(http://imageplay.net/img/m7Gbd225221/MagneticSword.png) | (http://imageplay.net/img/m7Gbd225369/MagneticBlade.png) | ||||||||||||||||||||||||
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Card | Cost | Ability Cost | Attack | HP |
Crusader | 5 | 3 | 2 | 4 |
Magnetic Sword | 3 | 2 | 7 | 1 |
Card | Cost | Ability Cost | Attack | HP |
Crusader | 5 | 2 | 3 | 5 |
Magnetic Sword | 3 | 2 | 7 | 1 |
The only advantage of crusader is HP - everywhere else, that weapon is more powerful.And that crusader is easier to fractal or have more copies of (because you need an Animate with every extra copy of magnetic sword that you want to play, and that clumsiness is a disadvantage).
Something I haven't seen addressed with this. The current wording of this seems to indicate that the ability can be used over and over again. Is this the case, or does it happen only once, a la Deja Vu? And if it does happen more than once, doe the ATK of the second & beyond absorbed weapons keep on adding to this one?I think it works like crusader, aka one-time-use.
OK, my opinions:1) probably going to do that
1) lower attack to 4/5, maybe.
2) doesn't fly when it's ability is activated.
3) Opponent's weapon is delayed for two turns, intead of destroyed.
1) Typically Weapons get a 3quanta cost reduction because they occupy the Weapon slot.Upped :
Card Cost Ability Cost Attack HP Crusader 5 3 2 4 Magnetic Sword 3 2 7 1 The only advantage of crusader is HP - everywhere else, that weapon is more powerful.
Card Cost Ability Cost Attack HP Crusader 5 2 3 5 Magnetic Sword 3 2 7 1
Redundant and more powerful than an already very powerful card = me no likey.
Just pointing it out: If you or your opponent is flying weapons, then there's more than 1 less valid target.1) Typically Weapons get a 3quanta cost reduction because they occupy the Weapon slot.Upped :
Card Cost Ability Cost Attack HP Crusader 5 3 2 4 Magnetic Sword 3 2 7 1 The only advantage of crusader is HP - everywhere else, that weapon is more powerful.
Card Cost Ability Cost Attack HP Crusader 5 2 3 5 Magnetic Sword 3 2 7 1
Redundant and more powerful than an already very powerful card = me no likey.
2) Typically a 2-3|1 activation cost on a creature is equivalent to a 3|2 activation cost on a weapon.
3) The animating effect is a bonus on top of the Endow ability and partially negates point 1.
4) Endow on a weapon is not quite as useful because it has 1 less valid target.
It is true that the current ability has even fewer valid targets than Endow on a Weapon.Just pointing it out: If you or your opponent is flying weapons, then there's more than 1 less valid target.1) Typically Weapons get a 3quanta cost reduction because they occupy the Weapon slot.Upped :
Card Cost Ability Cost Attack HP Crusader 5 3 2 4 Magnetic Sword 3 2 7 1 The only advantage of crusader is HP - everywhere else, that weapon is more powerful.
Card Cost Ability Cost Attack HP Crusader 5 2 3 5 Magnetic Sword 3 2 7 1
Redundant and more powerful than an already very powerful card = me no likey.
2) Typically a 2-3|1 activation cost on a creature is equivalent to a 3|2 activation cost on a weapon.
3) The animating effect is a bonus on top of the Endow ability and partially negates point 1.
4) Endow on a weapon is not quite as useful because it has 1 less valid target.
When you play a deck with Crusaders, you usually plan on Endowing your own weapon.Speaking of which, if you had your crusader use endow on this, then it would gain it's ability, which endows and destroys your opponents weapon.
Weapon: deal 6 damage at the end of every turn.Something there should probably change.
:gravity :gravity : Absorb opponent's weapon and animate.
If the weapon is flying after using it's skill, does ik get a hp boost too like crusrader?It does not.
Made it past the Crucible, thanks for the support! :DCongratulations, Majofa!
It's now in the Forge - Permanents (http://elementscommunity.org/forum/index.php/topic,6847.0.html), please keep up your support! :)
People keep saying "Oh it's not so bad because it can only use its ability if the opponent has a weapon"If Magnetic Blade is played before the opponent is armed, it will be a 6 attack weapon that disables the opponent's weapon slot
That in no way makes this balanced, look at this card from the opponent's perspective. This isn't permanent control, it's permanent denial.
If you're playing someone who has this out or you know they have it, you're not going to play any weapons because doing so is going to give them a massive creature for 2 :gravity and you'll just end up wasting quanta.
The ONLY way I could see to balance this and maintain its current effects is to:
1) Lower the base damage
2) Make it a duo card or make it not destroy the opponent's weapon.
You guys should be ashamed of yourselves, only looking at this card from one perspective...
"Fragile"And most weapons don't immediately die to a Fire Shield after one use of their ability.
It's susceptible to the same PC every weapon is.
Most weapons don't have a ton of HP either...
It's also extremely fragile.I do not think it is more fragile than 1hp.
Please clarify for perspective:
- On general grounds, should the card be judged from a power level perspective (i.e. is its strength comparable to other weapons) or from a metagame perspective (is it desirable to add this weapon to the current set of cards)?
If you want to compare it to something, compare it to Titan.Dim Shield: 3 turns of no damage
As for those 'cost calculations' of cards... I guess according to that, Dimensional Shield should cost: 3 turns of no damage + 1 card = 20 :aether?
Uh... What happens if you absorb a bunch of magnetic swords :oThen it would get very powerful, but I don't someone would play another Magnetic Sword, when you already had one down.