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Offline Glitch

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Re: El Ca Rim | Malicer https://elementscommunity.org/forum/index.php?topic=18732.msg239049#msg239049
« Reply #24 on: January 02, 2011, 10:19:55 pm »
a serious nerf on  miracle, maybe too much.
I see this as an anti-Miracle and anti-Stone Skin all in one.
This is why I suggested making it a permanent, incase nobody read that part of my post.  Making it vulnerable to PC will allow the effect to be reversible, and thus not nerfing Miracle that badly.
I don't see why having anti-miracles or anti-stone skins would be that bad.

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Re: El Ca Rim | Malicer https://elementscommunity.org/forum/index.php?topic=18732.msg239053#msg239053
« Reply #25 on: January 02, 2011, 10:24:42 pm »
I don't see why having anti-miracles or anti-stone skins would be that bad.
The problem with the current card is that it's a Spell, thus the effect is irreversible because you are cutting someones Max  HP, unlike Miracle which just heals HP almost back to full, which a good size of damage source could negate in a few turns.  If this card is a Permanent, the effect is then reversible because of PC.

Offline Rutarete

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Re: El Ca Rim | Malicer https://elementscommunity.org/forum/index.php?topic=18732.msg239164#msg239164
« Reply #26 on: January 03, 2011, 01:09:55 am »
i like the idea, but, i think it's OP unless you add a counter card which would raise the max- but different from SoD.
or, for a twist on the idea, make the effect "Each player's HP's is their current HP"
i like that better, as for such a good effect there's a backlash to check it
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Offline karisTopic starter

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Re: El Ca Rim | Malicer https://elementscommunity.org/forum/index.php?topic=18732.msg239278#msg239278
« Reply #27 on: January 03, 2011, 03:17:48 am »
as i said.   maybe i'll change it into permanent (and lower it cost)    at least your opponent will have a littler chance to destroy it  (even if i'm still think 'are that really important')

btw...   by this card mechanic  i'm don't think it can anti stoneskin  (that why i'm don't said  :earth   when i'm talk about  :entropy and  :gravity)

stoneskin rise MHP then rise HP.   how can this card anti a thing that rise MHP?

well...   are 'cutting someone MHP' is really that bad.  i'm still don't seen the point, it can't even kill someone 

you said miracle balance  and don't wanna change anything cuz it ''only' refill your HP'    please tell me how can you reverse this kind of card?

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Re: El Ca Rim | Malicer https://elementscommunity.org/forum/index.php?topic=18732.msg239323#msg239323
« Reply #28 on: January 03, 2011, 05:33:33 am »
Should there be a limit how low mhp can go?
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Re: El Ca Rim | Malicer https://elementscommunity.org/forum/index.php?topic=18732.msg239328#msg239328
« Reply #29 on: January 03, 2011, 05:53:37 am »
Should there be a limit how low mhp can go?
1?

I like the card in general. I don't think using it as an EM tool will be too helpful, since EMing with less HP = Less reward.

I kind of like it as a spell as it is, but hey, that's just me.

Offline karisTopic starter

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Re: El Ca Rim | Malicer https://elementscommunity.org/forum/index.php?topic=18732.msg239435#msg239435
« Reply #30 on: January 03, 2011, 09:53:13 am »
@EmeraldTiger
even miracle don't have HP refill limit.....

@EvaRia
thx   ;D

Offline karisTopic starter

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Re: El Ca Rim | Malicer https://elementscommunity.org/forum/index.php?topic=18732.msg259016#msg259016
« Reply #31 on: January 28, 2011, 03:59:51 pm »
bump up for crucible!   ;D

special thx for Kamietsu and zanz (in this topic  http://elementscommunity.org/forum/index.php/topic,19369.0.html)


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Re: El Ca Rim | Malicer https://elementscommunity.org/forum/index.php?topic=18732.msg317834#msg317834
« Reply #32 on: April 22, 2011, 08:36:38 pm »
Couldn't vote for it.  Upgraded cards allow your opponent to lock down your max health every couple of turns without stopping.  Also creates the eternal deck effect of Eternity.  Just eliminate the "put-it-back-in-the-deck" line.

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Re: El Ca Rim | Malicer https://elementscommunity.org/forum/index.php?topic=18732.msg317838#msg317838
« Reply #33 on: April 22, 2011, 08:42:46 pm »
Couldn't vote for it.  Upgraded cards allow your opponent to lock down your max health every couple of turns without stopping.  Also creates the eternal deck effect of Eternity.  Just eliminate the "put-it-back-in-the-deck" line.
For a cost of 7 :darkness every couple of turns it can stop healing stalls in the end game.
For a cost of 7 :darkness per turn it creates an eternal deck.
These are not minor costs. Do you find them too low or did you ignore them in your analysis?
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Offline artimies7

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Re: El Ca Rim | Malicer https://elementscommunity.org/forum/index.php?topic=18732.msg317845#msg317845
« Reply #34 on: April 22, 2011, 08:52:45 pm »
So lemme get this straight: If it is a permanent, it will always lower your opponent's max HP that turn, should you damage him?

Read that carefully, then consider that approximately 40% of decks (that I know of, don't quote me on this) contain some sort of healing element. Even if it is just a Stone Skin put in at the last second.
And that more and more healing cards are being put through the regiment of the development line each day/round/month/year/patch.

Perhaps it could be a permanent with a 7 :darkness ability with this text.
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Re: El Ca Rim | Malicer https://elementscommunity.org/forum/index.php?topic=18732.msg317852#msg317852
« Reply #35 on: April 22, 2011, 09:07:44 pm »
@Hermis0
eternity use 5 quanta to cast and have 3 quanta per turn to use it ability...  and + 1 creature (maybe RoL that's don't have any cost?)

and this card that cost 7 per turn.   as oldtrees already said it.  it's not a few quanta that you can use it everyturn...  or atleast you must setup something before use it.

btw...  it's my personality to not only do 'put elite/improve in it then reduce it cost by 1' to upgraded card....    :P

@OldTrees
thx  ;D

@artimies7
are not permanent that you say is way better than this already be?(about card cost.  and with 1  :earth it will be very very better)    btw. this card can't interrupt your opponent stone skin card.  read it carefully.   

 

anything
blarg: