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Kael Hate

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Re: Commission | Crusade https://elementscommunity.org/forum/index.php?topic=7993.msg121785#msg121785
« Reply #24 on: July 23, 2010, 07:46:52 am »
Actually, Rage Potion is damage, because it doesn't affect Full HP, just Current HP, which increases ∆hp. Any spell that alters ∆hp is considered to be damage or healing. Buffs and debuffs don't have a net effect on ∆hp, so they are not healing. This is why Stone Skin and Shard of Divinity read, "Add X to your maximum life points," instead of saying, "Heal yourself for up to X HPs." Heal is a strict healing card, while Stone Skin is a buff.
What effects are currently able to reduce a creatures Max Hp?

Offline jmizzle7

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Re: Commission | Crusade https://elementscommunity.org/forum/index.php?topic=7993.msg122007#msg122007
« Reply #25 on: July 23, 2010, 03:52:36 pm »
Actually, Rage Potion is damage, because it doesn't affect Full HP, just Current HP, which increases ∆hp. Any spell that alters ∆hp is considered to be damage or healing. Buffs and debuffs don't have a net effect on ∆hp, so they are not healing. This is why Stone Skin and Shard of Divinity read, "Add X to your maximum life points," instead of saying, "Heal yourself for up to X HPs." Heal is a strict healing card, while Stone Skin is a buff.
What effects are currently able to reduce a creatures Max Hp?
There are none. The only one that comes to mind is Mutation, but that changes the whole creature, not just Full HP.

Kael Hate

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Re: Commission | Crusade https://elementscommunity.org/forum/index.php?topic=7993.msg122020#msg122020
« Reply #26 on: July 23, 2010, 04:14:40 pm »
Actually, Rage Potion is damage, because it doesn't affect Full HP, just Current HP, which increases ∆hp. Any spell that alters ∆hp is considered to be damage or healing. Buffs and debuffs don't have a net effect on ∆hp, so they are not healing. This is why Stone Skin and Shard of Divinity read, "Add X to your maximum life points," instead of saying, "Heal yourself for up to X HPs." Heal is a strict healing card, while Stone Skin is a buff.
What effects are currently able to reduce a creatures Max Hp?
There are none. The only one that comes to mind is Mutation, but that changes the whole creature, not just Full HP.
The game treats all manipulations to HP as healing / damage. I don't think its right but its the way the game has been made to work.
You should check out Swarm on Scarabs which die because their Max Hp is reduced and they should still have some health.
 

Offline jmizzle7

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Re: Commission | Crusade https://elementscommunity.org/forum/index.php?topic=7993.msg122039#msg122039
« Reply #27 on: July 23, 2010, 04:39:04 pm »
False. Scarabs that die because of their own 'swarm' passive skill die for the same reason that Vampires die to the destruction of Eclipse after a Firestorm - they have 0 hp. When Eclipse is played, it does not "heal" all Death and Darkness creatures. It simply buffs them +2|+1. When it is destroyed, that buff is removed. Again, the Vampires are not "attacked" or "damaged", but their buff is removed, and a check is made on their Current HP (this check is made constantly in almost all situations, with Spark as the lone exception). If the creature's Current HP is zero or less, then the creature dies. That is why Scarabs die to their 'swarm' passive skill.

Kael Hate

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Re: Commission | Crusade https://elementscommunity.org/forum/index.php?topic=7993.msg122052#msg122052
« Reply #28 on: July 23, 2010, 04:48:33 pm »
False. Scarabs that die because of their own 'swarm' passive skill die for the same reason that Vampires die to the destruction of Eclipse after a Firestorm - they have 0 hp. When Eclipse is played, it does not "heal" all Death and Darkness creatures. It simply buffs them +2|+1. When it is destroyed, that buff is removed. Again, the Vampires are not "attacked" or "damaged", but their buff is removed, and a check is made on their Current HP (this check is made constantly in almost all situations, with Spark as the lone exception). If the creature's Current HP is zero or less, then the creature dies. That is why Scarabs die to their 'swarm' passive skill.
Splain why my scarab 1 has 3 of 7 after being blessed twice and being thunderbolted and Scarab 2 has 2 health but a Max Hp of 1

Offline jmizzle7

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Re: Commission | Crusade https://elementscommunity.org/forum/index.php?topic=7993.msg122724#msg122724
« Reply #29 on: July 24, 2010, 05:40:33 am »
Simple: the passive ability 'swarm' adds to the Current HP and not Full HP. Thus, you had two Scarabs that were 2|2 creatures (2|1 full plus the 1 HP bonus from swarm). You cast Blessing on the first one twice, bringing it to 8|8 and Thunderbolt took it down to 8|3. I see no problem there. The reason swarm does not affect Full HP is because if it did, it would be a permanent effect that wouldn't take into account other buffs or damage and the full HP would be reset every single turn, much like how the Scavenger ability works (or at least worked last time I tried to use Angels' Heal ability on a creature with the Scavenger skill that had been damaged by Morte's Improved Plague). This would make it so a board full of Scarabs, when taken down to only one, would leave one super-sized Scarab, which shouldn't happen. It should shrink down to the original Full HP.

silux

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Re: Commission | Crusade https://elementscommunity.org/forum/index.php?topic=7993.msg145454#msg145454
« Reply #30 on: August 24, 2010, 11:14:03 am »
o.o
*he discovers many things about healing that he didn't know

so if crusade would add +1/+1 to the healed creature would ingenerate an endless loop
a creature would become an infinite/infinite and it will be massive lag
the creature will attack and...
the poor pc would crash

*he runs in fear :o

Offline tinkady

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Re: Commission | Crusade https://elementscommunity.org/forum/index.php?topic=7993.msg146487#msg146487
« Reply #31 on: August 25, 2010, 11:03:49 pm »
i'm liking this. it would give light a nice boost to damage.  also perhaps a separate card could make heal also get rid of 5 poison counters? to monsters and/or players. 

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Re: Commission | Crusade https://elementscommunity.org/forum/index.php?topic=7993.msg149081#msg149081
« Reply #32 on: August 30, 2010, 07:01:45 pm »
this card is so awesome with fire nymph/angel
:gravity nilsieboy :gravity
I wondered why the titan was getting bigger, then it hit me. ~gravity
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Immolation

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Re: Commission | Crusade https://elementscommunity.org/forum/index.php?topic=7993.msg169147#msg169147
« Reply #33 on: October 02, 2010, 04:52:40 pm »
Good idea.

Offline The_Mormegil

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Re: Commission | Crusade https://elementscommunity.org/forum/index.php?topic=7993.msg212783#msg212783
« Reply #34 on: November 29, 2010, 08:56:58 pm »
Good idea, light needed SOME way to make healing at least marginally useful...
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Re: Commission | Crusade https://elementscommunity.org/forum/index.php?topic=7993.msg212793#msg212793
« Reply #35 on: November 29, 2010, 09:12:16 pm »
Well, it's already useful in a :light :gravity combo, since the angels can heal YOU with an Armagio as proxy.  It's a poor man's Shard of Gratitude.

 

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