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why not reduce the quantum cost of unupped?Indeed this card makes 2 skyblitzes posible in only one turn :D
unupped and upped looks like mutation|improved mutation in the sense that they work (slightly if not wholly) differently from each other, which
i find interesting in a card ^-^ ^-^
also: possible comeback of :aether fractal-recluses (too expensive in practice though)
and two fractals ;Dwhy not reduce the quantum cost of unupped?Indeed this card makes 2 skyblitzes posible in only one turn :D
unupped and upped looks like mutation|improved mutation in the sense that they work (slightly if not wholly) differently from each other, which
i find interesting in a card ^-^ ^-^
also: possible comeback of :aether fractal-recluses (too expensive in practice though)
And this is why the upped one destroys your pillars...Indeed this card makes 2 skyblitzes posible in only one turn :Dand two fractals ;D
I don't like the major difference of the unupped and upped cards. It seems like you had 2 ideas for seperate cards and combined them into one. :-S Kinda sloppy.
I just don't like the huge effect/cost gap between the upped and the unupped versions.Well, it's like Chaos Seed/Chaos Power or Pufferfish and the unupped one... I mean, making it change the cost and slightly modify the mechanic actually turns a regular card in a creative one. Just decreasing the cost of the upped to 3 :time is unelegant.
I don't like the major difference of the unupped and upped cards. It seems like you had 2 ideas for seperate cards and combined them into one. :-S Kinda sloppy.The reason I left the pendulums out was because of the issue over what kind of quanta the pendulums should produce with Hurry.
Also, I think Hurry should work for Pendulums. I like the idea of Haste more than Hurry.