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Offline EmeraldTiger

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Re: Dark Kraken | Dark Kraken https://elementscommunity.org/forum/index.php?topic=21004.msg268174#msg268174
« Reply #12 on: February 10, 2011, 04:04:18 pm »
here is the wiki for Kraken. http://en.wikipedia.org/wiki/Kraken
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Offline nilsieboy

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Re: Dark Kraken | Dark Kraken https://elementscommunity.org/forum/index.php?topic=21004.msg268181#msg268181
« Reply #13 on: February 10, 2011, 04:26:12 pm »
i always wanted more synergy with flooding but it seems to hard, try to get out 7 normal creatures first and then play a kraken... once you have 7 creatures i think the game is yours already :P
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Re: Dark Kraken | Dark Kraken https://elementscommunity.org/forum/index.php?topic=21004.msg268272#msg268272
« Reply #14 on: February 10, 2011, 08:31:09 pm »
While I love this card, I feel like having it cost :water for crushing is a bit out of theme :|

Perhaps :gravity?
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Re: Dark Kraken | Dark Kraken https://elementscommunity.org/forum/index.php?topic=21004.msg268275#msg268275
« Reply #15 on: February 10, 2011, 08:37:36 pm »
What makes this kraken dark?

Offline Essence

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Re: Dark Kraken | Dark Kraken https://elementscommunity.org/forum/index.php?topic=21004.msg268284#msg268284
« Reply #16 on: February 10, 2011, 08:47:42 pm »
As much as I love this idea, it's too cheap for what it does.  The stats alone are worth more than 5 :water , the ability in addition makes this mildly OP at its current price.

also, this one is dark because I've already posted the normal kind. 8)
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Offline AjitTopic starter

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Re: Dark Kraken | Dark Kraken https://elementscommunity.org/forum/index.php?topic=21004.msg268286#msg268286
« Reply #17 on: February 10, 2011, 08:50:16 pm »
i always wanted more synergy with flooding but it seems to hard, try to get out 7 normal creatures first and then play a kraken... once you have 7 creatures i think the game is yours already :P
I assume if you're plan with this card is primarily PC with some attack to back it, then the first 7 creatures you play will be cheap ones, possibly fractal'd.  Therefore, you definitely don't have the game with 7 cheap 1~2 attack creatures.  The goal in that case would be to get out seven as quickly as possible and then play Kraken to get some PC going.

While I love this card, I feel like having it cost :water for crushing is a bit out of theme :|

Perhaps :gravity?
Gravity sounds fun, something to think about.

As much as I love this idea, it's too cheap for what it does.  The stats alone are worth more than 5 :water , the ability in addition makes this mildly OP at its current price.
I can see card cost, but the ability?  Its requires a lot of setup, an additional :water quanta upkeep from Flooding, and seven creatures to be played before it.  Also it is fragile considering a little PC against Flooding will disable this ability.

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Re: Dark Kraken | Dark Kraken https://elementscommunity.org/forum/index.php?topic=21004.msg268310#msg268310
« Reply #18 on: February 10, 2011, 09:24:37 pm »
I like the idea of making more use of Floodling  :)
I did at first think the ability should be something else (as suggested, perhaps  :gravity) but I do think  :water fits because this creatures ability only works when totalling immersed in  :water!
Cost wise, I think 5 for attack +1 for high HP. I don't think the ability is strong enough to justify another +1 as it is quite situational and perhaps not mega easy to pull off, so my personal feeling would be 6 :water for unupped, for upped I guess 6 :water as well, perhaps 7 :water, not sure.   

Offline AjitTopic starter

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Re: Dark Kraken | Dark Kraken https://elementscommunity.org/forum/index.php?topic=21004.msg270559#msg270559
« Reply #19 on: February 14, 2011, 03:03:30 am »
Thanks for the comment there rohflo

Offline Essence

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Re: Dark Kraken | Dark Kraken https://elementscommunity.org/forum/index.php?topic=21004.msg270603#msg270603
« Reply #20 on: February 14, 2011, 04:05:22 am »
As much as I love this idea, it's too cheap for what it does.  The stats alone are worth more than 5 :water , the ability in addition makes this mildly OP at its current price.
I can see card cost, but the ability?  Its requires a lot of setup, an additional :water quanta upkeep from Flooding, and seven creatures to be played before it.  Also it is fragile considering a little PC against Flooding will disable this ability.

True -- but like I tried to say, the ability is literally just gravy on top of the amazing stats for the cost. :)
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Re: Dark Kraken | Dark Kraken https://elementscommunity.org/forum/index.php?topic=21004.msg270865#msg270865
« Reply #21 on: February 14, 2011, 09:12:12 pm »
I agree with Essence. Think about Abomination. Then think about this.


Creature Cost =  Attack + HP + Bonuses + Ability Value
Unupped
Attack: +5
HP: + 2 (8-9)
Ability Value : At least +1 (Situational, but it stands eye to eye with Pulvy if used correctly... as well as being mono)
Bonus? : No.
Final Value : 8  :water (Ouch. Even 6 :water seems a bit underpriced now.)

Upped
Attack: +6
HP: + 3 (10+)
Ability Value : At least +1
Bonus? : -2 for Upgrade
Final Value : 8  :water

I suggest making the ability cost :gravity :gravity and lowering the HP by 2 if you want to keep the cost around 5-7 :water.

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Re: Dark Kraken | Dark Kraken https://elementscommunity.org/forum/index.php?topic=21004.msg272268#msg272268
« Reply #22 on: February 17, 2011, 12:33:15 am »
Nice card. I dont see where dark fits in tho. Unless you maybe add some darkness ability.

anyways good enough for me id vote for this.

Offline AjitTopic starter

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Re: Dark Kraken | Dark Kraken https://elementscommunity.org/forum/index.php?topic=21004.msg272741#msg272741
« Reply #23 on: February 17, 2011, 08:16:12 pm »
Thanks for all the input guys.  I've broken conventional card creation standards and went ahead and submitted as is.  Don't hate me, but I feel that if the concept is ever to be considered, the current costs will be adjusted anyways.  What I'm saying is; people should be voting on the concept, not the costs.  I'm going to vote for a card if I think it is very creative and original, even if it maybe does cost 1 or 2 quanta less than it should.  That can always be easily adjusted.

 

blarg: