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Arondight

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Re: Necromancer | Abyssal Necromancer Updated https://elementscommunity.org/forum/index.php?topic=5353.msg56071#msg56071
« Reply #24 on: April 19, 2010, 10:50:40 pm »
Yeah, I really worry about Eclipse being used with the Necromancer as well. Also another idea, since you think that Necromancers are summoners and hard to kill. Summoners usually bring out a creature to fight for them, right? So, instead of lowering it's HP, why not make it's attack 0? Even when using Eclipse, it wouldn't be that powerful alone, but it would still be difficult to get rid of.

mokasu

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Re: Necromancer | Abyssal Necromancer Updated https://elementscommunity.org/forum/index.php?topic=5353.msg57292#msg57292
« Reply #25 on: April 22, 2010, 12:27:21 am »
omg,i really hope this card will be made, i already got an deck idea planned out!!  :D

bigbadbanana

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Re: Necromancer | Abyssal Necromancer https://elementscommunity.org/forum/index.php?topic=5353.msg65078#msg65078
« Reply #26 on: May 07, 2010, 09:11:33 pm »
Ghoul seems a bit powerful, especially because it can get lots of health, can deny quanta, and most of all, the elite one is 5/3 with eclipse, which is much better than elite firefly.

dragonhuman

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Re: Necromancer | Abyssal Necromancer https://elementscommunity.org/forum/index.php?topic=5353.msg68258#msg68258
« Reply #27 on: May 13, 2010, 07:55:10 pm »
the ghoul is just way overpowered, if this were to come out less decks (other than fractual darkness and mono darkness) are going to use devourers anymore since the main purpose of devourer is quantum denial and to some extent siphon life

and btw it does have some good synergy with liquid shadow once it gets way too much health

Tea is good

  • Guest
Re: Necromancer | Abyssal Necromancer https://elementscommunity.org/forum/index.php?topic=5353.msg75412#msg75412
« Reply #28 on: May 26, 2010, 09:33:10 pm »
Who said "This Plus fractal ghouls?"

I also see the synergy between this and dark nymph. Grow some ghouls and LS them. Nightfall makes 5/X+1 vampires, x being how many turns they were out minus the turns they were LSed for.

Ant-n-ero

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Re: Necromancer | Abyssal Necromancer https://elementscommunity.org/forum/index.php?topic=5353.msg75416#msg75416
« Reply #29 on: May 26, 2010, 09:37:25 pm »
i like these :D
will make good tactical play i think

ghould are good price for what they start as - also they are easily counterable in the first couple of goes
good solid cards :)

ScytherLoL

  • Guest
Re: Necromancer | Abyssal Necromancer https://elementscommunity.org/forum/index.php?topic=5353.msg86298#msg86298
« Reply #30 on: June 09, 2010, 04:35:31 am »
Ok so I am back. I haven't been getting through to the next level but that is ok.

I had a thought about the Ghouls and am thinking of making them other rather than death then they (like Malignent Cell) will not be effected  by Eclipse|Nightfall. This could help somewhat.

I am also considering dropping the Attack of both Necromancers by 1 and have comtemplated doing the same to the Ghouls but I don't think that would work.

One other idea I had was to change the Ghouls to gain +1|+0 on each Successful attack. Making them High Powered attack that is easy to eat|poison|sniper|etc..

Any feedbcak would be appreciated.

Thankyou all for your patience in my absence.

Yours

Scyther


Kael Hate

  • Guest
Re: Necromancer | Abyssal Necromancer https://elementscommunity.org/forum/index.php?topic=5353.msg88559#msg88559
« Reply #31 on: June 11, 2010, 03:31:54 pm »
Ok so I am back. I haven't been getting through to the next level but that is ok.

I had a thought about the Ghouls and am thinking of making them other rather than death then they (like Malignent Cell) will not be effected  by Eclipse|Nightfall. This could help somewhat.

I am also considering dropping the Attack of both Necromancers by 1 and have comtemplated doing the same to the Ghouls but I don't think that would work.

One other idea I had was to change the Ghouls to gain +1|+0 on each Successful attack. Making them High Powered attack that is easy to eat|poison|sniper|etc..

Any feedbcak would be appreciated.

Thankyou all for your patience in my absence.

Yours

Scyther
I'm not a big fan of the Ghouls as they are.
I'd rather the Necromancer just make Skeletons.

Or if you wanted Ghouls to be the Creature of Focus, make the Ghoul a Darkness creature, and change the Necromancer into a Dark Summoner costing Death to make and Darkness for its ability. The Ghoul as it is a created creature just needs to eat to stay alive so does not need the aditional ability to raise its HP.

ScytherLoL

  • Guest
Re: Necromancer | Abyssal Necromancer https://elementscommunity.org/forum/index.php?topic=5353.msg105910#msg105910
« Reply #32 on: July 01, 2010, 11:41:16 pm »
One idea I did have was that the Ghoul come into play poisined, therefore it has to succeed in attack to survive but I am unsure how that could be actioned. If I was to do that I would bring it into play as a 2|2 with a 2 poison counter on it. Therefore it will only survive the first turn IF it has a successful attack, then will most likely die on the second... hmm maybe not that good.

But it's an idea anyway.

Thanks

Scyther

Arondight

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Re: Necromancer | Abyssal Necromancer https://elementscommunity.org/forum/index.php?topic=5353.msg106078#msg106078
« Reply #33 on: July 02, 2010, 03:11:05 am »
The Necromancer making Skeletons isn't a bad idea, you may not need the Death quanta cost anymore if that was the case. Ghouls coming out with a poison counter sounds like a good way to weaken them. Zombie-like things should have an expiration date.  :)

ScytherLoL

  • Guest
Re: Necromancer | Abyssal Necromancer https://elementscommunity.org/forum/index.php?topic=5353.msg108827#msg108827
« Reply #34 on: July 06, 2010, 05:23:01 am »
Ok so thinking more on the Ghoul.

I think I will do the following changes:

Ghoul will become 3|1 Ability: Consume 1 Random Quanta per successful attack then gain 1 Hp. Comes into play with 1 Poison counter on it. Ghoul also is an Other card (not effected by Nightfall|Eclipse)

Elite Ghoul Will be 3|2 Ability: Consume 1 Random Quanta per successful attack then gain 1 Hp. Comes into play with 1 Poison counter on it. Elite Ghoul also is an Other card (not effected by Nightfall|Eclipse)

Does this meet with any approval?

Thanks

Scyther

Offline ratcharmer

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Re: Necromancer | Abyssal Necromancer https://elementscommunity.org/forum/index.php?topic=5353.msg111125#msg111125
« Reply #35 on: July 09, 2010, 05:40:10 pm »
Ok so thinking more on the Ghoul.

I think I will do the following changes:

Ghoul will become 3|1 Ability: Consume 1 Random Quanta per successful attack then gain 1 Hp. Comes into play with 1 Poison counter on it. Ghoul also is an Other card (not effected by Nightfall|Eclipse)

Elite Ghoul Will be 3|2 Ability: Consume 1 Random Quanta per successful attack then gain 1 Hp. Comes into play with 1 Poison counter on it. Elite Ghoul also is an Other card (not effected by Nightfall|Eclipse)

Does this meet with any approval?

Thanks

Scyther
I think that is an improvement.  Makes the ghouls a little easier to creature control . . . although making an easily swarmer and pretty hard hitting creature immune to flooding could be a problem.

 

anything
blarg: