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Offline bored_ninja777Topic starter

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Re: Healing Pod | Healing Pod https://elementscommunity.org/forum/index.php?topic=11788.msg427293#msg427293
« Reply #36 on: November 18, 2011, 04:37:21 pm »
thank you for the input.. It is already in the armory so dislike it or not.. keep it to yourself please.
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Offline Cheesy111

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Re: Healing Pod | Healing Pod https://elementscommunity.org/forum/index.php?topic=11788.msg444374#msg444374
« Reply #37 on: January 02, 2012, 06:49:04 am »
With all due respect, criticism is a vital part of creating a new card.  That being said, I do like the idea of adding a life card that takes all quanta, but the purify effect seems more aligned with Water than Life.

Offline furballdn

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Re: Healing Pod | Healing Pod https://elementscommunity.org/forum/index.php?topic=11788.msg444615#msg444615
« Reply #38 on: January 03, 2012, 12:27:14 am »
I feel it's a bit UP. The purify counter added to yourself is nice, but healing poison from your creatures is really quite situational. You might as well make it so it healed all your creatures by 10 points as well.

Offline Cheesy111

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Re: Healing Pod | Healing Pod https://elementscommunity.org/forum/index.php?topic=11788.msg444624#msg444624
« Reply #39 on: January 03, 2012, 01:05:48 am »
I feel it's a bit UP. The purify counter added to yourself is nice, but healing poison from your creatures is really quite situational. You might as well make it so it healed all your creatures by 10 points as well.
I second that idea.  The healing your own creatures bit seems more aligned with life.

Offline bored_ninja777Topic starter

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Re: Healing Pod | Healing Pod https://elementscommunity.org/forum/index.php?topic=11788.msg444656#msg444656
« Reply #40 on: January 03, 2012, 03:43:00 am »
Okay, Seems randomly people enjoy bashing my idea. Yes the game has changed since this made it into the armory and there is nothing i can do about that.

As far as Cost, I will agree it should be lowered to somewhere from 5-8 and still drain all :life quanta. The cost is justified I think to prevent people from using it over purify.

As far as the first effect. It is situational to a degree. After i made this card i started thinking about ways of manipulating poison. I tried a few ideas but they were shot down in crucible. Neurotoxin was the first type of poison change used in the game and i thought adding to that would be something in the future. Currently yes, this card isnt exactly top priority in any decks unless your aware of your opponent using poison techniques on creatures. If you have a creature that thrives on poison to gain power but is stuck with the loss of hp by being poisoned by opponents or intentionally by the owner, this card would be very useful. Currenty there is no other card that can remove infections etc from creatures as a way to counter mass CC with plagues, infect creatures, poisonous passive abilities to prevent being eaten. If you are say spamming skeletons and using eternity or fallen druid to make mutants and the opponent plays plague(s) or uses alfatoxin, in a matter of a few turns and some more defense say bonewall or phase shield, and your entire offensive is wiped out unless quintessence is used. Playing this card would give you a "second chance" per say to allow you to continue with your onslaught.

The purify amount i made to 3 to also "heal" the player with its creatures. To me, that made sense. If i am an elemental and i can remove poison from my creatures, why would i not use it on myself as well. What self preserving person would heal all creatures only and ignore ones own wounds.


For the heal all my creatures 10 points.. way overpowered. Its hard enough dealing with someone who uses archangels and heals all their monsters. How much CC damage can be done in 1 deck and still be a viable deck? 6 fire storms and 6 lances can be horrible to face agaisnt but allowing someone to magically heal every single creature up to 10? just asking for someone to use high HP creatures and make them invincible. 6 Armagios with gravity pull and heal all up to 10 hp in 1 card? healing over 60 damage depending on creatures. I managed to get a Flying Titan down and kill it with fire shield, healing and some fire storms and lances  a while back. Can you imagine the cards used, the turns it took? to have it thrown away by a healing pod? accumulating damage to a creatures hp is not exactly easy to do without a deck based solely on that. Removing poison brings :life back into the creatures? Healing is more of a :light aspect.

hopefully that covers everything.
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Re: Healing Pod | Healing Pod https://elementscommunity.org/forum/index.php?topic=11788.msg453130#msg453130
« Reply #41 on: January 26, 2012, 10:22:56 pm »
I love that you gave it a secondary universally useful effect (purify).

But emoving poison from creatures is pretty rarely needed. And extremely rarely worth 9 life quanta.

So yeah... Don't think i'd ever personally put this in a deck unless i knew my opponent was using a bunch of creature poison, and at that point, it's probably best to just accept you're going to be poisoned and focus on faster damage opposed to curing them.

Offline bored_ninja777Topic starter

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Re: Healing Pod | Healing Pod https://elementscommunity.org/forum/index.php?topic=11788.msg453141#msg453141
« Reply #42 on: January 26, 2012, 10:38:57 pm »
The card may not be 100% for the current metagame but possible uses in the future.. I have already tried putting other cards that use poison from the player and add to the creature to make it stronger.. then using this would remove that negative effect of losing hp.. if people start making more ideas involving creatures and poison manipulation it could be a helpful card.
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Offline kimham8a

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Re: Healing Pod | Healing Pod https://elementscommunity.org/forum/index.php?topic=11788.msg463307#msg463307
« Reply #43 on: February 22, 2012, 01:07:06 am »
I like the idea of purifying your creatures. But it seems to me that that rarely ever happens, and the secondary effect of purifying yourself is really only worth about one quanta (like the actual purify card) I think it is UP so far. If it was a pernament purifying once per turn (including adding +1 counter part)? Now I know this sounds like too much, but gathering 9  :life is no joke, comparable to playing a dragon. A dragon could easily do a lot of damage before the healing gets anywhere.
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Offline bored_ninja777Topic starter

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Re: Healing Pod | Healing Pod https://elementscommunity.org/forum/index.php?topic=11788.msg463313#msg463313
« Reply #44 on: February 22, 2012, 01:31:48 am »
Since it is in the armory i dont want to mess with it.. but i do agree it could go down a few in cost.. maybe 4-5 ish..instead.. i really think with few ideas i have but havent put in yet.. and others that will hopefully involve more poison manipulation that this could become a key card in certain decks :)
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Offline kimham8a

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Re: Healing Pod | Healing Pod https://elementscommunity.org/forum/index.php?topic=11788.msg463324#msg463324
« Reply #45 on: February 22, 2012, 02:06:29 am »
I see.
Could someone please tell me how to rate a topic?
Sorry for the unrelatedness but not sure where I'm supposed to ask.
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Offline freemod1espilon

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Re: Healing Pod | Healing Pod https://elementscommunity.org/forum/index.php?topic=11788.msg466360#msg466360
« Reply #46 on: March 02, 2012, 01:26:15 am »
Same cost as miracle in :life and it might be less over powered
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Re: Healing Pod | Healing Pod https://elementscommunity.org/forum/index.php?topic=11788.msg474008#msg474008
« Reply #47 on: March 25, 2012, 03:05:39 am »
This is going to take a hit poll-wise with the Purify buff...  *sigh*  The problems of the polling system...

 

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