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Re: Implode | Implode https://elementscommunity.org/forum/index.php?topic=7033.msg79979#msg79979
« Reply #12 on: June 02, 2010, 12:42:38 am »
would be good for a deck that has low cost creatures or knows that its towers are about to be nuked. (i smell whatshisname QS FG counter)

Malduk

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Re: Implode | Implode https://elementscommunity.org/forum/index.php?topic=7033.msg79993#msg79993
« Reply #13 on: June 02, 2010, 12:55:19 am »
Really like the card. If it ever hits live, it could have a huge impact on deck building.

unionruler

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Re: Implode | Implode https://elementscommunity.org/forum/index.php?topic=7033.msg84743#msg84743
« Reply #14 on: June 07, 2010, 04:49:18 am »
Really like the card. If it ever hits live, it could have a huge impact on deck building.
I'm starting to think that you want pillarless rainbows that SoR their way to wins over FGs. Kinda oppose this card for that reason. The 6 copies of a card limitation is the key here--instead of carrying just 6 supernovae, we would be able to carry 6 Implodes as well, although as stated earlier they are in fact weaker. Nevertheless, this gives us strategic possibilities that I would like to think were and are intentionally kept away from us. Changes the game too much, I'd say.

bojengles77

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Re: Implode | Implode https://elementscommunity.org/forum/index.php?topic=7033.msg84754#msg84754
« Reply #15 on: June 07, 2010, 05:12:30 am »
Really like the card. If it ever hits live, it could have a huge impact on deck building.
I'm starting to think that you want pillarless rainbows that SoR their way to wins over FGs. Kinda oppose this card for that reason. The 6 copies of a card limitation is the key here--instead of carrying just 6 supernovae, we would be able to carry 6 Implodes as well, although as stated earlier they are in fact weaker. Nevertheless, this gives us strategic possibilities that I would like to think were and are intentionally kept away from us. Changes the game too much, I'd say.
Would this really be terribly effective for rainbow decks? Having 6 quanta generated from a mono tower is like 6 turns, but for quantum towers its only 2 turns worth of quanta. I realize it would minimize the amount of towers and give faster quanta at the beginning of games, but if you're making a small rainbow or you need eternity to rewind your deck, there's very little sustainability. I'd say that this card is fairly balanced and would help mono's more than rainbows - something I'd say is good to do.

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Re: Implode | Implode https://elementscommunity.org/forum/index.php?topic=7033.msg92572#msg92572
« Reply #16 on: June 15, 2010, 06:21:41 pm »

Imagine a life rush, its creature damage potential is almost surely enough in 7 turns, so saccing your pillar (it cannot be destroyed or stolen) is actually a bonus. So, you can play all your frogs/cockatrices in turn 1.

Probably others will come up even better ideas.

silux

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Re: Implode | Implode https://elementscommunity.org/forum/index.php?topic=7033.msg165675#msg165675
« Reply #17 on: September 27, 2010, 02:53:09 pm »
uhm i'm about a revolutionary idea

how about
Sacrifice a pillar
Get 6 quantum of specific type(quantum pillar still spread 6quantum)
Get 7 quantum if it is a tower
Draw a card!

Offline Jordan

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Re: Implode | Implode https://elementscommunity.org/forum/index.php?topic=7033.msg165821#msg165821
« Reply #18 on: September 27, 2010, 07:11:55 pm »
Nice card, hope it gets implicated in the game it will be handy to use for rush decks.
Hey!

Offline Jaymanfu

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Re: Implode | Implode https://elementscommunity.org/forum/index.php?topic=7033.msg165861#msg165861
« Reply #19 on: September 27, 2010, 07:53:52 pm »
Well if you played it upped and use an upped tower thats 8 quantum, still less then cremation and no added bonus to all quantum but still good in non fire rush, 1 life tower, this and you could get 4 giant frogs out first turn easy.

miniwally

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Re: Implode | Implode https://elementscommunity.org/forum/index.php?topic=7033.msg165921#msg165921
« Reply #20 on: September 27, 2010, 09:22:01 pm »
How does this work with pendulums?

Offline TheOwner

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Re: Implode | Implode https://elementscommunity.org/forum/index.php?topic=7033.msg165931#msg165931
« Reply #21 on: September 27, 2010, 09:37:20 pm »
How does this work with pendulums?
I had the exact same thought.  I think it would work with whatever element the Pendulum is.  Time Pendulum, even if its giving you gravity, should give you time quantum.

miniwally

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Re: Implode | Implode https://elementscommunity.org/forum/index.php?topic=7033.msg165933#msg165933
« Reply #22 on: September 27, 2010, 09:38:37 pm »
How does this work with pendulums?
I had the exact same thought.  I think it would work with whatever element the Pendulum is.  Time Pendulum, even if its giving you gravity, should give you time quantum.
What I was thinking would happen but just wanted to check.

Offline TheOwner

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Re: Implode | Implode https://elementscommunity.org/forum/index.php?topic=7033.msg165937#msg165937
« Reply #23 on: September 27, 2010, 09:40:53 pm »
How does this work with pendulums?
I had the exact same thought.  I think it would work with whatever element the Pendulum is.  Time Pendulum, even if its giving you gravity, should give you time quantum.
What I was thinking would happen but just wanted to check.
or... even better... it evenly divides up the quantum.  In the upped version the Time Pendulum gets four time and 3 gravity instead.  I'm not sure but Pendulums could be divided up or go one way.

 

anything
blarg: