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Offline bored_ninja777Topic starter

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Re: Healing Pod | Healing Pod https://elementscommunity.org/forum/index.php?topic=11788.msg246411#msg246411
« Reply #24 on: January 13, 2011, 04:23:00 am »
yes it is slightly dependent on that. i would rather use this over purify though. it gives 3 healing in 1 card, and my oty is constantly forced to eat poisoning creatures. plenty of the FG use them as well. pvp it may not be huge but oh well.


also, the upgraded gives a +5 healing which is equal to a shard. and it cannot be destroyed via explosion etc.
also the use with alfatoxin is countered by this.
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Offline rowcla

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Re: Healing Pod | Healing Pod https://elementscommunity.org/forum/index.php?topic=11788.msg246433#msg246433
« Reply #25 on: January 13, 2011, 05:02:28 am »
Quote
also, the upgraded gives a +5 healing which is equal to a shard. and it cannot be destroyed via explosion etc.
also the use with alfatoxin is countered by this.
that i think is too much of a buff, although i still reckon its a relatively unuseful card in the case that it is i reckon that -1 cost and a permanent 5 health gain each turn is too much, keep the cost the same at least or keep the healing bonus from the unupped
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Offline bored_ninja777Topic starter

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Re: Healing Pod | Healing Pod https://elementscommunity.org/forum/index.php?topic=11788.msg246443#msg246443
« Reply #26 on: January 13, 2011, 05:23:56 am »
well from what ive seen in voting.. it is doing well in forge and was in top 2 or 3 every month for a long time in crucible.. that there is nothing to change currently. nor will i unless it manages to not move on and put in archives. you seem to be the only one having any recent issue with the card. I am happy where my card sits so far and the only thing i can say further is if it manages its way into the game.. if you dont like it.. dont use it.
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Offline rowcla

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Re: Healing Pod | Healing Pod https://elementscommunity.org/forum/index.php?topic=11788.msg246471#msg246471
« Reply #27 on: January 13, 2011, 06:29:27 am »
well from what ive seen in voting.. it is doing well in forge and was in top 2 or 3 every month for a long time in crucible.. that there is nothing to change currently. nor will i unless it manages to not move on and put in archives. you seem to be the only one having any recent issue with the card. I am happy where my card sits so far and the only thing i can say further is if it manages its way into the game.. if you dont like it.. dont use it.
maybe it will be changed before it gets in, until then i need not worry about this card i suppose
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Re: Healing Pod | Healing Pod https://elementscommunity.org/forum/index.php?topic=11788.msg282191#msg282191
« Reply #28 on: March 03, 2011, 03:18:01 am »
We really need a card that removes poison counters... besides rewinding, which isn't always a viable tactic.

Offline bored_ninja777Topic starter

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Re: Healing Pod | Healing Pod https://elementscommunity.org/forum/index.php?topic=11788.msg345250#msg345250
« Reply #29 on: June 03, 2011, 03:03:51 am »
Yay!!! made it to the armory after several months of being in top 2 or 3!!! thanks to all who voted :) i appreciate it!
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Offline Essence

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Re: Healing Pod | Healing Pod https://elementscommunity.org/forum/index.php?topic=11788.msg347694#msg347694
« Reply #30 on: June 08, 2011, 12:13:09 am »
Congrats.  Too bad it's horribly, horribly expensive and doesn't do nearly enough for it's cost.  Purify and Sanctuary should be your example here; they're highly situational and utterly crush some decks DED -- yet their costs peak out at 4.  I'd say this is stronger than Sanct due to the Regeneration-counter effect, but still shouldn't cost more than 6 or 7 -- and certainly doesn't need to drain all your quanta.
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Offline bored_ninja777Topic starter

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Re: Healing Pod | Healing Pod https://elementscommunity.org/forum/index.php?topic=11788.msg347769#msg347769
« Reply #31 on: June 08, 2011, 03:14:28 am »
purify only does hp poison.. sanctuary heals 4 and prevents your hand from being messed with.. only nightmare and ghost of past and discord are affected..


healing pod has a bigger purify, and removes all poison from all creatures on your side. this completely stops alfatoxin, vampire, virus, retro virus, deadly poison, arsenic and anything else that would make otyugh weaker with eating poisoning monsters.

I figure with all the cards it does stop compared to the other 2 cards the cost is fine.. i could maybe drop it down to 6-8 and drain all.. mainly the point of the high cost was to keep from using 6. i run 1 purify and 1 sanctuary.. more or less they are nothing but a +1 or +4 healing.. plus 1 of these.. +3 healing and if i have poisoned creatures.  its in the armory so its up to Zanz now for using this or a card similar in effect. i can only hope.
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Offline Toxx

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Re: Healing Pod | Healing Pod https://elementscommunity.org/forum/index.php?topic=11788.msg380184#msg380184
« Reply #32 on: August 14, 2011, 11:38:54 am »
Cost seems to high for what it does

Offline bored_ninja777Topic starter

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Re: Healing Pod | Healing Pod https://elementscommunity.org/forum/index.php?topic=11788.msg380273#msg380273
« Reply #33 on: August 14, 2011, 05:35:21 pm »
the cost is fine.. it does a higher form of purify and removes poison from creatures.. no other card can do that. so if you get plagued with field full of creatures and u use this, they are all healed of poison.
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Re: Healing Pod | Healing Pod https://elementscommunity.org/forum/index.php?topic=11788.msg426682#msg426682
« Reply #34 on: November 17, 2011, 04:04:27 pm »
I was thinking about a card like this.  I'd have made it slightly different, though.  No purify, just cure the poison in all of your creatures.  4  :light unupped, 2  :light upped.

In other words, exactly the opposite of Plague.

 :light rather than  :life as  :light already can heal creatures in your hand, whereas  :life only heals you.

Offline rowcla

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Re: Healing Pod | Healing Pod https://elementscommunity.org/forum/index.php?topic=11788.msg427152#msg427152
« Reply #35 on: November 18, 2011, 08:05:00 am »
I was thinking about a card like this.  I'd have made it slightly different, though.  No purify, just cure the poison in all of your creatures.  4  :light unupped, 2  :light upped.

In other words, exactly the opposite of Plague.

 :light rather than  :life as  :light already can heal creatures in your hand, whereas  :life only heals you.
Your idea isnt a good one as its too specific, its only of use when your opponent is poisoning you, this at least gives you purify counters...

I still dislike this card a lot though...
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