the skeleton. As long as I draw at least one creature in those 2 cards, I can repeat the process all over again. My ability to draw is only limited by my quanta.

That's only with a single boneyard in play. With multiples, it would be absurd.

Offline AnonymousRevival

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Re: Necronomicon | Necronomicon https://elementscommunity.org/forum/index.php?topic=15042.msg193101#msg193101
« Reply #7 on: November 04, 2010, 08:16:57 am »
I would say the unupped is way too UP. Not only does it cost 4 :death, it requires a creature to be sacrificed. I suggest that all you need is the sacrifice no :death quanta needed.
Ignotum venit retro vivere. :aether :light

QuantumT

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Re: Necronomicon | Necronomicon https://elementscommunity.org/forum/index.php?topic=15042.msg193109#msg193109
« Reply #8 on: November 04, 2010, 08:41:01 am »
I would say the unupped is way too UP. Not only does it cost 4 :death, it requires a creature to be sacrificed. I suggest that all you need is the sacrifice no :death quanta needed.
Wait, what? You want it to come into play for free as well?

It's a permanent. I'd guess you thought it was a spell.

Offline AnonymousRevival

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Re: Necronomicon | Necronomicon https://elementscommunity.org/forum/index.php?topic=15042.msg193112#msg193112
« Reply #9 on: November 04, 2010, 08:43:05 am »
Yeah I know that. I still think it can cost for free, sacrificing a creature just for drawing A card. The upped is fine though.
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QuantumT

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Re: Necronomicon | Necronomicon https://elementscommunity.org/forum/index.php?topic=15042.msg193121#msg193121
« Reply #10 on: November 04, 2010, 09:04:42 am »
Yeah I know that. I still think it can cost for free, sacrificing a creature just for drawing A card. The upped is fine though.
I disagree. Each one creature I play becomes 2,3,4 draws with boneyards in play, and that doesn't even count that I can get skeletons from other things.

This is my problem with it:

Lets say that I have a hand full of kill cards. Every time I use one, I kill a creature and get a skeleton. I sacrifice that skeleton to draw a card. Every CC card I have now gains the ability to replace itself. This would ruin almost any deck, as no matter how many creature cards you play, I will never run out of CC in my hand.

I think I'd be ok with it if it was only once per turn. Even then it would be a strong card.

My recommendation- keep the costs where there at, and get rid of the multiple uses per turn.

Offline hainkargaTopic starter

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Re: Necronomicon | Necronomicon https://elementscommunity.org/forum/index.php?topic=15042.msg193149#msg193149
« Reply #11 on: November 04, 2010, 10:21:37 am »
Yeah I know that. I still think it can cost for free, sacrificing a creature just for drawing A card. The upped is fine though.
I tried to explain other uses in the Notes section. Its not just for drawing a card for a creature but potentially has other strategic defensive / offensive uses. Such as countering antimatter, disposing of useless creatures, empowering Bone Wall on demand or digging through your deck for an important card.

For example, you can make a death&fire deck that includes tons of free / low cost creatures, Bone Walls, Burning Towers&Fire Pendulums and Fire Lances. You spam those free creatures, dig your deg with Necronomicon, draw & play all towers incredibly fast, and then finish your opponent with Fire Lances while Bone Walls keep growing as a defense as you sacrifice your own creatures and maybe rain of fire enemy creatures. Not discussing this imaginary deck's efficiency (which i just made up), but trying to make a point that it can potentially have deeper uses.

Being a death card, i believe it is rather limited from being OP but still fairly good.
Meritocratic Technocracy

 

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