Okay, Seems randomly people enjoy bashing my idea. Yes the game has changed since this made it into the armory and there is nothing i can do about that.
As far as Cost, I will agree it should be lowered to somewhere from 5-8 and still drain all
quanta. The cost is justified I think to prevent people from using it over purify.
As far as the first effect. It is situational to a degree. After i made this card i started thinking about ways of manipulating poison. I tried a few ideas but they were shot down in crucible. Neurotoxin was the first type of poison change used in the game and i thought adding to that would be something in the future. Currently yes, this card isnt exactly top priority in any decks unless your aware of your opponent using poison techniques on creatures. If you have a creature that thrives on poison to gain power but is stuck with the loss of hp by being poisoned by opponents or intentionally by the owner, this card would be very useful. Currenty there is no other card that can remove infections etc from creatures as a way to counter mass CC with plagues, infect creatures, poisonous passive abilities to prevent being eaten. If you are say spamming skeletons and using eternity or fallen druid to make mutants and the opponent plays plague(s) or uses alfatoxin, in a matter of a few turns and some more defense say bonewall or phase shield, and your entire offensive is wiped out unless quintessence is used. Playing this card would give you a "second chance" per say to allow you to continue with your onslaught.
The purify amount i made to 3 to also "heal" the player with its creatures. To me, that made sense. If i am an elemental and i can remove poison from my creatures, why would i not use it on myself as well. What self preserving person would heal all creatures only and ignore ones own wounds.
For the heal all my creatures 10 points.. way overpowered. Its hard enough dealing with someone who uses archangels and heals all their monsters. How much CC damage can be done in 1 deck and still be a viable deck? 6 fire storms and 6 lances can be horrible to face agaisnt but allowing someone to magically heal every single creature up to 10? just asking for someone to use high HP creatures and make them invincible. 6 Armagios with gravity pull and heal all up to 10 hp in 1 card? healing over 60 damage depending on creatures. I managed to get a Flying Titan down and kill it with fire shield, healing and some fire storms and lances a while back. Can you imagine the cards used, the turns it took? to have it thrown away by a healing pod? accumulating damage to a creatures hp is not exactly easy to do without a deck based solely on that. Removing poison brings
back into the creatures? Healing is more of a
aspect.
hopefully that covers everything.