CURATOR COMMENT-You need to type out the word, 'Fire', in the Element section, and not use the icon. '
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' means Fire quanta, and not the element Fire. The two are
not interchangeable
-You need to add the appropriate quanta icon after the card's Cost section in the table (using '
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') - as it is now, the table states that it costs 4 generic quanta, which is difference from the card image
-Capitalize 'creature', in the Type section
-Use the pipe or divider symbol, '|', to separate the values in your ATK|HP section. It needs to match the image - do
not use a slash symbol, or '/'
-Fix the discrepancies between the table and card text (switch the words 'only' and 'last' around)
-Add a link for your card art in the 'Art' section of the second table
-Please add your name in the 'Idea' section of the second table
...okay. That's a lot of corrections, but I believe that you'll address/fix them all. ^^;;;
So I'm guessing 'slowing' effects (Basilisk's Blood/Delay and Freeze), strong shields (Dissipation, Phase, Hope, Bone Wall), and Sundial (prevents attacking) would cause Inflame to trigger, correct? I guess stalling effects wouldn't work well against this card at all - direct CC (like Rewind, Infect, RoF) would be the best way to take these creatures down.
That said, I think the card's cost should be increased dramatically. The un-upped needs to cost at least 5
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, while the upgraded can be more or equal depending on what you think is right. I'm sure someone linked you the Mechanics of Creature Cost topic created by PhantomFox...