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Elements the Game => Level 3 - Armory => Card Ideas and Art => Anvil Archive => Topic started by: majofa on August 11, 2011, 05:15:34 am

Title: Magnetic Sword | Magnetic Blade
Post by: majofa on August 11, 2011, 05:15:34 am
(http://imageplay.net/img/m7Gbd225221/MagneticSword.png)
(http://imageplay.net/img/m7Gbd225369/MagneticBlade.png)
NAME:
Magnetic Sword
ELEMENT:
Gravity
COST:
3 :gravity
TYPE:
Permanent - Weapon
ATK|HP:
Flying: 6|1
TEXT:
Weapon: deal 6 damage at the end of every turn.
:gravity :gravity : Absorb opponent's weapon and animate.
NAME:
Magnetic Blade
ELEMENT:
Gravity
COST:
3 :gravity
TYPE:
Permanent - Weapon
ATK|HP:
Flying: 7|1
TEXT:
Weapon: deal 7 damage at the end of every turn.
:gravity :gravity : Absorb opponent's weapon and animate.
ART:
Kamietsu
IDEA:
majofa
NOTES:
This ability does not target the opponent's weapon; it acts in the same way as Animate Weapon. If your opponent doesn't have a weapon, this ability can't be used. When used your opponent's weapon is destroyed and this weapon flies with an attack boost equal to the opponent's weapon's damage. This weapon also gains the ability of that weapon.
SERIES:
Title: Re: Magnetic Sword | Magnetic Sword
Post by: n00b on August 11, 2011, 05:18:23 am
A little OP, but there's changes that you'll probably eventually make to make it better. Good job, unique, and made with 100% awesomesauce

(http://images1.wikia.nocookie.net/__cb20101202090725/southpark/images/8/8c/Thumbs-up-low-res.jpg)
Title: Re: Magnetic Sword | Magnetic Sword
Post by: Frostguard on August 11, 2011, 04:12:39 pm
One of the best ideas I've seen around. Congratulations!
Title: Re: Magnetic Sword | Magnetic Sword
Post by: Nepycros on August 11, 2011, 04:19:41 pm
Mono-Gravity endower?
Title: Re: Magnetic Sword | Magnetic Sword
Post by: majofa on August 11, 2011, 04:23:54 pm
I figure :gravity needs something strong.. and this is definitely a powerful card.
Title: Re: Magnetic Sword | Magnetic Sword
Post by: maverixk on August 11, 2011, 05:21:59 pm
The casting cost is a bit low...
Title: Re: Magnetic Sword | Magnetic Sword
Post by: majofa on August 11, 2011, 06:54:12 pm
Compared to what? Weapons have always been undercosted.
Title: Re: Magnetic Sword | Magnetic Sword
Post by: maverixk on August 11, 2011, 07:03:31 pm
Well titan does one more damage for two more quanta. It's the 6 attack that's making me think something needs to be changed.
I would make it like Owl's eye | Eagle's Eye. It cost 5 :air , does 5|7 damage and has the ability cost. And the ability seems a bit OP. It combines crusader and explosion. Endow costs 3|2 :light and explosion cost 2|1 :fire . This weapon combines both of those plus Animate Weapon, which then adds another quanta. The ability cost is way too low, extremely powerful, and it does 6|7 damage. I think both the casting and the ability cost need to be raised.
Title: Re: Magnetic Sword | Magnetic Sword
Post by: RagingAlien on August 12, 2011, 05:47:56 pm
I think the ability should just Delay the opponent's weapon for like, two turns, maybe three. not really Destroy it.
Title: Re: Magnetic Sword | Magnetic Sword
Post by: Jenkar on August 13, 2011, 12:11:34 pm
CardCostAbility CostAttackHP
Crusader5324
Magnetic Sword3271
Upped :
CardCostAbility CostAttackHP
Crusader5235
Magnetic Sword3271
The only advantage of crusader is HP - everywhere else, that weapon is more powerful.
Redundant and more powerful than an already very powerful card = me no likey.
Title: Re: Magnetic Sword | Magnetic Sword
Post by: majofa on August 13, 2011, 04:26:21 pm
Weapons are always undercosted. You can't compare Vampire Dagger to Giant Frog - same cost but the Dagger does one more damage and heals.

Remember that to use the Magnetic Sword's ability, your opponent HAS to have a weapon in play, otherwise it's just a 6 (or 7) damage weapon.

What I'll probably end up doing is dropping the attack down to 3 (4 for upped version). I'm not sure yet, I don't think it's as OP as people are making it out to seem.
Title: Re: Magnetic Sword | Magnetic Sword
Post by: Pineapple on August 13, 2011, 04:30:17 pm
The only advantage of crusader is HP - everywhere else, that weapon is more powerful.
And that crusader is easier to fractal or have more copies of (because you need an Animate with every extra copy of magnetic sword that you want to play, and that clumsiness is a disadvantage).
Title: Re: Magnetic Sword | Magnetic Sword
Post by: wespebbles50 on August 13, 2011, 04:36:26 pm
If this does make it in i would like to try mono gravity it sounds fun to use good job
Title: Re: Magnetic Sword | Magnetic Sword
Post by: Dwerg on August 13, 2011, 06:39:44 pm
lower the atk or raise the cost and it'll be nice
if we consider that ability to be equivalent or at least almost as worthy as momentum(5 :gravity for titan[7/8 atk]) or immateriality(5 :light for morning star[7/8 atk])
It's cost is too low, and for the versatility of that weapon I guess it is equivalent or better than said abilities.
Title: Re: Magnetic Sword | Magnetic Sword
Post by: Smurrf on August 14, 2011, 03:22:09 pm
Something I haven't seen addressed with this.  The current wording of this seems to indicate that the ability can be used over and over again.  Is this the case, or does it happen only once, a la Deja Vu?  And if it does happen more than once, doe the ATK of the second & beyond absorbed weapons keep on adding to this one?
Title: Re: Magnetic Sword | Magnetic Sword
Post by: Pineapple on August 14, 2011, 03:31:05 pm
Something I haven't seen addressed with this.  The current wording of this seems to indicate that the ability can be used over and over again.  Is this the case, or does it happen only once, a la Deja Vu?  And if it does happen more than once, doe the ATK of the second & beyond absorbed weapons keep on adding to this one?
I think it works like crusader, aka one-time-use.
Title: Re: Magnetic Sword | Magnetic Sword
Post by: majofa on August 15, 2011, 11:09:43 pm
Yes, it's one-time use... and, again, your opponent has to have a weapon.
Title: Re: Magnetic Sword | Magnetic Sword
Post by: RagingAlien on August 16, 2011, 12:52:03 am
OK, my opinions:

1) lower attack to 4/5, maybe.
2) doesn't fly when it's ability is activated.
3) Opponent's weapon is delayed for two turns, intead of destroyed.
Title: Re: Magnetic Sword | Magnetic Sword
Post by: majofa on August 16, 2011, 12:56:27 am
OK, my opinions:

1) lower attack to 4/5, maybe.
2) doesn't fly when it's ability is activated.
3) Opponent's weapon is delayed for two turns, intead of destroyed.
1) probably going to do that
2) it gets a magnetic charge and is able to 'hover'
3) the opponent's weapon is magnetically pulled into the Magnetic Sword and they form a 'hybrid sword'
Title: Re: Magnetic Sword | Magnetic Sword
Post by: OldTrees on August 16, 2011, 02:01:47 am
CardCostAbility CostAttackHP
Crusader5324
Magnetic Sword3271
Upped :
CardCostAbility CostAttackHP
Crusader5235
Magnetic Sword3271
The only advantage of crusader is HP - everywhere else, that weapon is more powerful.
Redundant and more powerful than an already very powerful card = me no likey.
1) Typically Weapons get a 3quanta cost reduction because they occupy the Weapon slot.
2) Typically a 2-3|1 activation cost on a creature is equivalent to a 3|2 activation cost on a weapon.
3) The animating effect is a bonus on top of the Endow ability and partially negates point 1.
4) Endow on a weapon is not quite as useful because it has 1 less valid target.
Title: Re: Magnetic Sword | Magnetic Sword
Post by: Dominator497 on August 17, 2011, 12:39:06 am
Seems quite a bit overpowered to me. Low costing high hitting weapon with the ability to steal the enemy's weapon to use against them. You need to change something about it to balance it more in my opinion. If you keep the same abilities and hit, you should raise the cost of the weapon and the ability pretty significantly. Still, its a pretty cool card.
Title: Re: Magnetic Sword | Magnetic Sword
Post by: Pineapple on August 17, 2011, 11:48:37 am
CardCostAbility CostAttackHP
Crusader5324
Magnetic Sword3271
Upped :
CardCostAbility CostAttackHP
Crusader5235
Magnetic Sword3271
The only advantage of crusader is HP - everywhere else, that weapon is more powerful.
Redundant and more powerful than an already very powerful card = me no likey.
1) Typically Weapons get a 3quanta cost reduction because they occupy the Weapon slot.
2) Typically a 2-3|1 activation cost on a creature is equivalent to a 3|2 activation cost on a weapon.
3) The animating effect is a bonus on top of the Endow ability and partially negates point 1.
4) Endow on a weapon is not quite as useful because it has 1 less valid target.
Just pointing it out: If you or your opponent is flying weapons, then there's more than 1 less valid target.
Title: Re: Magnetic Sword | Magnetic Sword
Post by: OldTrees on August 17, 2011, 03:26:28 pm
CardCostAbility CostAttackHP
Crusader5324
Magnetic Sword3271
Upped :
CardCostAbility CostAttackHP
Crusader5235
Magnetic Sword3271
The only advantage of crusader is HP - everywhere else, that weapon is more powerful.
Redundant and more powerful than an already very powerful card = me no likey.
1) Typically Weapons get a 3quanta cost reduction because they occupy the Weapon slot.
2) Typically a 2-3|1 activation cost on a creature is equivalent to a 3|2 activation cost on a weapon.
3) The animating effect is a bonus on top of the Endow ability and partially negates point 1.
4) Endow on a weapon is not quite as useful because it has 1 less valid target.
Just pointing it out: If you or your opponent is flying weapons, then there's more than 1 less valid target.
It is true that the current ability has even fewer valid targets than Endow on a Weapon.
Title: Re: Magnetic Sword | Magnetic Sword
Post by: majofa on August 17, 2011, 04:01:08 pm
When you play a deck with Crusaders, you usually plan on Endowing your own weapon.
Title: Re: Magnetic Sword | Magnetic Sword
Post by: maverixk on August 17, 2011, 07:11:59 pm
When you play a deck with Crusaders, you usually plan on Endowing your own weapon.
Speaking of which, if you had your crusader use endow on this, then it would gain it's ability, which endows and destroys your opponents weapon.
If your crusader endowed this, could you use it's ability on your own weapon? (Not that you'd really want to)
Title: Re: Magnetic Sword | Magnetic Sword
Post by: majofa on August 17, 2011, 08:31:19 pm
If you endowed this weapon, then the crusader would be able to use the ability, however, it still doesn't target so your opponent would need a weapon to use the magnetize ability.
Title: Re: Magnetic Sword | Magnetic Sword
Post by: EmeraldTiger on August 19, 2011, 03:24:36 am
This inspired my Goliath (http://elementscommunity.org/forum/index.php/topic,29820.0.html)
Title: Re: Magnetic Sword | Magnetic Sword
Post by: Hyroen on August 19, 2011, 05:35:21 am
Upgraded's text:

Quote
Weapon: deal 6 damage at the end of every turn.
:gravity :gravity :  Absorb opponent's weapon and animate.
Something there should probably change.
Title: Re: Magnetic Sword | Magnetic Sword
Post by: majofa on September 12, 2011, 04:45:36 am
Added a pic... thanks Kamietsu!
Title: Re: Magnetic Sword | Magnetic Sword
Post by: Pineapple on September 12, 2011, 05:39:33 am
Eh, I'd rather have it do something upon successfully attacking the enemy, as if the enemy ties to parry your weapon and its absorbed.
Something like:
:gravity : If magnetic sword attacks successfully this turn, absorb enemy weapon and animate.
Title: Re: Magnetic Sword | Magnetic Sword
Post by: majofa on September 12, 2011, 05:41:10 am
It's magnetic, it doesn't need to 'touch' the opponent's weapon to absorb it.... it rips it right out of their hand.
Title: Re: Magnetic Sword | Magnetic Sword
Post by: rowcla on September 12, 2011, 07:27:11 am
this feels so mean, i mean it makes sense and all and i cant be bothered considering whether its balanced but it still feels too mean a thing to do.

I dunno...
Title: Re: Magnetic Sword | Magnetic Blade
Post by: majofa on September 13, 2011, 12:54:19 am
Submitted to the Crucible... please vote for it! :D
Title: Re: Magnetic Sword | Magnetic Blade
Post by: TheManuz on September 13, 2011, 10:15:11 am
I will support this card because it's a new take on weapons abilities, and is PC control for gravity.
Anyway, i think it's a little overpowered, so maybe you should lower the power of the weapon below the average of other weapons. Lobotomizer costs 3 :aether and deal 5|5 damage. Discord costs 3 :entropy and deals 4|6 damage. Fahrenheit cost 3 :fire and deals 4|5 damage (i'm not counting ability for Lobo and Discord, so i will not count it for Fahrenheit). Trident|Poseidon costs 3 :water and deals 4|4 damages.
I also think that usually Gravity is more expensive than other elements, but also more powerful.
Considering all these details, i think this card should cost 1 :gravity more (both unupped and upped) and deal 4|6 damage.
I know that maybe the attack is not high, but this balance for the powerful ability that makes the weapon grow, free your weapon slot and destroy your opponent weapon.
Also, i think that this ability needs a name, so people may say "i <insert word here> the opponent weapon and got a flying 12|51"
Title: Re: Magnetic Sword | Magnetic Blade
Post by: rickerd on September 21, 2011, 04:31:30 pm
If the weapon is flying after using it's skill, does ik get a hp boost too like crusrader?
Title: Re: Magnetic Sword | Magnetic Blade
Post by: majofa on September 21, 2011, 05:11:37 pm
If the weapon is flying after using it's skill, does ik get a hp boost too like crusrader?
It does not.
Title: Re: Magnetic Sword | Magnetic Blade
Post by: majofa on November 21, 2011, 01:59:17 am
Made it past the Crucible, thanks for the support! :D

It's now in the Forge - Permanents (http://elementscommunity.org/forum/index.php/topic,6847.0.html), please keep up your support! :)
Title: Re: Magnetic Sword | Magnetic Blade
Post by: TheManuz on November 21, 2011, 04:48:55 pm
Made it past the Crucible, thanks for the support! :D

It's now in the Forge - Permanents (http://elementscommunity.org/forum/index.php/topic,6847.0.html), please keep up your support! :)
Congratulations, Majofa!
I really like this card! It's evil and powerful and awesome and will spread rage all over the world!
I must say that it seems very powerful, but then i thought of Discord that deals 6 damage and costs 3 :entropy and has the scramble effect, and i thought this is ok.
I guess it's gravity style to have badass (i mean with high damage) weapons!
Title: Re: Magnetic Sword | Magnetic Blade
Post by: majofa on November 21, 2011, 04:54:32 pm
I know! :D
Who doesn't want :gravity to have a fearsome card?
Title: Re: Magnetic Sword | Magnetic Blade
Post by: majofa on January 09, 2012, 03:20:37 pm
Lost by one vote, hopefully this time it can push through!
Forge - Permanents (http://elementscommunity.org/forum/index.php/topic,6847.0.html), thanks for the continued support! :)
Title: Re: Magnetic Sword | Magnetic Blade
Post by: majofa on February 27, 2012, 08:05:02 pm
Just a few days left in the polls, vote now for :gravity's answer to Discord!
Title: Re: Magnetic Sword | Magnetic Blade
Post by: Anarook on October 21, 2012, 08:34:44 pm
People keep saying "Oh it's not so bad because it can only use its ability if the opponent has a weapon"
That in no way makes this balanced, look at this card from the opponent's perspective. This isn't permanent control, it's permanent denial.
If you're playing someone who has this out or you know they have it, you're not going to play any weapons because doing so is going to give them a massive creature for 2 :gravity and you'll just end up wasting quanta.

The ONLY way I could see to balance this and maintain its current effects is to:
1) Lower the base damage
2) Make it a duo card or make it not destroy the opponent's weapon.

You guys should be ashamed of yourselves, only looking at this card from one perspective...
Title: Re: Magnetic Sword | Magnetic Blade
Post by: OldTrees on October 21, 2012, 08:54:15 pm
People keep saying "Oh it's not so bad because it can only use its ability if the opponent has a weapon"
That in no way makes this balanced, look at this card from the opponent's perspective. This isn't permanent control, it's permanent denial.
If you're playing someone who has this out or you know they have it, you're not going to play any weapons because doing so is going to give them a massive creature for 2 :gravity and you'll just end up wasting quanta.

The ONLY way I could see to balance this and maintain its current effects is to:
1) Lower the base damage
2) Make it a duo card or make it not destroy the opponent's weapon.

You guys should be ashamed of yourselves, only looking at this card from one perspective...
If Magnetic Blade is played before the opponent is armed, it will be a 6 attack weapon that disables the opponent's weapon slot
for 3 :gravity + weapon slot + 1 card.

If Magnetic Blade is played after the opponent is armed, it will be a 6+X|1 creature that destroys the opponent's weapon
for 5 :gravity + 1 turn + 1 card ~= 6 :gravity + 1 card.


For reference:

Lobotomizer is a 5 attack weapon with the Lobotomize ability
for 3 :aether + weapon slot + 1 card

Deflagration + Ash Eater is a 2|1 creature plus 1 use of PC
for 4 :fire + 2 cards ~= 6 :fire + 1 card
Title: Re: Magnetic Sword | Magnetic Blade
Post by: majofa on October 21, 2012, 09:45:26 pm
It's also extremely fragile.
Title: Re: Magnetic Sword | Magnetic Blade
Post by: Anarook on October 21, 2012, 09:49:09 pm
"Fragile"
It's susceptible to the same PC every weapon is.
Most weapons don't have a ton of HP either...
Title: Re: Magnetic Sword | Magnetic Blade
Post by: ZephyrPhantom on October 21, 2012, 09:53:21 pm
"Fragile"
It's susceptible to the same PC every weapon is.
Most weapons don't have a ton of HP either...
And most weapons don't immediately die to a Fire Shield after one use of their ability.

This card doesn't gain a weapon's HP and it's stats are 6 | 1. If you don't have sort of protection ready this dies to a lot of things that deal damage. (Sidenote:  -every- weapon [including Longsword] has an ability clause that overwrites a Creature using Endow on it. I assume the same applies for Magnetism on weapons w/no actual ability.)

Not really related, but the effect sort of reminded me of Flying Sword (http://elementscommunity.org/forum/index.php/topic,19180.0.html) for being able to fly itself. (The two cards are very different.)
Title: Re: Magnetic Sword | Magnetic Blade
Post by: OldTrees on October 21, 2012, 10:09:50 pm
It's also extremely fragile.
I do not think it is more fragile than 1hp.
My post uses a reference that also has 1hp.
What is your response to my references?
Title: Re: Magnetic Sword | Magnetic Blade
Post by: Arwulf on October 21, 2012, 11:15:01 pm
Please clarify for perspective:

- On general grounds, should the card be judged from a power level perspective (i.e. is its strength comparable to other weapons) or from a metagame perspective (is it desirable to add this weapon to the current set of cards)?

- On a specific note, is Morning Star save from Magnetic Sword since its text explicitly says 'Can not be destroyed or stolen'?
Title: Re: Magnetic Sword | Magnetic Blade
Post by: OldTrees on October 21, 2012, 11:23:23 pm
Please clarify for perspective:

- On general grounds, should the card be judged from a power level perspective (i.e. is its strength comparable to other weapons) or from a metagame perspective (is it desirable to add this weapon to the current set of cards)?

The first is a subset of the second. (See the negative impact of OP cards and the lack of positive impact from UP cards.)
Title: Re: Magnetic Sword | Magnetic Blade
Post by: majofa on October 22, 2012, 05:37:57 am
If you want to compare it to something, compare it to Titan.

As for those 'cost calculations' of cards... I guess according to that, Dimensional Shield should cost: 3 turns of no damage + 1 card = 20 :aether?
Title: Re: Magnetic Sword | Magnetic Blade
Post by: OldTrees on October 22, 2012, 05:56:59 am
If you want to compare it to something, compare it to Titan.

As for those 'cost calculations' of cards... I guess according to that, Dimensional Shield should cost: 3 turns of no damage + 1 card = 20 :aether?
Dim Shield: 3 turns of no damage
for 6 :aether + Shield Slot + 1 card.

1 turn of damage prevention is different than the 1 turn of delay (to ready the ability) of Magnetic Blade before the effect takes place.

I was using a similar attack weapon with a similar cost with an ability that was not influenced by its attack value. Aka Lobotomizer not Titan. Remember this was the comparison to the usage that prevented the smart opponent from playing weapons.
Title: Re: Magnetic Sword | Magnetic Blade
Post by: skyironsword on November 02, 2012, 12:42:41 am
Uh... What happens if you absorb a bunch of magnetic swords  :o
Title: Re: Magnetic Sword | Magnetic Blade
Post by: majofa on November 02, 2012, 12:54:51 am
Uh... What happens if you absorb a bunch of magnetic swords  :o
Then it would get very powerful, but I don't someone would play another Magnetic Sword, when you already had one down.
Title: Re: Magnetic Sword | Magnetic Blade
Post by: skyironsword on November 03, 2012, 11:36:55 pm
That's what the AI is for.  ;)

Total lack of strategy.
blarg: