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Offline Rutarete

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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg360589#msg360589
« Reply #12 on: July 04, 2011, 02:38:40 pm »
So, concerning Procrastination, what happens if all the enemy creatures are already delayed? Would this free them from delay?
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Offline ralouf

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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg360592#msg360592
« Reply #13 on: July 04, 2011, 02:42:20 pm »
It should stack I think and stay delayed the next turn.

IMHO this should work on burrowed/immortal creature too because procrastination works on them, why this creature shouldn't ?

Very good idea I like anyway :)
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Offline karis

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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg360600#msg360600
« Reply #14 on: July 04, 2011, 03:19:58 pm »
but i'm don't think it should stack with procrastination (if procrastination is time shield...  i'm don't sure about this.)    just looking on frost shield and frozen spell. 

btw...  i'm like this card.  what happen if i'm use it with adrenaline?

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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg360616#msg360616
« Reply #15 on: July 04, 2011, 03:49:52 pm »
Adrenaline would cause it to delay more creatures, hence why it is "when it attacks" ability. Thank you all for the comments and feedback by the way, It's appreciated.

@ Karis: It doesn't harm the creature, it doesn't do much vs. adren. decks, it's not immune to CC though it does have high toughness, this card is balanced enough to make a difference but still weak enough to not cry foul, I promise; and thank you for your comment, :)

also, edit: Rutarete: I'm not sure, it would probably. That's more of a programming question, but I'm 75% sure it would add a turn to the delay.

Offline Qwandri

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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg360668#msg360668
« Reply #16 on: July 04, 2011, 05:25:06 pm »
Would it do it every other time it attacks with adrenaline, a la scorpoison?
Strike that, reverse it.

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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg360671#msg360671
« Reply #17 on: July 04, 2011, 05:27:35 pm »
It would, same as devourer and scorp, It's programmed in that way, so it wouldn't be 4 freezes for a few life and a few time. It would just double it.

Offline storyteller

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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg360820#msg360820
« Reply #18 on: July 04, 2011, 08:53:59 pm »
the difference of course is that attacking creatures run into the shield.


this should not be able to affect burrowed or immortal creatures.

Offline Qwandri

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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg360889#msg360889
« Reply #19 on: July 04, 2011, 10:48:41 pm »
It crushes/sweeps the dune they're buried in though...
Strike that, reverse it.

Offline Malao

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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg360899#msg360899
« Reply #20 on: July 04, 2011, 11:06:12 pm »
because it picks a random creature what if it had adrenaline and picked the same one twice? or is it automatic non delayed creatures? also i said about the price being to much but i think its almost perfect with the fact that with adrenaline its as good as a shield.

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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg360971#msg360971
« Reply #21 on: July 05, 2011, 05:05:57 am »
Again, I'm hoping it will be that it ignores because of it being a random target, but I am unsure of this. Shields logically shouldn't hit something under the ground unless said shield was buried and tall enough to hit airborne/ground/burrowed. Let's take a moment away from the logical side of this, because I don't think even an elemental would be carrying a shield so large,  ;) . If it's such an issue of contention I will gladly put a poll up.

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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg360981#msg360981
« Reply #22 on: July 05, 2011, 06:08:27 am »
Shields logically shouldn't hit something under the ground unless said shield was buried and tall enough to hit airborne/ground/burrowed. Let's take a moment away from the logical side of this, because I don't think even an elemental would be carrying a shield so large,  ;)
It's not that the shield is so large it blocks all possible areas it's that an airborne creature must come down to attack something on the ground just as a burrowed creature has to come up and an immaterial creature must rematerialize
This shouldn't affect immortals and burrowed creatures because it's a creature. Shields affect immortals and burrowed creatures not because the shield is targeting the creature but because the creature is hitting the shield when targeting the player.
This is a creature that finds a target (a random target but a target none the less) and since immortals and burrowed creatures can't be targeted it shouldn't be able to delay them.

Edit: I think stacking wouldn't be a bad thing since it's just one turn but to make that clear I'd reword it to say "Every time this creature attacks, a random enemy creature is delayed an extra turn." Right now it states 1 turn making it work like other delay cards which do not stack but replace existing delay (ex: using Basilisk Blood on an already delayed creature resets the delay to 6 turns it doesn't give 6 additional turns of delay). Delay cards are probably coded as something like set delay = x, where you would want this to be set delay = delay + 1

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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg360991#msg360991
« Reply #23 on: July 05, 2011, 06:45:27 am »
@AngeDeMorte: Thank you for your reply, I was not aware that's how it was coded and will change the cards right now. Thank you for the clarification.

 

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