*Author

wizelsnarf

  • Guest
Re: Dual Shield | Dual Buckler https://elementscommunity.org/forum/index.php?topic=9282.msg110099#msg110099
« Reply #36 on: July 08, 2010, 01:13:42 am »
Wait so how would the mechanic work. Would the shields add or would they be separate instances.

In other words, if you have two diamond shields would it actually block 6 (addition?) or would a creature first encounter shield 1, and then encounter shield 2 and only be blocked for 3?

Personally i think it should be the second situation where each shield is dealt with separately.

$$$man

  • Guest
Re: Dual Shield | Dual Buckler https://elementscommunity.org/forum/index.php?topic=9282.msg110110#msg110110
« Reply #37 on: July 08, 2010, 01:45:28 am »
Wait so how would the mechanic work. Would the shields add or would they be separate instances.

In other words, if you have two diamond shields would it actually block 6 (addition?) or would a creature first encounter shield 1, and then encounter shield 2 and only be blocked for 3?

Personally i think it should be the second situation where each shield is dealt with separately.
Ummm..i don't get what you mean. In your situation what would happen is the second shield would be taken into account first then if the damage is still 1 or more then it gets reduced a further 3.

wizelsnarf

  • Guest
Re: Dual Shield | Dual Buckler https://elementscommunity.org/forum/index.php?topic=9282.msg110228#msg110228
« Reply #38 on: July 08, 2010, 06:04:43 am »
so you are saying the shields add.

Let me explain again.

Scenario 1: Shields add. A permafrost and Diamond shield add 2 plus 3 attack blocking to total 5 blocking with creatures that do more than 2 damage susceptible to freezing.

Scenario 2: Shields do not add. A Permafrost first blocks 2 attack. Then in a separate incident, any creature that made it past the permafrost shield now encounters the Diamond Shield. Therefore a creature with 4 attack would only be blocked for 3 because it already made it past the permafrost shield.

See what I am saying? Though it is clear that you are considering the shields to add, which answers my question.


Arondight

  • Guest
Re: Dual Shield | Dual Buckler https://elementscommunity.org/forum/index.php?topic=9282.msg110230#msg110230
« Reply #39 on: July 08, 2010, 06:10:44 am »
Of course adding more cards is a risk, but that does not mean you have to add six copies of each to pull it off. Unless you're making an anti FG deck, sure, you need the full combo against those ruthless AIs. But as for PvP and so forth, not everyone has permanent control, and that is what makes the combo more and more viable for usage. You don't need to overfill on Protect Artifacts, maybe only carry two in a deck. All in all, it would amount to about 2 PAs, 2/3 Gravity Shields, and 2/3 Diamond Shields and you're pretty much set for a casual battle. You don't need much Gravity Shields, you could even just have a Gravity Mark! When you don't even draw the right shields, you could probably just do double Diamond Shields as you will have many Earth Towers to spare for the job. For the rest of the deck space, that goes to your preference on how you play.
I only added 6 cards based on the combo, You didn't comment on the fact that a lot of creatures can get through the combo. In PvP lots of decks have perm control especially the ones who are made for killing gods. You never know how many towers you're gonna get and 24 :earth quanta is a hefty price, without your mark. The rest of the deck probably needs damage Chargers/Shriekers would be good but kind of Expensive. Plus the entire combo is canceled by one, not so rare in PvP card, Momentum.
Well, let's see, there's only one Element that holds capabilities to get through shields.. other than Entropy getting through shields by Antimatter and the randomness of mutations and even perhaps lucky Fate Eggs. Any kind of deck would have it's weaknesses, I'm not trying to cover up the weaknesses to this card or it's combos, but isn't it a fact that all shields are already rendered useless by Momentum? Why bring up an already existing weakness that is set before your idea (which has been suggested before) came to be? Bad pairings in PvP happens quite frequently, some decks just decimate others and lose to others even if both sides played very well. The best you can do is make a deck well rounded to deal with as much things that arises.

I just think that this card needs more weaknesses, because it has a lot of potential to be too powerful. Besides, I also noticed the card cost was 8 :earth upgraded the last time I saw it, which was partially why I suggested a nerf in the first place.

$$$man

  • Guest
Re: Dual Shield | Dual Buckler https://elementscommunity.org/forum/index.php?topic=9282.msg110448#msg110448
« Reply #40 on: July 08, 2010, 04:24:21 pm »
so you are saying the shields add.

Let me explain again.

Scenario 1: Shields add. A permafrost and Diamond shield add 2 plus 3 attack blocking to total 5 blocking with creatures that do more than 2 damage susceptible to freezing.

Scenario 2: Shields do not add. A Permafrost first blocks 2 attack. Then in a separate incident, any creature that made it past the permafrost shield now encounters the Diamond Shield. Therefore a creature with 4 attack would only be blocked for 3 because it already made it past the permafrost shield.

See what I am saying? Though it is clear that you are considering the shields to add, which answers my question.
Yes you are correct :).
Quote
I also noticed the card cost was 8  upgraded the last time I saw it, which was partially why I suggested a nerf in the first place.
Does that mean you're fine with it now. Phew that was a FUN debate.:)

trozman

  • Guest
Re: Dual Shield | Dual Buckler https://elementscommunity.org/forum/index.php?topic=9282.msg110772#msg110772
« Reply #41 on: July 09, 2010, 01:52:01 am »
/begin rant/

I'll put in a positive word for this idea. Not because I think it's ingenious or anything like that, but I just want to address some of these comments I see in chat about it.

What is an overpowered card?

To me, an overpowered card is a card that, in comparison with its quanta and/or turn cost, either
  • creates value such that it vastly exceeds that of other cards (like a 15|3 creature that costs 5 quanta)
  • creates a game reality where not having this card becomes detrimental to your deck (if you think about sundials before they were nerfed, you could call them OP, because they were pretty much essential to any rainbow deck)
Given the 1) high quanta costs of this card 2) the fact that you cannot play a weapon when you play this card and 3) the best shield combos are multi-elemented ones (so you would need a duo or trio or rainbow deck), I don't think either of the above situations would be true.

What is an overpowered card NOT?
  • A card that drastically changes how certain aspects of this game would be played (such as this card would), that changes the 'metagame' of elements, is not in and of itself, a sign that it is overpowered. It means people will have to learn new strategies and all that, but so what?
  • A card that is powerful in many situations is not in and of itself, a sign that it is overpowered. Supernova is powerful in many situations. So are black holes. So is fractal. So is hope. So is adrenaline. So is unstoppable. So is twin universe. So is miracles. etc. etc. I could go on forever. As long as a card can be successfully countered from a number of ways, then it is legitimate
Some people complained about all these different combinations of 'killer shield combos'.
Fractal charger rush.
Unstoppable + TU's.
Permanent control.
Quanta denial (black holes and/or discord)
Any rush deck, as setting up two shields requires a 3 card combo AND a lot of quanta to boot.
Playing your own dual shield.

Yea sure if you're playing a fractal shrieker rush, it might not be your lucky day when two Dusk Shields pop up, but that's the risk we all take in PvP. If you use skeletons then yes two Fire Shields are going to make you a sad man. Just because having dual shields puts you at an advantage to certain decks does NOT, once again, make it overpowered.

/end rant/

shizz

  • Guest
Re: Dual Shield | Dual Buckler https://elementscommunity.org/forum/index.php?topic=9282.msg110780#msg110780
« Reply #42 on: July 09, 2010, 02:03:28 am »
I still think it's over powered. Maybe if both shields had to be same element, to prevent rainbow decks from becoming even more glouriously betterer than they already are?

The whole concept just seems a bit messy to me...

Clumsy one might say

wizelsnarf

  • Guest
Re: Dual Shield | Dual Buckler https://elementscommunity.org/forum/index.php?topic=9282.msg110864#msg110864
« Reply #43 on: July 09, 2010, 06:07:48 am »
Hey I am really liking the art, nice job.

$$$man

  • Guest
Re: Dual Shield | Dual Buckler https://elementscommunity.org/forum/index.php?topic=9282.msg110865#msg110865
« Reply #44 on: July 09, 2010, 06:08:34 am »
Hey I am really liking the art, nice job.
Thank you

dramore

  • Guest
Re: Dual Shield | Dual Buckler https://elementscommunity.org/forum/index.php?topic=9282.msg110881#msg110881
« Reply #45 on: July 09, 2010, 07:32:36 am »
@ trozman. You really make some good point on thr while OP ranting. I like the way you are thinking.And weather or not i like the card.(and i kinda do after all would love 2 thorn carpaices). It's almost to high of a cost to play in a wide range of decks and that goes as well for this cards sister card.(dual weapon.) :)

binde22

  • Guest
Re: Dual Shield | Dual Buckler https://elementscommunity.org/forum/index.php?topic=9282.msg111006#msg111006
« Reply #46 on: July 09, 2010, 02:36:43 pm »
in a mono earth how about to diamond shields that 6 damage blocked. permafrost with other shields is also great

$$$man

  • Guest
Re: Dual Shield | Dual Buckler https://elementscommunity.org/forum/index.php?topic=9282.msg111072#msg111072
« Reply #47 on: July 09, 2010, 04:18:30 pm »
in a mono earth how about to diamond shields that 6 damage blocked. permafrost with other shields is also great
But, are you saying it's OP or just saying. :)
List of Synergies is coming to the OP soon

 

anything
blarg: