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Elements the Game => Level 3 - Armory => Card Ideas and Art => Anvil Archive => Topic started by: johannhowitzer on June 13, 2010, 02:35:57 am

Title: Commission | Crusade
Post by: johannhowitzer on June 13, 2010, 02:35:57 am
(http://img24.imageshack.us/img24/328/commissionw.png)
(http://img341.imageshack.us/img341/4204/crusadex.png)
NAME:
Commission
ELEMENT:
Light
COST:
6 :light
TYPE:
Permanent
ATK|HP:
ABILITY:
Any creature targeted by a healing spell or ability gains +1|0 permanently.
NAME:
Crusade
ELEMENT:
Light
COST:
5 :light
TYPE:
Permanent
ATK|HP:
ABILITY:
Any creature targeted by a healing spell or ability gains +1|0 permanently.
ART:
http://caravanofdreams.wordpress.com/2009/05/11/time-and-this-dream-world-taken-from-shabistaris-the-secret-rose-garden/
IDEA:
johannhowitzer
NOTES:
Target need not gain any health to receive the attack boost.
Both players gain the benefit while this card is in play.
The only effects that trigger this are the Holy Light | Holy Flash card, and the Heal creature ability, which is native to Guardian Angel | Archangel.
SERIES:
None
"Now is not the time to contemplate morals. It is not fair for us to be the only innocent ones."
Title: Re: Commission | Crusade
Post by: johannhowitzer on June 13, 2010, 05:57:28 am
Hm.  I am wondering whether this should be stackable.  If it is, decks centered around Archangel could be brutal - say you have three angels and two of these cards in play, that means you could add 6 damage per turn for only 3 :light.
Title: Re: Commission | Crusade
Post by: Kael Hate on June 17, 2010, 04:25:17 pm
Hm.  I am wondering whether this should be stackable.  If it is, decks centered around Archangel could be brutal - say you have three angels and two of these cards in play, that means you could add 6 damage per turn for only 3 :light.
I believe that would be fine, its costing you 6 cards to deploy at considerable cost.  Growth costs 1 of an element and gives +2 Atk each round and its all built in on one card.
Title: Re: Commission | Crusade
Post by: johannhowitzer on June 17, 2010, 09:21:59 pm
Also the problem of many eggs in one basket.  There aren't THAT many sources of damage-based CC, and if you're only healing one target (say an Armagio), that one critter can be Rewound, Petrified, Frozen, Mutated... etc.  And if you're heal-boosting, Quint isn't an option.
Title: Re: Commission | Crusade
Post by: Arondight on July 20, 2010, 02:12:18 am
Wow, I haven't seen this before. But, I like the ability but really don't like the name Crusade, for the same reasons why I don't like the Crusader card's name. Religious purging, no plx.

Why not change the name to Consecrate or something?
Title: Re: Commission | Crusade
Post by: johannhowitzer on July 21, 2010, 08:39:56 pm
Like it or not, the name is appropriate for what the card does.  I had a feeling someone would complain.  Does the game need to be PC?

The word "crusade," while it can have historical connotations of a sinister nature, has come to mean just about any zealous undertaking of a religious nature.  The largest para-church organization in the world is called Campus Crusade.  I believe they understand Christian history well enough to know how that word may come across to some people.
Title: Re: Commission | Crusade
Post by: Arondight on July 22, 2010, 10:45:42 am
;) Well, it is not that I was complaining or anything. I just simply do not like shoving in religious context into the game like that. Sure, there are some hints of religion and mythology with FGs like Hermes and cards like Anubis, but those FGs and cards do not deal with colliding because of belief or religion. Elements already have their opposites, but if it was because of in game religious nature.. then that would be sort of silly.
Title: Re: Commission | Crusade
Post by: Kael Hate on July 22, 2010, 11:21:29 am
Commission - http://dictionary.reference.com/browse/commission
–noun
1. the act of committing or giving in charge.
2. an authoritative order, charge, or direction.
3. authority granted for a particular action or function.
4. a document granting such authority.
5. a document conferring authority issued by the president of the U.S. to officers in the Army, Navy, and other military services, and by state governments to justices of the peace and others.
6. the power thus granted.
7. the position or rank of an officer in any of the armed forces.
8. a group of persons authoritatively charged with particular functions: a parks commission.
9. the condition of being placed under special authoritative responsibility or charge.
10. a task or matter committed to one's charge; official assignment: The architect received a commission to design an office building.
11. the act of committing or perpetrating a crime, error, etc.: The commission of a misdemeanor is punishable by law.
12. something that is committed.
13. authority to act as agent for another or others in commercial transactions.
14. a sum or percentage allowed to agents, sales representatives, etc., for their services: to work on a 20 percent commission.
–verb (used with object)
15. to give a commission to: to commission a graduate of a military academy.
16. to authorize; send on a mission.
17. to give the order that places a warship, military command, etc., in a state of complete readiness for active duty.
18. to give a commission or order for: The owners commissioned a painting for the building's lobby.
—Idioms
19. in commission,
a. in service.
b. in operating order: A great deal of work will be necessary to put this car in commission again.
c. Also, into commission.  Navy . (of a ship) manned and in condition for or ordered to active service.
20. on commission, paid entirely or partially with commissions from sales one has made or for work one has done: The salespeople who are on commission earn 6 percent of the total amount they sell.
21. out of commission,
a. not in service.
b. not in operating order: The stove is out of commission.



Crusade - http://dictionary.reference.com/browse/crusade
–noun
1. ( often initial capital letter ) any of the military expeditions undertaken by the Christians of Europe in the 11th, 12th, and 13th centuries for the recovery of the Holy Land from the Muslims.
2. any war carried on under papal  sanction.
3. any vigorous, aggressive movement for the defense or advancement of an idea, cause, etc.: a crusade against child abuse.
–verb (used without object)
4. to go on or engage in a crusade.






Nothing Religious about Commission. Crusade is somewhat attached to religions.

Could call both cards "Commssion".
Could call the upped card "Crusade of Light" removing any link to a real life religion and explicitly linking it the religious laws of the element.
Title: Re: Commission | Crusade
Post by: johannhowitzer on July 22, 2010, 12:35:16 pm
Yes, I looked it up at that same website.
Quote
3. any vigorous, aggressive movement for the defense or advancement of an idea, cause, etc.: a crusade against child abuse.
–verb (used without object)
Title: Re: Commission | Crusade
Post by: jmizzle7 on July 22, 2010, 06:51:29 pm
Lol Kael, way to totally ignore one of the most important definitions of the word...
Title: Re: Commission | Crusade
Post by: johannhowitzer on July 22, 2010, 07:12:02 pm
It took until the Forge for someone to complain, but this got the most votes in the Crucible.  Also it just doesn't make sense - I mean, we have Blessing, Miracle, Holy Light, Angels, and a possible reference to Lucifer (Satan) in the Light element already.

Plus we have several kinds of spiders and the Parasite, which many people might find creepy; the Lobotomizer, a reference to a medical mistake that was debilitating for many people; Plague, which wiped out a third of Europe; a reference to demons in Entropy; Cremation, which stands a slim chance of offending someone who's lost a loved one; the Druidic Staff, a reference to a group of people who performed human sacrifices...

Pardon the rant - I just hate it when people play the PC card over something silly.  Anyone have anything to say about the mechanics of this card, rather than the cosmetics?  I'm not making any cosmetic changes, I'm very happy with that aspect.
Title: Re: Commission | Crusade
Post by: jmizzle7 on July 22, 2010, 07:29:56 pm
It took until the Forge for someone to complain, but this got the most votes in the Crucible.  Also it just doesn't make sense - I mean, we have Blessing, Miracle, Holy Light, Angels, and a possible reference to Lucifer (Satan) in the Light element already.

Plus we have several kinds of spiders and the Parasite, which many people might find creepy; the Lobotomizer, a reference to a medical mistake that was debilitating for many people; Plague, which wiped out a third of Europe; a reference to demons in Entropy; Cremation, which stands a slim chance of offending someone who's lost a loved one; the Druidic Staff, a reference to a group of people who performed human sacrifices...

Pardon the rant - I just hate it when people play the PC card over something silly.  Anyone have anything to say about the mechanics of this card, rather than the cosmetics?  I'm not making any cosmetic changes, I'm very happy with that aspect.
Nice explanation. :) That's pretty much why I hadn't changed Crusader's name either. I like the mechanics of the card. If it stacks, I think the card is perfectly fine as is. If not, it could possibly boost to +2|+0.
Title: Re: Commission | Crusade
Post by: Arondight on July 22, 2010, 07:47:11 pm
I just want to say the way you worded your responses were rather hostile, so I felt I needed to explain why I voiced my opinion (complaint is a bit too strong for how I feel about it) on the facade of the card. By all means, it's your card idea and it should be named the way you want it to be. :)

All that aside, I did say I like the mechanics and I agree that it could be boosted to +2|0.
Title: Re: Commission | Crusade
Post by: johannhowitzer on July 22, 2010, 08:46:10 pm
Yes, a little hostile.  I get annoyed whenever people suggest something be changed because someone might get offended.  Not that you said people would, but it was sort of implied.  :P  If you really want to push my buttons, mention the way black people have everyone else on eggshells over their ancestors' slavery.  I wonder what their slave ancestors would think if they were alive today?

It's not because you criticized my card - I'm totally open to that.  Ideas are only made better by being put through the fire.  I'd have voiced the same things if it was someone else's card.

Quote
All that aside, I did say I like the mechanics and I agree that it could be boosted to +2|0.
It does stack... would it be too strong if I still boosted it?  Been toying with the idea before either of you mentioned it.
Title: Re: Commission | Crusade
Post by: Arondight on July 22, 2010, 09:09:52 pm
Sent you a PM to avoid flooding your thread all about it.

I'm not entirely sure if it would be too strong, but card space is pretty critical for something that can backfire on you. Also, the only cases of healing (for creatures) are Angels and Holy Light, right? Since there's a limited amount of use, it may be okay.
Title: Re: Commission | Crusade
Post by: johannhowitzer on July 22, 2010, 09:24:14 pm
There's also mutants, but that's unreliable as always.

I'll boost this to +2|0 later today, unless someone objects.
Title: Re: Commission | Crusade
Post by: Kael Hate on July 23, 2010, 04:19:32 am
There's also mutants, but that's unreliable as always.

I'll boost this to +2|0 later today, unless someone objects.
Before you do, you should know that the game treats any HP gain as healing.
You'll have to lock the ability to Holy Light / Angel Heal rather than healing.
Also +2 stacking is uber compared to +1 stacking.


Lol Kael, way to totally ignore one of the most important definitions of the word...
Um what? The defintition Johanhowitzer used came from my post.
I copied the whole crusade entry and Highlighted the religious terms why someone might consider it religious and offered some solutions to try and placate those who don't like the term. Personally I have no religious attachment to Crusade and consider the term quite different to that of religious Jyhad or the Crusades, even tho Jyhad means to Crusade and the Crusades undertaken by relious groups where a group of warrior on crusade. I think I took more offence to when they changed Richard Garfields game Jyhad into vampire. I have no issue with the name crusade in anyway for this card. 
Title: Re: Commission | Crusade
Post by: johannhowitzer on July 23, 2010, 04:29:32 am
Quote
Before you do, you should know that the game treats any HP gain as healing.
You'll have to lock the ability to Holy Light / Angel Heal rather than healing.
Also +2 stacking is uber compared to +1 stacking.
Do you mean Blessing, Chaos Power, Growth, etc.?  The card text won't have to be clarified, though (that would be one LONG card text!).  I think it's clear enough only actual healing spells and abilities are intended to work with this effect.  What did you mean for me to change, exactly?

I am aware +2 is much more powerful than +1.  Do you believe +2 would be overpowered?  Say you have four of these out and a guardian angel with armagio companion.  That's 23 :light and 5 :gravity to set up, and the armagio will gain 8 attack per turn at the cost of 1 :light, versus 4 attack for the same.

EDIT: Running a simulation here, best case scenario with Mark of Gravity/Armagio:

Turn 1 - draw Light Tower x5, Crusade x2, end at 10 :light/1 :gravity
Turn 2 - draw Crusade, end at 15 :light/2 :gravity
Turn 3 - draw Crusade, end at 20 :light/3 :gravity
Turn 4 - draw Guardian Angel, end at 25 :light/4 :gravity
Turn 5 - draw Armagio, end at 30 :light/5 :gravity
Turn 6 - draw Guardian Angel; play Armagio, Guardian Angel x2, Crusade x4; cumulative damage = 3
Turn 7 - draw and play Guardian Angel, heal Armagio twice (now 17 attack), cumulative damage = 23
Turn 8 - draw and play Guardian Angel, heal Armagio thrice (now 41 attack), cumulative damage = 68
Turn 9 - total damage will be over 100.

Compare this to ideal shrieker rush:

Turn 1 - draw Stone Tower x5, Elite Graboid, Long Sword, play Elite Graboid and Long Sword, end at 6 :earth/1 :time, cumulative damage = 8
Turn 2 - draw and play Elite Graboid, evolve a Graboid, end at 8 :earth/1 :time, cumulative damage = 26
Turn 3 - draw and play Elite Shrieker, evolve a Graboid, end at 5 :earth/1 :time, cumulative damage = 62
Turn 4 - draw and play Elite Graboid, end at 7 :earth/2 :time, cumulative damage = 100 (!!)

Obviously the main concern is what a superbuffed critter would do to a stall deck - but this strat probably can't outrush most rush decks.  In the above Crusade deck simulation I did hold back on the combo until it could come out whole, it's a couple turns faster if you play things asap.
Title: Re: Commission | Crusade
Post by: Kael Hate on July 23, 2010, 04:39:16 am
Quote
Before you do, you should know that the game treats any HP gain as healing.
You'll have to lock the ability to Holy Light / Angel Heal rather than healing.
Also +2 stacking is uber compared to +1 stacking.
Do you mean Blessing, Chaos Power, Growth, etc.?  The card text won't have to be clarified, though (that would be one LONG card text!).  I think it's clear enough only actual healing spells and abilities are intended to work with this effect.  What did you mean for me to change, exactly?

I am aware +2 is much more powerful than +1.  Do you believe +2 would be overpowered?  Say you have four of these out and a guardian angel with armagio companion.  That's 23 :light and 5 :gravity to set up, and the armagio will gain 8 attack per turn at the cost of 1 :light, versus 4 attack for the same.
Yeah, right back at the start you thought it should not stack, but I suggested it would be ok at +1 per card. Going to +2 is much stronger, an angel by itself with a commision can heal itself and ablaze at the same time and I think this is too good at this cost range.

Regarding the healing abilities in such, just add it in the notes that only Healing Light and the ability Heal do the job if thats what you intended.
Otherwise blessing, chaos power, basilisk blood, are techincally healing.
Title: Re: Commission | Crusade
Post by: johannhowitzer on July 23, 2010, 04:47:14 am
I made changes during your post - what observations do you have to add to the simulations I ran?
Title: Re: Commission | Crusade
Post by: jmizzle7 on July 23, 2010, 05:15:51 am
Kael, none of those cards count as healing. Healing is a positive addition to the Current HP of a creature to bring the difference between Full HP and Current HP (a.k.a. ∆hp) closer to zero. The cards you mentioned are buff cards that provide equal gain to both Current HP and Full HP, all the while having no effect on ∆hp.
Title: Re: Commission | Crusade
Post by: Kael Hate on July 23, 2010, 05:19:14 am
Near perfect scenario with +2 Atk

Opening Hand 7 light Towers and 1 Archangel.
Play the Towers and the Archangel. (7 Damage)
T2. Draw Crusade, play Crusade, heal Archangel (9 Damage, 16 total)
T3, Draw Archangel, play Archangel, heal Archangel (18 Damage, 44 total)
T4, Draw Crusade, play Crusade, heal both Archangels (24 Damage, 68 total)
T5, Draw Crusade, play Crusade, Heal both Archangels (36 Damage, 104 total)

Maybe its not broken but I think its strong enough in a mono element to go beyond the curve.
A diamond shield and healing can lock down shriekers, but Archangels will eventually exceed the defensive capabilities.

Restricting it to Healing Light and the Ability heal may help take the edge off but that was not what I made my statements on earlier.
Title: Re: Commission | Crusade
Post by: Kael Hate on July 23, 2010, 05:22:00 am
Kael, none of those cards count as healing. Healing is a positive addition to the Current HP of a creature to bring the difference between Full HP and Current HP (a.k.a. ∆hp) closer to zero. The cards you mentioned are buff cards that provide equal gain to both Current HP and Full HP, all the while having no effect on ∆hp.
Game treats any adjustment to HP as Damage or Healing at this time. Its why Rage Potion causes damage with voodoo.

That being said I understand the theoretical definition of healing and agree that your equation should be the ingame measurement of such.
Ie Rage should reduce the max Hp just as the magic environment does.
Title: Re: Commission | Crusade
Post by: jmizzle7 on July 23, 2010, 07:06:53 am
Actually, Rage Potion is damage, because it doesn't affect Full HP, just Current HP, which increases ∆hp. Any spell that alters ∆hp is considered to be damage or healing. Buffs and debuffs don't have a net effect on ∆hp, so they are not healing. This is why Stone Skin and Shard of Divinity read, "Add X to your maximum life points," instead of saying, "Heal yourself for up to X HPs." Heal is a strict healing card, while Stone Skin is a buff.
Title: Re: Commission | Crusade
Post by: Kael Hate on July 23, 2010, 07:46:52 am
Actually, Rage Potion is damage, because it doesn't affect Full HP, just Current HP, which increases ∆hp. Any spell that alters ∆hp is considered to be damage or healing. Buffs and debuffs don't have a net effect on ∆hp, so they are not healing. This is why Stone Skin and Shard of Divinity read, "Add X to your maximum life points," instead of saying, "Heal yourself for up to X HPs." Heal is a strict healing card, while Stone Skin is a buff.
What effects are currently able to reduce a creatures Max Hp?
Title: Re: Commission | Crusade
Post by: jmizzle7 on July 23, 2010, 03:52:36 pm
Actually, Rage Potion is damage, because it doesn't affect Full HP, just Current HP, which increases ∆hp. Any spell that alters ∆hp is considered to be damage or healing. Buffs and debuffs don't have a net effect on ∆hp, so they are not healing. This is why Stone Skin and Shard of Divinity read, "Add X to your maximum life points," instead of saying, "Heal yourself for up to X HPs." Heal is a strict healing card, while Stone Skin is a buff.
What effects are currently able to reduce a creatures Max Hp?
There are none. The only one that comes to mind is Mutation, but that changes the whole creature, not just Full HP.
Title: Re: Commission | Crusade
Post by: Kael Hate on July 23, 2010, 04:14:40 pm
Actually, Rage Potion is damage, because it doesn't affect Full HP, just Current HP, which increases ∆hp. Any spell that alters ∆hp is considered to be damage or healing. Buffs and debuffs don't have a net effect on ∆hp, so they are not healing. This is why Stone Skin and Shard of Divinity read, "Add X to your maximum life points," instead of saying, "Heal yourself for up to X HPs." Heal is a strict healing card, while Stone Skin is a buff.
What effects are currently able to reduce a creatures Max Hp?
There are none. The only one that comes to mind is Mutation, but that changes the whole creature, not just Full HP.
The game treats all manipulations to HP as healing / damage. I don't think its right but its the way the game has been made to work.
You should check out Swarm on Scarabs which die because their Max Hp is reduced and they should still have some health.
 
Title: Re: Commission | Crusade
Post by: jmizzle7 on July 23, 2010, 04:39:04 pm
False. Scarabs that die because of their own 'swarm' passive skill die for the same reason that Vampires die to the destruction of Eclipse after a Firestorm - they have 0 hp. When Eclipse is played, it does not "heal" all Death and Darkness creatures. It simply buffs them +2|+1. When it is destroyed, that buff is removed. Again, the Vampires are not "attacked" or "damaged", but their buff is removed, and a check is made on their Current HP (this check is made constantly in almost all situations, with Spark as the lone exception). If the creature's Current HP is zero or less, then the creature dies. That is why Scarabs die to their 'swarm' passive skill.
Title: Re: Commission | Crusade
Post by: Kael Hate on July 23, 2010, 04:48:33 pm
False. Scarabs that die because of their own 'swarm' passive skill die for the same reason that Vampires die to the destruction of Eclipse after a Firestorm - they have 0 hp. When Eclipse is played, it does not "heal" all Death and Darkness creatures. It simply buffs them +2|+1. When it is destroyed, that buff is removed. Again, the Vampires are not "attacked" or "damaged", but their buff is removed, and a check is made on their Current HP (this check is made constantly in almost all situations, with Spark as the lone exception). If the creature's Current HP is zero or less, then the creature dies. That is why Scarabs die to their 'swarm' passive skill.
Splain why my scarab 1 has 3 of 7 after being blessed twice and being thunderbolted and Scarab 2 has 2 health but a Max Hp of 1
Title: Re: Commission | Crusade
Post by: jmizzle7 on July 24, 2010, 05:40:33 am
Simple: the passive ability 'swarm' adds to the Current HP and not Full HP. Thus, you had two Scarabs that were 2|2 creatures (2|1 full plus the 1 HP bonus from swarm). You cast Blessing on the first one twice, bringing it to 8|8 and Thunderbolt took it down to 8|3. I see no problem there. The reason swarm does not affect Full HP is because if it did, it would be a permanent effect that wouldn't take into account other buffs or damage and the full HP would be reset every single turn, much like how the Scavenger ability works (or at least worked last time I tried to use Angels' Heal ability on a creature with the Scavenger skill that had been damaged by Morte's Improved Plague). This would make it so a board full of Scarabs, when taken down to only one, would leave one super-sized Scarab, which shouldn't happen. It should shrink down to the original Full HP.
Title: Re: Commission | Crusade
Post by: silux on August 24, 2010, 11:14:03 am
o.o
*he discovers many things about healing that he didn't know

so if crusade would add +1/+1 to the healed creature would ingenerate an endless loop
a creature would become an infinite/infinite and it will be massive lag
the creature will attack and...
the poor pc would crash

*he runs in fear :o
Title: Re: Commission | Crusade
Post by: tinkady on August 25, 2010, 11:03:49 pm
i'm liking this. it would give light a nice boost to damage.  also perhaps a separate card could make heal also get rid of 5 poison counters? to monsters and/or players. 
Title: Re: Commission | Crusade
Post by: nilsieboy on August 30, 2010, 07:01:45 pm
this card is so awesome with fire nymph/angel
Title: Re: Commission | Crusade
Post by: Immolation on October 02, 2010, 04:52:40 pm
Good idea.
Title: Re: Commission | Crusade
Post by: The_Mormegil on November 29, 2010, 08:56:58 pm
Good idea, light needed SOME way to make healing at least marginally useful...
Title: Re: Commission | Crusade
Post by: johannhowitzer on November 29, 2010, 09:12:16 pm
Well, it's already useful in a :light :gravity combo, since the angels can heal YOU with an Armagio as proxy.  It's a poor man's Shard of Gratitude.
Title: Re: Commission | Crusade
Post by: Tea is good on January 23, 2011, 06:48:54 pm
helps voodoo also.
Title: Re: Commission | Crusade
Post by: johannhowitzer on January 23, 2011, 07:16:46 pm
Hm, yeah.  This card is getting some interesting new synergies that weren't around when I designed it.
Title: Re: Commission | Crusade
Post by: Funkyvenom on January 24, 2011, 03:42:12 am
this card shouldn't work unless it actually heals the target. It could be too powerful otherwise.
Title: Re: Commission | Crusade
Post by: mildlyfrightenedboy on July 18, 2011, 07:26:38 am
If you use Holy Light/Flash on a Darkness/Death creature, does it still get the bonus 1 attack?
Title: Re: Commission | Crusade
Post by: johannhowitzer on July 18, 2011, 07:49:15 am
Hm, good question.  Well, you'd need a creature with more than 10 current health, so... it's kind of arbitrary.  I'm going to say yes.
Title: Re: Commission | Crusade
Post by: Toxx on August 10, 2011, 12:01:14 pm
Seem's like a unneeded card to me.
Title: Re: Commission | Crusade
Post by: mildlyfrightenedboy on August 14, 2011, 12:23:15 am
Seem's like a unneeded card to me.
How is this unnecessary?  It pairs wonderfully with Holy Light/Flash and Blessing/Improved Blessing.  Why not just go around posting on every card page that it is unnecessary?
If it was needed, then the game would be up in flames strategically, which it isn't, clearly...
Title: Re: Commission | Crusade
Post by: johannhowitzer on August 14, 2011, 12:52:24 am
All of the cards introduced in the last few updates are "unnecessary" by that definition.  Cards aren't introduced because they're necessary - the game can in fact exist without them.  They're introduced because they're fun and add depth.
Title: Re: Commission | Crusade
Post by: Toxx on August 15, 2011, 07:34:38 am
I agree with you both I just don't think that a card like this is needed at the current stage in the game. This card adds a lot of strategy though to it and depth, it's like an extra cartridge of ammo you hold in your back pocket.

@johannhowitzer have you ever thought of making the card go in the neutral element?
Title: Re: Commission | Crusade
Post by: johannhowitzer on August 15, 2011, 09:34:07 am
Why?  If you can make use of its effect at all, you almost certainly have access to Light quanta.  The only exceptions are mutants in a non-rainbow (??) and Holy Flash.  In Holy Flash's case, it's an extra two cards just to boost a creature's attack - why not just use Blessing/CP?
Title: Re: Commission | Crusade
Post by: mildlyfrightenedboy on August 15, 2011, 09:56:34 pm
I agree with you both I just don't think that a card like this is needed at the current stage in the game. This card adds a lot of strategy though to it and depth, it's like an extra cartridge of ammo you hold in your back pocket.

@johannhowitzer have you ever thought of making the card go in the neutral element?
Neutral cards are mostly as basic as they possibly can (like Shield).  This card is somewhat slanted towards Light because of Holy Flash and Blessing.
Title: Re: Commission | Crusade
Post by: Toxx on August 18, 2011, 05:53:19 pm
Ahh I was thinking of a power up rainbow deck but this card would be really handy in a gravity light deck the most now that I think about it.
Title: Re: Commission | Crusade
Post by: johannhowitzer on August 18, 2011, 08:53:43 pm
Or RR's recently posted Golden Dragon / Guardian Angel / Liquid Shadow deck.  Growing vampires, yes please.
Title: Re: Commission | Crusade
Post by: gumbeh on September 23, 2011, 08:58:07 am
If targeting yourself with holy flash increased your weapon damage by 1, that would be interesting for light/dark duos.
Title: Re: Commission | Crusade
Post by: mildlyfrightenedboy on September 23, 2011, 10:32:55 pm
If targeting yourself with holy flash increased your weapon damage by 1, that would be interesting for light/dark duos.
It depends - if you had Morning Glory, which is immaterial, would it be affected?
Title: Re: Commission | Crusade
Post by: Metahater on September 24, 2011, 07:22:23 pm
This card seems a little bit underpowered to me, I think +2/+0 would be fine. also, diggin the art.
blarg: