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Re: Mammoth | Wooly Mammoth https://elementscommunity.org/forum/index.php?topic=6277.msg65178#msg65178
« Reply #12 on: May 08, 2010, 01:29:26 am »
I would mutate or rewind that first time I saw it.

Jaxly

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Re: Mammoth | Wooly Mammoth https://elementscommunity.org/forum/index.php?topic=6277.msg65180#msg65180
« Reply #13 on: May 08, 2010, 01:33:18 am »
Just after coming from your "time bomb" idea. I'm begining to notice a pattern in your ideas I think. ;D
The delay makes this much less OP than my first reaction to the cards stats and ability led me to think.
That said, it would be possible for a wooly mammoth to literally become a win condition on its own.
Instant kill to everything with HP four and under for a single gravity quantum? That's game changing, even without the massive stats. (I know oty can do similar, but its ability is far easier to mess with because it completely relies on the otys health. Any damage spell can undermine it. This would be permanent)
No problem with the card, but I'd tweak the ability to make it harder to use or even change it altogether.
I would suggest a passive mini-earthquake skill but I'm not sure how useful that would be by the time this got out.

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Re: Mammoth | Wooly Mammoth https://elementscommunity.org/forum/index.php?topic=6277.msg65186#msg65186
« Reply #14 on: May 08, 2010, 02:01:27 am »
This may be a bug in the current version, but one thing I've noticed with frozen creatures is that slapping quintessence on them unfreezes them.  So, if that's not a bug, or if that bug does not get corrected, this card would be OP to the max as it would remove the 4 turn delay and make it untouchable right away.
Bring back Holy Cow!

Kurohami

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Re: Mammoth | Wooly Mammoth https://elementscommunity.org/forum/index.php?topic=6277.msg65193#msg65193
« Reply #15 on: May 08, 2010, 02:46:06 am »
Awesome idea, SG. But isn't it way to expensive? It's not really a tide turner in my opinion, since it doesn't come in to play until at least mid game. By then, a creature spam deck would have gone pass the point where it could be brought down by this kind of creature control. So, it would not be advantageous to have this card in one's deck since it is all but a waste card until you can gather enough quanta to play it. And you really don't want to save up quanta that could have been used for other stuff to play this card since it doesn't do that much anyways.
I like the idea, but I think it's not the most practical card idea I've seen.

Lordpants

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Re: Mammoth | Wooly Mammoth https://elementscommunity.org/forum/index.php?topic=6277.msg65199#msg65199
« Reply #16 on: May 08, 2010, 03:14:05 am »
I really like the idea here, if for nothing else, the ability to watch it unfreeze and stomp all over my opponent (regardless of what happens in the outcome of a game) its like watching your fate egg hatch into something awesome, just more time consuming, plus the Earth/Gravity helps that synergy between them that the wonderful pulvy has.

I wonder if there should be a fire card called defrost and a whole horde of creatures like this can be made *dreams*

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Re: Mammoth | Wooly Mammoth https://elementscommunity.org/forum/index.php?topic=6277.msg65208#msg65208
« Reply #17 on: May 08, 2010, 03:33:52 am »
Earth/Aether with mark of Gravity. Nuff said. Love the card, SG :)

Scaredgirl

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Re: Mammoth | Wooly Mammoth https://elementscommunity.org/forum/index.php?topic=6277.msg65270#msg65270
« Reply #18 on: May 08, 2010, 09:54:39 am »
This may be a bug in the current version, but one thing I've noticed with frozen creatures is that slapping quintessence on them unfreezes them.  So, if that's not a bug, or if that bug does not get corrected, this card would be OP to the max as it would remove the 4 turn delay and make it untouchable right away.
I was waiting for someone to come up with this one. :)

Yep, this is a problem I realized during the final stages of the design process. Earth/Aether would be the first deck I would build, and it might make Mammoth a bit overpowered. Then again 14 :earth is a lot when you play a non-mono, especially when you have Quintessence costing 3-4 :aether and mark of :gravity (if you decide to take one).

As a comparison, Elite Phase Dragon 14 :aether + 1 card and is 10|6. Mammoth would be 14 :earth  + 3 :aether + 2 cards, and is 16|16. I don't see a huge difference really.


Just after coming from your "time bomb" idea. I'm begining to notice a pattern in your ideas I think. ;D
The delay makes this much less OP than my first reaction to the cards stats and ability led me to think.
That said, it would be possible for a wooly mammoth to literally become a win condition on its own.
Instant kill to everything with HP four and under for a single gravity quantum? That's game changing, even without the massive stats. (I know oty can do similar, but its ability is far easier to mess with because it completely relies on the otys health. Any damage spell can undermine it. This would be permanent)
No problem with the card, but I'd tweak the ability to make it harder to use or even change it altogether.
I would suggest a passive mini-earthquake skill but I'm not sure how useful that would be by the time this got out.
I don't see Trample that OP really.

I'm willing to be that if Otyugh wasn't in the game and someone suggested it today, everyone would say it's an insanely OP instant-kill card. I mean it only costs 5 :gravity, and with 1 :gravity you kill any creature with less than 4 HP. Also Otyugh becomes bigger, eventually eating everything.

That passive mini-earthquake is not a bad idea. When you have Mammoths running around, Pillars and Towers might fall.


Awesome idea, SG. But isn't it way to expensive? It's not really a tide turner in my opinion, since it doesn't come in to play until at least mid game. By then, a creature spam deck would have gone pass the point where it could be brought down by this kind of creature control. So, it would not be advantageous to have this card in one's deck since it is all but a waste card until you can gather enough quanta to play it. And you really don't want to save up quanta that could have been used for other stuff to play this card since it doesn't do that much anyways.
I like the idea, but I think it's not the most practical card idea I've seen.
Yes, the point is that it's very expensive making it a slow card. And it's not that expensive. Elite Phase Dragon costs the same.


Earth/Aether with mark of Gravity. Nuff said. Love the card, SG :)
You sure you would have enough :earth to pay for these? :)

Re: Mammoth | Wooly Mammoth https://elementscommunity.org/forum/index.php?topic=6277.msg65392#msg65392
« Reply #19 on: May 08, 2010, 05:01:23 pm »
Earth/Aether with Gravity Mark would really be awesome.  Just think of it, you're probably massing extra  :gravity while waiting to get one of these out, maybe enough to play a protected Gravity Shield.  If you manage to survive the setup, now you can trample anything which has 3 or less HP and anything with 6 or more HP can't touch you. 

Lordpants

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Re: Mammoth | Wooly Mammoth https://elementscommunity.org/forum/index.php?topic=6277.msg65395#msg65395
« Reply #20 on: May 08, 2010, 05:04:44 pm »
Earth/Aether with Gravity Mark would really be awesome.  Just think of it, you're probably massing extra  :gravity while waiting to get one of these out, maybe enough to play a protected Gravity Shield.  If you manage to survive the setup, now you can trample anything which has 3 or less HP and anything with 6 or more HP can't touch you. 
It doesn't end there, just stone skin any 4 or 5 HP creature and they can't touch you either, there is some defense to this card and what you put with it (although Shockwave makes this creature die a little inside) but it has some great potential

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Re: Mammoth | Wooly Mammoth https://elementscommunity.org/forum/index.php?topic=6277.msg67656#msg67656
« Reply #21 on: May 12, 2010, 06:08:33 pm »
Frozen for 4 turns?

It is a really fun idea to balance a powerful card with frozen :)

bigbadbanana

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Re: Mammoth | Wooly Mammoth https://elementscommunity.org/forum/index.php?topic=6277.msg68435#msg68435
« Reply #22 on: May 14, 2010, 01:20:00 am »
hmm... did anyone realize that the turn you play this card, you can add a quintessence to it, so that it won't be frozen anymore? That would make this card really strong.

Good card, SG, keep it up

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Re: Mammoth | Wooly Mammoth https://elementscommunity.org/forum/index.php?topic=6277.msg68451#msg68451
« Reply #23 on: May 14, 2010, 01:55:12 am »
hmm... did anyone realize that the turn you play this card, you can add a quintessence to it, so that it won't be frozen anymore? That would make this card really strong.

Good card, SG, keep it up

There's the big flaw. STicking it a 16 attack puts it just beyond adren, but quint would be OP.
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