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WVM2

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Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg360412#msg360412
« on: July 04, 2011, 03:24:21 am »
NAME:
Dune Crusher
ELEMENT:
Time
COST:
7 :time
TYPE:
Creature
ATK|HP:
5 | 9
TEXT:
Every time this creature attacks, a random enemy creature is delayed an extra turn.
NAME:
Dune Sweeper
ELEMENT:
Time
COST:
4 :time
TYPE:
Creature
ATK|HP:
3 | 9
TEXT:
Every time this creature attacks, a random enemy creature is delayed an extra turn.
ART:
Pezito Artist/Art link:
http://pezito.deviantart.com/art/Sand-Wyrm-181120107
IDEA:
WVM2
NOTES:
Idea that I thought deserved to be created.
Original card art distributed under a CC license. Maybe a cost of 83 :electrum?
SERIES:
and a big shout out to Jenkar, he helped me through the entire cards creation!

Offline Hyroen

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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg360414#msg360414
« Reply #1 on: July 04, 2011, 03:28:07 am »
Very nice idea WVM2. I think the unupgraded deserves a 2-3 :time deduction. Done.

From the "Series" section remove the "***Insert series name and link to series page (if any)***" Leave that blank. Done.

Also, you may want to tell us where this beautiful art is from. Taken care of. ^_^

EDIT: Also the card texts don't quite match. The image description ≠ the table description. Done.
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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg360415#msg360415
« Reply #2 on: July 04, 2011, 03:28:13 am »
The cost is too high for the unupped. Maybe 7/5.

Does this stack with Procrastination?

Awesome Ability and helps  :time with decent CC

WVM2

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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg360417#msg360417
« Reply #3 on: July 04, 2011, 03:31:15 am »
Thanks for the comments, :D
and I changed the left over Hyroen, ^^.
I was hoping it would stack with procrastination, thus allowing for pretty nice CC as octagonapus mentioned.
I was also thinking that un-upped might be a little costly. Might be changing it. Also hyroen, art is linked in other info area, :D

edit: fixed, and yeah, I just boticed, thanks hyroen. original wording for the creature was bulky, hence why i changed it to what it is now. :)

Offline Captain Scibra

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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg360425#msg360425
« Reply #4 on: July 04, 2011, 03:54:02 am »
The unupped text needs fixed, "every" needs capitalized and "creature" appears twice.

Very ncie idea, I assume it also can affect immortals since it is not a direct target?
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WVM2

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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg360429#msg360429
« Reply #5 on: July 04, 2011, 04:04:30 am »
Yup, I was pleased with the way the ability turned out, so it can affect ANY creature, ^^ only a one turn delay, but still worth while, :D

Offline Malao

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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg360438#msg360438
« Reply #6 on: July 04, 2011, 04:57:22 am »
Can it affect graboids or anything burrowed and also the cost is too much i think but otherwise its awesome  :)

Ekatah

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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg360442#msg360442
« Reply #7 on: July 04, 2011, 05:04:58 am »
Hitting things That are burrowed and Immortal would be wrong. Burrowing mostly because I'd imagine something like that attacking by lunging, or, if it's Delaying baddies next to the target, swining it's head. Grabboids are underground. Plus it would eliminate the point of immortals and such in general.

However, I like this card idea. :)

Offline XYTWO

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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg360444#msg360444
« Reply #8 on: July 04, 2011, 05:07:58 am »
Hitting things That are burrowed and Immortal would be wrong. Burrowing mostly because I'd imagine something like that attacking by lunging, or, if it's Delaying baddies next to the target, swining it's head. Grabboids are underground. Plus it would eliminate the point of immortals and such in general.

However, I like this card idea. :)
Immaterial creatures are already vulnerable to harmful shields (Fire Buckler, Spine Carapace). I'm not sure if burrowed creatures are, but I'll check.
EDIT: Yep, burrowed creatures are weak to shields too.

WVM2

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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg360448#msg360448
« Reply #9 on: July 04, 2011, 05:17:21 am »
Thank you XYTWO, I appreciate it, ^^ And yes, I was hoping it would work. and unlike harmful shields, all this would do is delay a turn, not cause any damage or inflict a status ailment. I believe it's still balanced while adding something to the game, :)

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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg360451#msg360451
« Reply #10 on: July 04, 2011, 05:22:48 am »
I see the upped one has pretty amazing synergy with adrenaline.

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Re: Dune Crusher | Dune Sweeper https://elementscommunity.org/forum/index.php?topic=28222.msg360459#msg360459
« Reply #11 on: July 04, 2011, 05:31:35 am »
I like the idea, but I think this is either a bit overcosted or underpowered.
Strike that, reverse it.

 

anything
blarg: