1. Make Ghoul a 2|1 Attack creature...jk...
2. Ghouls ability is only activated on the first successful attack (ie which ever one of the 4 hits)
3. The poison impacts him on each attack (I think this is the way it would work anyway)
So I would hazard a guess that Ghoul with adrenaline would do as follows:
Attacks | Attack | Ability | Quanta | Poison | Result |
1 | 2 Damage | Gain 1 Hp | Random Quanta | Poison -1 Hp | 2|1 |
2 | 2 Damage | Gain 1 Hp | Random Quanta | Poison -1 Hp | 2|1 |
3 | 2 Damage | Gain 1 Hp | Random Quanta | Poison -1 Hp | 2|1 |
4 | 2 Damage | Gain 1 Hp | Random Quanta | Poison -1 Hp | 2|1 |
So it would inflict 8 damage, remove 4 Random Quanta and be returned to 2|1 at the end of the turn taking into account it hits on everyturn. That seems to be the way it would work now.
I propose instead:
Attacks | Attack | Ability | Quanta | Poison | Result |
1 | 2 Damage | Gain 1 Hp | Random Quanta | Poison -1 Hp | 2|1 |
2 | 2 Damage | Gain 0 Hp | No Random Quanta | Poison -1 Hp | 2|0 |
So it would inflict 4 Damage, remove 2 Random Quanta and die at the end of the second turn as the ability is only activated on the first attack. This means if Ghould misses the first attack and is at 2|1 it would definately die.
Does this seem like a good idea for Adrenaline use on Ghoul?
Thanks
Scyther
I'll go on parts:
1- Making it 2|1 is a nice way to nerf the Ghoul; it would be stopped by Titanium Shield. The same way, Elite Ghoul with 3|2 is stopped by Diamond Shield (but won't die on first attack).
2- This would mean to nerf the Ghoul too much. =/ The Firefly is a creature that won't die after the second attack (except against Fire Shield, lol), and its ability of add light quanta powers the FFQ combo a lot (i.e. Rustlers/Hope). So what's the point of making this Ghoul so weak?
3- It's not needed to add this comment. Adrenaline is highly countered by infection/plague, since it's already counting on each attack, which makes infected creatures die really fast.
What I would add as a comment is this:
- Just as Forest Scorpion / Dune Scorpion / Deathstalker with their Poison attacks, the Ghoul quanta drain doesn't work twice when adrenalined (at the first and third attacks).
- But, just like the infection counter, Ghoul's healing counts on each attack, and this way it will stay alive if not stopped by any Shield.
Anyway, congratulations for the great job with the Necromancer / Ghoul cards and for paying attention to all comments. Your cards will be seen in-game, for sure. ^^