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Scaredgirl

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Mammoth | Wooly Mammoth https://elementscommunity.org/forum/index.php?topic=6277.msg65024#msg65024
« on: May 07, 2010, 07:33:50 pm »

Mammoth | Wooly Mammoth
NAME: Mammoth
ELEMENT: Earth
COST: 14 :earth
TYPE: Creature
ATK|HP: 16|16
TEXT: :gravity  :Trample

Target a creature with 3 or less
HP. That creature is destroyed.

Mammoth enters the game frozen.
NAME: Wooly Mammoth
ELEMENT: Earth
COST: 14 :earth
TYPE: Creature
ATK|HP: 16|16
TEXT: :gravity :Trample

Target a creature with 4 or less
HP. That creature is destroyed.

Mammoth enters the game frozen.
ART: Penn State University
IDEA: Scaredgirl
NOTES: This is a ridiculously powerful creature with two weaknesses: it's expensive, and it enters the game frozen, making it very slow. However if the player can stall enough to get a couple of Mammoths unfrozen, it's bad news for the opponent.

Those who didn't get it, the Mammoth is frozen because of the whole Ice Age thing.

As always, some of the numbers are a bit random and I have to tweak them later.

- Enters play with Frozen 3.

Offline killsdazombies

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Re: Mammoth | Wooly Mammoth https://elementscommunity.org/forum/index.php?topic=6277.msg65030#msg65030
« Reply #1 on: May 07, 2010, 07:44:53 pm »
lol SG posted a card idea :D
ok i would say less attack more hp, i like the ability, it strengthens the connection between  :earth and :gravity

Scaredgirl

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Re: Mammoth | Wooly Mammoth https://elementscommunity.org/forum/index.php?topic=6277.msg65038#msg65038
« Reply #2 on: May 07, 2010, 07:51:33 pm »
lol SG posted a card idea :D
ok i would say less attack more hp, i like the ability, it strengthens the connection between  :earth and :gravity
I've actually posted 3 ideas today. And I posted a lot of ideas when I first joined the community, but I've just been too busy lately.

Attack of 16 might be too much but it's difficult to say really. The fact that Mammoth starts the game frozen is a big disadvantage and it's supposed to balance the high stats. Too bad we can't test these ideas in trainer or something.

Offline killsdazombies

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Re: Mammoth | Wooly Mammoth https://elementscommunity.org/forum/index.php?topic=6277.msg65042#msg65042
« Reply #3 on: May 07, 2010, 07:55:11 pm »
since i has 16 hp its almost impossible to kill with bolts *unless you have 70 or 80 i forget* so more hp wouldnt be a problem however a high attack would make this card OP, thus i would say more HP and less attack maybe, 8 or 6 and 24/26 as attack

Offline Kamietsu

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Re: Mammoth | Wooly Mammoth https://elementscommunity.org/forum/index.php?topic=6277.msg65060#msg65060
« Reply #4 on: May 07, 2010, 08:34:46 pm »
Nooo! I had almost this exact idea about a week ago and just haven't followed through with it! Stop reading my mind!
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Offline Boingo

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Re: Mammoth | Wooly Mammoth https://elementscommunity.org/forum/index.php?topic=6277.msg65070#msg65070
« Reply #5 on: May 07, 2010, 08:51:57 pm »
I admit high casting cost and frozen status are limitations to the card, but it necessitates Rewind/Eternity or Shockwave to deal with it.  Otherwise, you have 3-4 turns before you have to really start crying.  Maybe reducing the attack to 8-10 would make it more palatable.

On the other hand, it'd be the PERFECT target for my Dark Sun (http://elementscommunity.org/forum/index.php/topic,6082.0.html) idea. A :darkness deck would have to be pretty high in quanta before it had an answer for this without it.

Love the art!
Bring back Holy Cow!

Scaredgirl

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Re: Mammoth | Wooly Mammoth https://elementscommunity.org/forum/index.php?topic=6277.msg65080#msg65080
« Reply #6 on: May 07, 2010, 09:17:27 pm »
I admit high casting cost and frozen status are limitations to the card, but it necessitates Rewind/Eternity or Shockwave to deal with it.  Otherwise, you have 3-4 turns before you have to really start crying.  Maybe reducing the attack to 8-10 would make it more palatable.

On the other hand, it'd be the PERFECT target for my Dark Sun (http://elementscommunity.org/forum/index.php/topic,6082.0.html) idea. A :darkness deck would have to be pretty high in quanta before it had an answer for this without it.

Love the art!
The thing is that I wanted to do the heaviest hitter creature in Elements. Current #1, Ruby Dragon costs 12 :fire and does 15 damage, granted it also has only 2 HP. On the other hand it can do that damage right away while Mammoth has to wait for 3 turns without doing anything. This is why I don't see the Mammoth as overpowered.

Collecting that 14 :earth is no joke. Realistically speaking, you might be able to play a Mammoth during your 3rd turn after which you still have to wait for 3 turns for it to unfreeze. During those 6 turns your opponent might have a table full of all kinds of creatures. And even if the opponent didn't do anything, having a Mammoth on the table is hardly an instant-win. 16 damage is not that special.

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Re: Mammoth | Wooly Mammoth https://elementscommunity.org/forum/index.php?topic=6277.msg65102#msg65102
« Reply #7 on: May 07, 2010, 10:03:43 pm »
Definitely, mutation, gravity shield, shockwave, not really overpowered, thought I would lower the health to maybe 10 or so.
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Re: Mammoth | Wooly Mammoth https://elementscommunity.org/forum/index.php?topic=6277.msg65109#msg65109
« Reply #8 on: May 07, 2010, 10:19:53 pm »
I can see this one being alright, Golems do 11 damage on their third turn out, plus they do 7 and 9 on the turns before that (no wait for damage to start).  They are much more vulnerable to creature control though.  Combined with high damage, this seems like it would be a pretty good answer to RoL/Hope decks (only defeated by RoF/Plague/unupped Spine Carpace). 

The ability seems kind of tacked on though.  It kills low HP creatures, but there is no further effect.  Maybe an attack decrease for the turn Trample is used to deter you from doing it each turn, this way it only acts as a super heavy hitter or good creature control, and not both on each turn?  I just feel like there should be some additional effect. 

You could also consider changing trample to being able to take out creatures that have X% or less of Mammoth's health (e.g., 25% would mean creatures with 4 HP or less).  Then there would actually be a reason to buff it (Plate Armor anyone- give earth serious creature control) or for opponents to target it even if they can't take out that beefy 16 HP.  It would also discourage the use of Rage Potions (Fire/Earth/Gravity Mark with Golems).  This would require my earlier idea of some drawback to using trample because with some plate armors it could effectively kill anything. 

Scaredgirl

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Re: Mammoth | Wooly Mammoth https://elementscommunity.org/forum/index.php?topic=6277.msg65113#msg65113
« Reply #9 on: May 07, 2010, 10:31:33 pm »
The ability seems kind of tacked on though.  It kills low HP creatures, but there is no further effect.  Maybe an attack decrease for the turn Trample is used to deter you from doing it each turn, this way it only acts as a super heavy hitter or good creature control, and not both on each turn?  I just feel like there should be some additional effect. 
I don't know.. I think it would make this card suck big time. Like I've pointed out before, the fact that this creature starts as frozen is the reason it's "overpowered" when it unfreezes.


You could also consider changing trample to being able to take out creatures that have X% or less of Mammoth's health (e.g., 25% would mean creatures with 4 HP or less).  Then there would actually be a reason to buff it (Plate Armor anyone- give earth serious creature control) or for opponents to target it even if they can't take out that beefy 16 HP.  It would also discourage the use of Rage Potions (Fire/Earth/Gravity Mark with Golems).  This would require my earlier idea of some drawback to using trample because with some plate armors it could effectively kill anything.
Something like this would make it too much like Otyugh.

Offline Boingo

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Re: Mammoth | Wooly Mammoth https://elementscommunity.org/forum/index.php?topic=6277.msg65132#msg65132
« Reply #10 on: May 07, 2010, 11:10:00 pm »
Not sure why this strikes me as so funny, but the thought of this guy costing 10 :earth, then waiting 4 turns to do something, then getting congealed by an 3 :water artic octopus until the end of the next ice age.... Oh the frustration!
Bring back Holy Cow!

Arondight

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Re: Mammoth | Wooly Mammoth https://elementscommunity.org/forum/index.php?topic=6277.msg65175#msg65175
« Reply #11 on: May 08, 2010, 01:19:15 am »
I don't know what to think about this card idea, the Mammoth actually seems too vulnerable and slow to be useful. Perhaps it could work if the ability cost was  :earth, though. Then Water would have more uses for that Trident while using the already existing synergy between  :water and  :aether to defrost it.

 

anything
blarg: