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Offline Higurashi

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Re: Luminiferous Aether | Luminiferous Aether https://elementscommunity.org/forum/index.php?topic=7231.msg170339#msg170339
« Reply #36 on: October 04, 2010, 07:34:21 am »
Hehe. I still like this concept. I'd use it to keep my Bone Wall alive in a stall, and get Skeletons to Mutate. Not OP in the slightest, but very fun.
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Offline Vineroz

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Re: Luminiferous Aether | Luminiferous Aether https://elementscommunity.org/forum/index.php?topic=7231.msg170374#msg170374
« Reply #37 on: October 04, 2010, 09:10:11 am »
Code: [Select]
6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u6 6u6 6u6 6ve 6ve 6ve 6ve 71b 71b 77i 7gp 7gp 7k2 7q8 80h 80h 80h ??? ??? ???
I am not a good deck builder, but ths one is definitely interesting. :D

And don't link every new cards with the almighty Fractal. It'd be slower than using just RoL or BoL really.
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slovenc555

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Re: Luminiferous Aether | Luminiferous Aether https://elementscommunity.org/forum/index.php?topic=7231.msg170534#msg170534
« Reply #38 on: October 04, 2010, 03:55:44 pm »
Omg nerfing this would have as much sense as nerfing a photon to 0|0. :))

augu16

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Re: Luminiferous Aether | Luminiferous Aether https://elementscommunity.org/forum/index.php?topic=7231.msg170939#msg170939
« Reply #39 on: October 05, 2010, 01:39:03 am »
Srry if the post is dead.

Anyway, it would just put a *Generates a IMMORTAL Ball lightning or etc..* For ball lightnings, it is a simple form of don't put 1234823 ball lightning in the field. Immortal = untargetable = Un fractable. (lol)

Offline EvaRia

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Re: Luminiferous Aether | Luminiferous Aether https://elementscommunity.org/forum/index.php?topic=7231.msg170943#msg170943
« Reply #40 on: October 05, 2010, 01:47:45 am »
><
I wonder how many more people will continue to come here and post a This + Fractal = OP Comment.
I think that's like #5 ><

genraenera

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Re: Luminiferous Aether | Luminiferous Aether https://elementscommunity.org/forum/index.php?topic=7231.msg170955#msg170955
« Reply #41 on: October 05, 2010, 01:58:06 am »
Looks interesting; I don't believe it is overpowered in any way.  Contrary to what some are saying, the ability for produce a 0 cost creature for 1 :light is NOT underpowered.  Sure you could just throw 6 RoL and 6 BoL into your deck, but thats 12 cards you need.  Thats going to be 1/3 of your deck.  This is ONE card that can over time generate plenty of stuff for mutation or just for attacking.  Who doesn't want to free up more space in their deck?

Great card IMO, hope it makes it all the way :)

Offline EvaRia

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Re: Luminiferous Aether | Luminiferous Aether https://elementscommunity.org/forum/index.php?topic=7231.msg170959#msg170959
« Reply #42 on: October 05, 2010, 02:03:35 am »
I know it frees up space in the deck compared to just putting 6 RoLs and 6 BLs in, but the cost is still too high.
The mechanic is great, I would love to try it out, and it DOES save space, but 7 cost is just too much IMHO to warrant it's use.

Offline kurathedog

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Re: Luminiferous Aether | Luminiferous Aether https://elementscommunity.org/forum/index.php?topic=7231.msg171614#msg171614
« Reply #43 on: October 06, 2010, 02:20:46 am »
Keep in mind ONE RoL can power this. It is essentially 12+ cards into one, spread out over time, for a higher cost.
Cost seems ok. 6 this, aether pillars, light mark, hope or two, random stuff, seems ok.
This will lead to a LOT of RoL/hope varients

slovenc555

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Re: Luminiferous Aether | Luminiferous Aether https://elementscommunity.org/forum/index.php?topic=7231.msg171798#msg171798
« Reply #44 on: October 06, 2010, 01:44:15 pm »
Srry if the post is dead.

Anyway, it would just put a *Generates a IMMORTAL Ball lightning or etc..* For ball lightnings, it is a simple form of don't put 1234823 ball lightning in the field. Immortal = untargetable = Un fractable. (lol)
0 health + untargetable = unfractable 1 turn 5 dmg. Whoope. The Idea is fine as is.

Offline Amilir

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Re: Luminiferous Aether | Luminiferous Aether https://elementscommunity.org/forum/index.php?topic=7231.msg173444#msg173444
« Reply #45 on: October 09, 2010, 03:30:11 pm »
PLEASE DO NOT COME HERE AND SUGGEST POSSIBLE NERFS. THIS CARD IS NOT OVERPOWERED.
YES IT IS.

Okay, you're right, it's not, but you don't get to declare that. 

The first problem with this is this statement:  "I've made this card to strengthen the :aether :light synergy."  NO.  BAD Bloodshadow.  BAD design.  Proper design is making synergies that don't work yet.

The second problem is that this does the exact same thing that synergy does anyway.  One or the other is more powerful, or this is redundant.  It doesn't really add anything to the game. 

Though it hardly needs one, the third problem is that it's rather useless.  Really, show me a place this works better than a fractal.

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Re: Luminiferous Aether | Luminiferous Aether https://elementscommunity.org/forum/index.php?topic=7231.msg173477#msg173477
« Reply #46 on: October 09, 2010, 04:44:53 pm »
PLEASE DO NOT COME HERE AND SUGGEST POSSIBLE NERFS. THIS CARD IS NOT OVERPOWERED.
YES IT IS.

Okay, you're right, it's not, but you don't get to declare that. 

The first problem with this is this statement:  "I've made this card to strengthen the :aether :light synergy."  NO.  BAD Bloodshadow.  BAD design.  Proper design is making synergies that don't work yet.

The second problem is that this does the exact same thing that synergy does anyway.  One or the other is more powerful, or this is redundant.  It doesn't really add anything to the game. 

Though it hardly needs one, the third problem is that it's rather useless.  Really, show me a place this works better than a fractal.
Read this thread and you'll see a few.
Why is this bad design if there are so few :aether :light synergy cards, and people don't have to tap on non-existent synergies in order to make new cards....

Offline BloodshadowTopic starter

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Re: Luminiferous Aether | Luminiferous Aether https://elementscommunity.org/forum/index.php?topic=7231.msg173638#msg173638
« Reply #47 on: October 09, 2010, 09:30:58 pm »
Quote
but you don't get to declare that.
I've got too many n00bs come and suggest ways to nerf this, and I'm tired of it. Really, if this card is OP, then it shouldn't be in the Armory.

Quote
Proper design is making synergies that don't work yet.
O RLY? Why did Zanz make Gargoyle then, when there is already :darkness :earth synergy?
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

 

anything
blarg: