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Offline waterzxTopic starter

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Green Wizard | Green Sorcerer https://elementscommunity.org/forum/index.php?topic=38591.msg480286#msg480286
« on: April 13, 2012, 02:22:05 pm »
NAME:
Green Wizard
ELEMENT:
Life
COST:
6 :life
TYPE:
Creature
ATK|HP:
6 | 4
TEXT:
When this card is active (neither delayed nor frozen), all healing effects increase by 20% (rounded up).
NAME:
Green Sorcerer
ELEMENT:
Life
COST:
6 :life
TYPE:
Creature
ATK|HP:
7 | 4
TEXT:
When this card is active (neither delayed nor frozen), all healing effects increase by 30% (rounded up).

ART:
Slight modification from : http://commons.wikimedia.org/wiki/File:The_Wizard.jpg
IDEA:
Waterzx
NOTES:
:life always lacks a mid-hitter. Green Wizard | Green Sorcerer not only fills this role but also brings a cool ability to game.

For Green Wizard, if you have a Sanctuary, it will heal you for 5 HP every turn instead of 4. If you use Heal, it will heal you for 24 HP instead of 20. Green Sorcerer gives 10% more healing bonus.

The only exception which this card cannot affect will be miracle because it doesn't "heal", it "sets" your HP to a certain amount.

The effect is non-cumulative and affects opponent as well. And the ability can be lobotomized.

The card art is impressive, isn't it ?
SERIES:

« Last Edit: April 15, 2012, 03:08:21 am by waterzx »

Offline AnnaMall

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Re: Green Wizard | Green Sorcerer https://elementscommunity.org/forum/index.php?topic=38591.msg480289#msg480289
« Reply #1 on: April 13, 2012, 02:27:06 pm »
Does Sod count as heal too?

Offline waterzxTopic starter

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Re: Green Wizard | Green Sorcerer https://elementscommunity.org/forum/index.php?topic=38591.msg480292#msg480292
« Reply #2 on: April 13, 2012, 02:29:16 pm »
Does Sod count as heal too?
Anything that increases your HP is heal (except Miracle). So even antimatter is healing.

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Re: Green Wizard | Green Sorcerer https://elementscommunity.org/forum/index.php?topic=38591.msg480412#msg480412
« Reply #3 on: April 13, 2012, 03:43:39 pm »
Interesting and clever. I've not seen this before. Posting to keep track.
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Re: Green Wizard | Green Sorcerer https://elementscommunity.org/forum/index.php?topic=38591.msg480426#msg480426
« Reply #4 on: April 13, 2012, 04:01:05 pm »
Very cool. I like the artwork too. Do you have plans to make similar cards for the other elements?

Also, does the bonus healing count toward stone skin as well? I.e. if i would normally get +60 max hp will I instead get +75... Will this allow the bonus hp to exceed the 75 point cap on the card?
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Re: Green Wizard | Green Sorcerer https://elementscommunity.org/forum/index.php?topic=38591.msg480433#msg480433
« Reply #5 on: April 13, 2012, 04:05:03 pm »
The upgrade is probably too small. (+1/5 the skill value)
The unupped probably should cost more. (unless the skill value is less than 1/2)
-> Green Wizard should cost 6 :life
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Offline waterzxTopic starter

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Re: Green Wizard | Green Sorcerer https://elementscommunity.org/forum/index.php?topic=38591.msg480673#msg480673
« Reply #6 on: April 14, 2012, 01:37:43 am »
Very cool. I like the artwork too. Do you have plans to make similar cards for the other elements?

Also, does the bonus healing count toward stone skin as well? I.e. if i would normally get +60 max hp will I instead get +75... Will this allow the bonus hp to exceed the 75 point cap on the card?
Thanks for the support. And stone skin is also a kind of healing so it will get benefits from Green Wizard. To be honest, Stone Skin is my major concern when deciding the magnitude of healing bonus.

And yes, you could get pass the 75 HP limit of stone skin using this card.

The upgrade is probably too small. (+1/5 the skill value)
The unupped probably should cost more. (unless the skill value is less than 1/2)
-> Green Wizard should cost 6 :life
As for the upgraded version, would 30% be nice ? My only concern with the percentage is Stone Skin.

And if I raise the healing bonus of upgraded version, should I keep the slightly increased attack of it ? Or it should change back to 6, equal to the normal one ?

Interesting and clever. I've not seen this before. Posting to keep track.
I got this idea from a RPG flash game (Monster Den). There are equipment which gives healing bonus to characters, I just borrow the idea.


I'm surprised that no one mentions vampire. I forgot to clarify that vampire will not get bonus in attack but the healing provided by vampire will increase because of this card.
« Last Edit: April 14, 2012, 01:40:40 am by waterzx »

Offline Laxadarap

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Re: Green Wizard | Green Sorcerer https://elementscommunity.org/forum/index.php?topic=38591.msg480731#msg480731
« Reply #7 on: April 14, 2012, 02:49:48 am »
I don't think stone skin is that huge of a problem.  It is really only used monoearths and deckout decks.  In monoearth there is no life quanta for this, and SS decout decks usually don't have creatures, which means there is nothing to draw CC.  4 HP isn't really CC resistant.  500 hp stalls are light/stone, and really don't include life quanta. 
As to the mechanic, would this also work for the damagin portion of Holy light? Would using HL on a sosac do more than 10 damage?
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Offline waterzxTopic starter

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Re: Green Wizard | Green Sorcerer https://elementscommunity.org/forum/index.php?topic=38591.msg480738#msg480738
« Reply #8 on: April 14, 2012, 03:08:04 am »
As to the mechanic, would this also work for the damagin portion of Holy light? Would using HL on a sosac do more than 10 damage?
Yes, it will increase, because there are two separate mechanics. Green Wizard increases the healing, then SoSac inverts the numbers.

Offline Laxadarap

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Re: Green Wizard | Green Sorcerer https://elementscommunity.org/forum/index.php?topic=38591.msg480743#msg480743
« Reply #9 on: April 14, 2012, 03:13:04 am »
As to the mechanic, would this also work for the damagin portion of Holy light? Would using HL on a sosac do more than 10 damage?
Yes, it will increase, because there are two separate mechanics. Green Wizard increases the healing, then SoSac inverts the numbers.

Ok, along that, will it do increased damage to death/darkness creatures? 
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Offline waterzxTopic starter

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Re: Green Wizard | Green Sorcerer https://elementscommunity.org/forum/index.php?topic=38591.msg480765#msg480765
« Reply #10 on: April 14, 2012, 04:04:48 am »

Ok, along that, will it do increased damage to death/darkness creatures?
I think it depends on the game code. If Holy Light on  :death  :darkness creatures is considered "negative healing", then the damage will increase. If Holy Light on  :death :darkness creatures is considered "direct damage", then the damage won't be affected.

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Re: Green Wizard | Green Sorcerer https://elementscommunity.org/forum/index.php?topic=38591.msg480860#msg480860
« Reply #11 on: April 14, 2012, 09:26:47 am »
As to the mechanic, would this also work for the damagin portion of Holy light? Would using HL on a sosac do more than 10 damage?
Yes, it will increase, because there are two separate mechanics. Green Wizard increases the healing, then SoSac inverts the numbers.

Ok, along that, will it do increased damage to death/darkness creatures?
It should not support elemental hate. Holy Light deals damage to death/darkness creatures. This only increases healing.


The upgrade is probably too small. (+1/5 the skill value)
The unupped probably should cost more. (unless the skill value is less than 1/2)
-> Green Wizard should cost 6 :life
As for the upgraded version, would 30% be nice ? My only concern with the percentage is Stone Skin.

And if I raise the healing bonus of upgraded version, should I keep the slightly increased attack of it ? Or it should change back to 6, equal to the normal one ?
[X] is being used to represent an unknown constant value.

6|4 stats are worth 5 :life + 1card. This has a skill value of [X]. This costs 5 :life +1 card unupped for 6|4 stats. The unupped only pays for a skill with a value 0 to 0.5. If the skill value is worth more than 0.5 then the unupped needs a slight nerf.

The skill is 20% unupped. This has a skill value of [X]. Upgrades are worth 1-2. 6|4 stats are worth 5 :life + 1card. 7|4 stats are worth 6 :life + 1 card. An increase from 20% to 30% is worth +[X]/2. The increase from 20% to 30% is only a worthwhile upgrade if the skill value [X] = 2.
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anything
blarg: