Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Level 3 - Armory => Card Ideas and Art => Anvil Archive => Topic started by: Anarook on August 05, 2011, 11:29:10 pm

Title: Fast Forward | Fast Forward
Post by: Anarook on August 05, 2011, 11:29:10 pm
(http://i301.photobucket.com/albums/nn44/Anarook/elementsccg/FastForward-1.png)
(http://i301.photobucket.com/albums/nn44/Anarook/elementsccg/uFastForward-1.png)
NAME:
Fast Forward
ELEMENT:
Time
COST:
2 :time
TYPE:
Spell
ATK|HP:
TEXT:
Advance time 1 turn.
NAME:
Fast Forward
ELEMENT:
Time
COST:
1 :time
TYPE:
Spell
ATK|HP:
TEXT:
Advance time 1 turn.
ART:
Img Source (http://www.sxc.hu/browse.phtml?f=view&id=1005410)
IDEA:
Anarook
NOTES:
Works with any card that uses a turn counter.
Cloak.
Delay is sped up.
Frozen is sped up.
Phase shield is sped up.
Sundial.
Petrification.
Wings.
The other intended use exists with many cards that don't yet exist.
The series of "charging" cards.
One of my recent ideas, "Fate".

This causes no damage on its own. Poison will not trigger - passively occurring buffs will activate(say like acceleration; not sure if passively is the right word here =P)
Any cards with a duration have that duration reduced by one.(such as SoSac)
Turn counters increase by one.
No affect on summon sickness/ability cool down.

Not sure on things such as SoV or Devourer yet - would need some play-testing possibly.

Bonds would be unaffected - they occur at the end of the turn. SoP is also said to activate at end of turn.
Both may change - (conflict with things like acceleration which occurs at damage step, how would this all be handled?)

All is subject to change depending on forthcoming opinions. This card is open ended - part of what makes it so appealing.
There are numerous posibilities.
SERIES:
Title: Re: Fast Forward | Fast Forward
Post by: funerallaughter on August 06, 2011, 12:06:16 am
+ counts = more turns; "decreases counts" is a better wording.

The card seems very powerful; if it can "speed up" Petrification and Freeze, I think that it should also "speed up" poison damage and even allow newly played creatures to lose its summoning sickness. Needs to cost more, I thinks. Interesting mass Adrenaline!

Title: Re: Fast Forward | Fast Forward
Post by: johannhowitzer on August 06, 2011, 12:22:48 am
Reminds me of the Futurama episode where time keeps skipping forward randomly.  "Time Skip" or something similar would also work for the name, though this name is fine.  :D

Possible alternate card text: "Advance time by one turn."  The effects are self-explanatory; it makes everything behave as if both players had just hit the spacebar, except that no creatures or weapons attack, and no abilities are recharged.

Very flexible card, but 2 turns is a huge difference from 1 turn; personally I think the upped should just have a decreased cost.
Title: Re: Fast Forward | Fast Forward
Post by: Anarook on August 06, 2011, 12:38:34 am
Reminds me of the Futurama episode where time keeps skipping forward randomly.  "Time Skip" or something similar would also work for the name, though this name is fine.  :D

Possible alternate card text: "Advance time by one turn."  The effects are self-explanatory; it makes everything behave as if both players had just hit the spacebar, except that no creatures or weapons attack, and no abilities are recharged.

Very flexible card, but 2 turns is a huge difference from 1 turn; personally I think the upped should just have a decreased cost.
Debated the 2 turns thing, but overall I still feel the two turns is alright. At the moment there are no ways to escape status effects.
Title: Re: Fast Forward | Fast Forward
Post by: Xenocidius on August 06, 2011, 02:43:01 am
Possible alternate card text: "Advance time by one turn."  The effects are self-explanatory; it makes everything behave as if both players had just hit the spacebar, except that no creatures or weapons attack, and no abilities are recharged.
That's an entirely different card idea. A very good one, mind you, and I'd like to make it with your permission if you do not want to.
Title: Re: Fast Forward | Fast Forward
Post by: Anarook on August 06, 2011, 02:44:46 am
Possible alternate card text: "Advance time by one turn."  The effects are self-explanatory; it makes everything behave as if both players had just hit the spacebar, except that no creatures or weapons attack, and no abilities are recharged.
That's an entirely different card idea. A very good one, mind you, and I'd like to make it with your permission if you do not want to.
How is that any different, would it not do exactly the same thing?
Title: Re: Fast Forward | Fast Forward
Post by: Xenocidius on August 06, 2011, 02:49:21 am
Possible alternate card text: "Advance time by one turn."  The effects are self-explanatory; it makes everything behave as if both players had just hit the spacebar, except that no creatures or weapons attack, and no abilities are recharged.
That's an entirely different card idea. A very good one, mind you, and I'd like to make it with your permission if you do not want to.
How is that any different, would it not do exactly the same thing?
Oh, whoops, I thought it was targeted. :-[ Silly me. Great idea then, although the difference between 1 and 2 turns is quite large - a cost increase is in order.
Title: Re: Fast Forward | Fast Forward
Post by: Anarook on August 19, 2011, 01:32:38 am
Updated the upgraded version,
turn count -1, cost -1
Title: Re: Fast Forward | Fast Forward
Post by: Rutarete on August 19, 2011, 01:35:11 am
Add cloak to the list
Title: Re: Fast Forward | Fast Forward
Post by: Anarook on August 19, 2011, 01:44:28 am
Add cloak to the list
ooh thank you
Title: Re: Fast Forward | Fast Forward
Post by: Fluffy Ninja on September 24, 2011, 12:56:30 pm
I really like the idea of this card, its a good counter for the time shield and freeze spell/sheild :D
Title: Re: Fast Forward | Fast Forward
Post by: furballdn on September 25, 2011, 04:18:33 am
I like this card, though I think it should be slightly more expensive. I can see how useful this card would be in poison stalls (especially neurotoxin)
Title: Re: Fast Forward | Fast Forward
Post by: Ovadosin on July 07, 2012, 03:56:28 am
hmmm Im not sure if i fully understand this cards effects ... if you use it do all your creatures attack also sence creatures attack in 1 turn? does your enemys creatures attack and take there turn as well or does it only remove 1 turn off certain spell cards effects
Title: Re: Fast Forward | Fast Forward
Post by: odideph on July 20, 2012, 01:04:30 pm
I don't think it causes an attack. That would be like a free skyblitz costing 1 :time.

Add purify, poisons, Acceleration/Overdrive to the list.
It should remove "summoning sickness" from creatures, but does it re-enable abilities already used that can only be used once per turn?
Depending on the answer to this, cost could need a serious increase (just think of Pharaoh/Scarab...)

Other than that it's a great idea indeed.
Title: Re: Fast Forward | Fast Forward
Post by: Anarook on July 23, 2012, 01:41:51 am
Basically it affects anything with a stacking effect or duration. It does not casue any damage, that would be OP.
If a card comes out that say increases poison passively each turn, then it would affect that-increasing the poison counter by 1, however the damage is not applied.
I'm not fond of it remvoing summoning sickness as that would overshadow the shard. Likewise with reenabling abilities.

I'm up in arms about acceleration, determining this would require a bit of playtesting.
Title: Re: Fast Forward | Fast Forward
Post by: Chapuz on July 23, 2012, 01:45:19 am
A good addition to neurotoxin stalls...
Title: Re: Fast Forward | Fast Forward
Post by: Anarook on July 23, 2012, 01:48:14 am
A good addition to neurotoxin stalls...

?- Posion damage doesn't occur, just explained that.
Though I'm probably missing something.
Title: Re: Fast Forward | Fast Forward
Post by: blarp on July 26, 2012, 03:23:25 am
too good imo. this should in theory also work with creatures with abilities, which means this will have to be abusable. deja vu rushes, and mutation decks and freeze decks etc.... Way to strong with healing stalls for practically nothing. It's an interesting idea, but it affects too much of the game to control all of it.
Title: Re: Fast Forward | Fast Forward
Post by: Anarook on December 28, 2012, 08:13:33 am
The intended effect is only to affect cards with some sort of timer or counter.
This doesn't do damage(unless it's decided that acc/overdrive advances - as of yet I don't think it would qualify)
This doesn't activate creature abilities for use again.
This doesn't remove summoning sickness.

And actually after realizing how long this has been up, I'd like to propose a change to the upgraded one again, making it 2 turns instead of 1 and increasing its cost accordingly.
Title: Re: Fast Forward | Fast Forward
Post by: skyironsword on February 09, 2013, 02:27:10 am
Simple explanation: It just makes cloak, dim shield, etc. speed up one turn. If you think about it, it's actually kind of UP.
Title: Re: Fast Forward | Fast Forward
Post by: Wolwerine on February 09, 2013, 08:31:52 am
Does it have an effect on shards in your plans? Because that would give some very serious combos....
Title: Re: Fast Forward | Fast Forward
Post by: Drake_XIV on February 09, 2013, 08:35:27 am
Does it have an effect on shards in your plans? Because that would give some very serious combos....

It probably does.  But those combos may very well be balanced out with card and turn costs.
Title: Re: Fast Forward | Fast Forward
Post by: Wolwerine on February 09, 2013, 08:42:34 am
Does it have an effect on shards in your plans? Because that would give some very serious combos....

It probably does.  But those combos may very well be balanced out with card and turn costs.

Well, I prefer darkness, and there it would be a cheap instant kill.
Title: Re: Fast Forward | Fast Forward
Post by: Drake_XIV on February 09, 2013, 09:14:31 am
Care to explain?
Title: Re: Fast Forward | Fast Forward
Post by: Wolwerine on February 09, 2013, 09:31:10 am
Well, I thought about a direct shard of void-fast forward combo first, but you can also mix it with a devourer-drain life pair: multiple quanta absorbing, multiple max hp draining and healing. None of them is too expensive, so you do not need too much quanta. Well, not so instant, but I would love it.  :D
Title: Re: Fast Forward | Fast Forward
Post by: skyironsword on February 10, 2013, 12:58:00 am
It only works for cards with a timer. This includes, but is not limited to, dim shield, cloak, and wings. Shards such as SoV and SoG do not have a timer, they simply have an effect every turn. This card is meant simply to speed up your opponent's dim shield, and is why this card is currently viewed as UP.
Title: Re: Fast Forward | Fast Forward
Post by: Anarook on February 11, 2013, 02:30:43 am
This card has been in the polls since '11 (yeah it's that old), and I'm liking that it's finally getting some recognition, but at the same time the effect is being questioned.
In fact, I find myself questioning it.
I'm far from the best when it comes to balancing and catering to a changing meta-game so:
I'd like to hear you guys thoughts...

What exactly should the scope of this card be?
Cards with counters?
Cards with durations?
Damage?
Healing?
the list goes on...

The game is evolving and as old as this card is, it probably needs to evolve as well. So help me out here.
Title: Re: Fast Forward | Fast Forward
Post by: skyironsword on February 15, 2013, 03:25:53 am
If this card worked on everything that activated every turn (not including weapon/creature attacks, not including summon sickness/ability cooldown) that would be a good card. Currently, it has limited uses, and if it were released into the game in its current state, would never be used.

Maybe make the up remove ability cooldown/summon sickness? That would make some amazing decks  :D
Title: Re: Fast Forward | Fast Forward
Post by: laxnut90 on March 03, 2013, 05:21:53 pm
Would this card remove a turn of your/an opponent's Shard of Sacrifice?  Would it trigger Shard of Patience for your creatures and/or opponent's creatures?  Would this automatically destroy an opponent's Sundial?

I think it is a great idea for a card.  I also think it would be a good idea if this triggered Acceleration (the creature doesn't attack, it just gets the buff).
Title: Re: Fast Forward | Fast Forward
Post by: Anarook on March 04, 2013, 03:18:46 am
I believe that's a yes to all of those questions if this goes the way people seem to want it too, and I'm perfectly ok with that.
Title: Re: Fast Forward | Fast Forward
Post by: Anarook on May 02, 2013, 06:49:22 am
From all the other comments I've updated the notes to reflect the opinion of the community.
This causes no damage on its own. Poison will not trigger - passively occurring buffs will activate(say like acceleration; not sure if passively is the right word here =P)
Any cards with a duration have that duration reduced by one.(such as SoSac)
Turn counters increase by one.
No affect on summon sickness/ability cool down.

Not sure on things such as SoV or Devourer yet - would need some play-testing possibly.

Bonds would be unaffected - they occur at the end of the turn. SoP is also said to activate at end of turn.
Both may change - (conflict with things like acceleration which occurs at damage step, how would this all be handled?)


With a few of these things in mind, I want some heavy feedback here.
Title: Re: Fast Forward | Fast Forward
Post by: TribalTrouble on May 06, 2013, 11:18:32 pm
Looking at this, this looks like lots of fun, and it is great to have another soft counter to SoSaC. Without Bonds and Sancts, etc. being effected this will prevent a massive healing deck from being made unstoppable. At the same time, it does effect cards like Sundial and SoSaC. Seems rather balanced and if Zanzarino gets his hands on it, I'm certain he would of course change it a slight bit, but I see nothing wrong with this card. Cool, balanced Idea overall.
Title: Re: Fast Forward | Fast Forward
Post by: traceurling on May 18, 2013, 08:53:21 pm
Even though it's just one turn, it should turn Pharaoh -> Mummy
blarg: