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Arondight

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Re: Commission | Crusade https://elementscommunity.org/forum/index.php?topic=7993.msg121189#msg121189
« Reply #12 on: July 22, 2010, 07:47:11 pm »
I just want to say the way you worded your responses were rather hostile, so I felt I needed to explain why I voiced my opinion (complaint is a bit too strong for how I feel about it) on the facade of the card. By all means, it's your card idea and it should be named the way you want it to be. :)

All that aside, I did say I like the mechanics and I agree that it could be boosted to +2|0.

Re: Commission | Crusade https://elementscommunity.org/forum/index.php?topic=7993.msg121310#msg121310
« Reply #13 on: July 22, 2010, 08:46:10 pm »
Yes, a little hostile.  I get annoyed whenever people suggest something be changed because someone might get offended.  Not that you said people would, but it was sort of implied.  :P  If you really want to push my buttons, mention the way black people have everyone else on eggshells over their ancestors' slavery.  I wonder what their slave ancestors would think if they were alive today?

It's not because you criticized my card - I'm totally open to that.  Ideas are only made better by being put through the fire.  I'd have voiced the same things if it was someone else's card.

Quote
All that aside, I did say I like the mechanics and I agree that it could be boosted to +2|0.
It does stack... would it be too strong if I still boosted it?  Been toying with the idea before either of you mentioned it.

Arondight

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Re: Commission | Crusade https://elementscommunity.org/forum/index.php?topic=7993.msg121335#msg121335
« Reply #14 on: July 22, 2010, 09:09:52 pm »
Sent you a PM to avoid flooding your thread all about it.

I'm not entirely sure if it would be too strong, but card space is pretty critical for something that can backfire on you. Also, the only cases of healing (for creatures) are Angels and Holy Light, right? Since there's a limited amount of use, it may be okay.

Re: Commission | Crusade https://elementscommunity.org/forum/index.php?topic=7993.msg121348#msg121348
« Reply #15 on: July 22, 2010, 09:24:14 pm »
There's also mutants, but that's unreliable as always.

I'll boost this to +2|0 later today, unless someone objects.

Kael Hate

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Re: Commission | Crusade https://elementscommunity.org/forum/index.php?topic=7993.msg121709#msg121709
« Reply #16 on: July 23, 2010, 04:19:32 am »
There's also mutants, but that's unreliable as always.

I'll boost this to +2|0 later today, unless someone objects.
Before you do, you should know that the game treats any HP gain as healing.
You'll have to lock the ability to Holy Light / Angel Heal rather than healing.
Also +2 stacking is uber compared to +1 stacking.


Lol Kael, way to totally ignore one of the most important definitions of the word...
Um what? The defintition Johanhowitzer used came from my post.
I copied the whole crusade entry and Highlighted the religious terms why someone might consider it religious and offered some solutions to try and placate those who don't like the term. Personally I have no religious attachment to Crusade and consider the term quite different to that of religious Jyhad or the Crusades, even tho Jyhad means to Crusade and the Crusades undertaken by relious groups where a group of warrior on crusade. I think I took more offence to when they changed Richard Garfields game Jyhad into vampire. I have no issue with the name crusade in anyway for this card. 

Re: Commission | Crusade https://elementscommunity.org/forum/index.php?topic=7993.msg121718#msg121718
« Reply #17 on: July 23, 2010, 04:29:32 am »
Quote
Before you do, you should know that the game treats any HP gain as healing.
You'll have to lock the ability to Holy Light / Angel Heal rather than healing.
Also +2 stacking is uber compared to +1 stacking.
Do you mean Blessing, Chaos Power, Growth, etc.?  The card text won't have to be clarified, though (that would be one LONG card text!).  I think it's clear enough only actual healing spells and abilities are intended to work with this effect.  What did you mean for me to change, exactly?

I am aware +2 is much more powerful than +1.  Do you believe +2 would be overpowered?  Say you have four of these out and a guardian angel with armagio companion.  That's 23 :light and 5 :gravity to set up, and the armagio will gain 8 attack per turn at the cost of 1 :light, versus 4 attack for the same.

EDIT: Running a simulation here, best case scenario with Mark of Gravity/Armagio:

Turn 1 - draw Light Tower x5, Crusade x2, end at 10 :light/1 :gravity
Turn 2 - draw Crusade, end at 15 :light/2 :gravity
Turn 3 - draw Crusade, end at 20 :light/3 :gravity
Turn 4 - draw Guardian Angel, end at 25 :light/4 :gravity
Turn 5 - draw Armagio, end at 30 :light/5 :gravity
Turn 6 - draw Guardian Angel; play Armagio, Guardian Angel x2, Crusade x4; cumulative damage = 3
Turn 7 - draw and play Guardian Angel, heal Armagio twice (now 17 attack), cumulative damage = 23
Turn 8 - draw and play Guardian Angel, heal Armagio thrice (now 41 attack), cumulative damage = 68
Turn 9 - total damage will be over 100.

Compare this to ideal shrieker rush:

Turn 1 - draw Stone Tower x5, Elite Graboid, Long Sword, play Elite Graboid and Long Sword, end at 6 :earth/1 :time, cumulative damage = 8
Turn 2 - draw and play Elite Graboid, evolve a Graboid, end at 8 :earth/1 :time, cumulative damage = 26
Turn 3 - draw and play Elite Shrieker, evolve a Graboid, end at 5 :earth/1 :time, cumulative damage = 62
Turn 4 - draw and play Elite Graboid, end at 7 :earth/2 :time, cumulative damage = 100 (!!)

Obviously the main concern is what a superbuffed critter would do to a stall deck - but this strat probably can't outrush most rush decks.  In the above Crusade deck simulation I did hold back on the combo until it could come out whole, it's a couple turns faster if you play things asap.

Kael Hate

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Re: Commission | Crusade https://elementscommunity.org/forum/index.php?topic=7993.msg121721#msg121721
« Reply #18 on: July 23, 2010, 04:39:16 am »
Quote
Before you do, you should know that the game treats any HP gain as healing.
You'll have to lock the ability to Holy Light / Angel Heal rather than healing.
Also +2 stacking is uber compared to +1 stacking.
Do you mean Blessing, Chaos Power, Growth, etc.?  The card text won't have to be clarified, though (that would be one LONG card text!).  I think it's clear enough only actual healing spells and abilities are intended to work with this effect.  What did you mean for me to change, exactly?

I am aware +2 is much more powerful than +1.  Do you believe +2 would be overpowered?  Say you have four of these out and a guardian angel with armagio companion.  That's 23 :light and 5 :gravity to set up, and the armagio will gain 8 attack per turn at the cost of 1 :light, versus 4 attack for the same.
Yeah, right back at the start you thought it should not stack, but I suggested it would be ok at +1 per card. Going to +2 is much stronger, an angel by itself with a commision can heal itself and ablaze at the same time and I think this is too good at this cost range.

Regarding the healing abilities in such, just add it in the notes that only Healing Light and the ability Heal do the job if thats what you intended.
Otherwise blessing, chaos power, basilisk blood, are techincally healing.

Re: Commission | Crusade https://elementscommunity.org/forum/index.php?topic=7993.msg121724#msg121724
« Reply #19 on: July 23, 2010, 04:47:14 am »
I made changes during your post - what observations do you have to add to the simulations I ran?

Offline jmizzle7

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Re: Commission | Crusade https://elementscommunity.org/forum/index.php?topic=7993.msg121733#msg121733
« Reply #20 on: July 23, 2010, 05:15:51 am »
Kael, none of those cards count as healing. Healing is a positive addition to the Current HP of a creature to bring the difference between Full HP and Current HP (a.k.a. ∆hp) closer to zero. The cards you mentioned are buff cards that provide equal gain to both Current HP and Full HP, all the while having no effect on ∆hp.

Kael Hate

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Re: Commission | Crusade https://elementscommunity.org/forum/index.php?topic=7993.msg121737#msg121737
« Reply #21 on: July 23, 2010, 05:19:14 am »
Near perfect scenario with +2 Atk

Opening Hand 7 light Towers and 1 Archangel.
Play the Towers and the Archangel. (7 Damage)
T2. Draw Crusade, play Crusade, heal Archangel (9 Damage, 16 total)
T3, Draw Archangel, play Archangel, heal Archangel (18 Damage, 44 total)
T4, Draw Crusade, play Crusade, heal both Archangels (24 Damage, 68 total)
T5, Draw Crusade, play Crusade, Heal both Archangels (36 Damage, 104 total)

Maybe its not broken but I think its strong enough in a mono element to go beyond the curve.
A diamond shield and healing can lock down shriekers, but Archangels will eventually exceed the defensive capabilities.

Restricting it to Healing Light and the Ability heal may help take the edge off but that was not what I made my statements on earlier.

Kael Hate

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Re: Commission | Crusade https://elementscommunity.org/forum/index.php?topic=7993.msg121738#msg121738
« Reply #22 on: July 23, 2010, 05:22:00 am »
Kael, none of those cards count as healing. Healing is a positive addition to the Current HP of a creature to bring the difference between Full HP and Current HP (a.k.a. ∆hp) closer to zero. The cards you mentioned are buff cards that provide equal gain to both Current HP and Full HP, all the while having no effect on ∆hp.
Game treats any adjustment to HP as Damage or Healing at this time. Its why Rage Potion causes damage with voodoo.

That being said I understand the theoretical definition of healing and agree that your equation should be the ingame measurement of such.
Ie Rage should reduce the max Hp just as the magic environment does.

Offline jmizzle7

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Re: Commission | Crusade https://elementscommunity.org/forum/index.php?topic=7993.msg121771#msg121771
« Reply #23 on: July 23, 2010, 07:06:53 am »
Actually, Rage Potion is damage, because it doesn't affect Full HP, just Current HP, which increases ∆hp. Any spell that alters ∆hp is considered to be damage or healing. Buffs and debuffs don't have a net effect on ∆hp, so they are not healing. This is why Stone Skin and Shard of Divinity read, "Add X to your maximum life points," instead of saying, "Heal yourself for up to X HPs." Heal is a strict healing card, while Stone Skin is a buff.

 

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