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Offline Avenger

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg68181#msg68181
« Reply #36 on: May 13, 2010, 05:07:09 pm »
To prevent self inflicted wounds, i suggest adding the forgotten state to this creature. (Owner cannot target it).
Obviously this state should go away when colossus wakes up, so you can buff it once it is awaken.
Yes, but you can target it, that's the whole point of this card. You build a deck with these, and take cards with what you can damage it. Otherwise the opponent could just not damage it and it would never wake up.
Haha, if they don't damage it, they cannot use: firestorm, explosive air, thunderstorm, plague, etc etc.
I thought you prefer annoying dilemmas over OP cards :P
If the owner can target it, it is fearful, i'm pretty sure there is a cheap way to wake it up.

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg68188#msg68188
« Reply #37 on: May 13, 2010, 05:17:16 pm »
*looking up at the colossus:"Ah............You are big!"

This thing is HUGE!
THATS WHAT SHE SAID!!!

Offline BluePriest

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg68606#msg68606
« Reply #38 on: May 14, 2010, 02:17:44 pm »
Keep in mind that Colossus needs to take damage 3 times, Not 3 damage, but 3 damage events. You would need to use all the Elixirs on one Colossus which would take a long long time and nearly kill him.

I'm not saying that your deck would suck but there would a a million ways to counter it.
I know, there are only three to draw them sooner. You only want 1, then use all three elixers on it, and TU it 3 times. If theres no shield up, then the opponents dead. FG's would only have 1 turn to counter it.... although thats usually plenty of time for them lol.

Has there been a decision on TU working like that though? It has always made an EXACT copy of how the card currently is, not its former state, so I dont see why it wouldnt on this card, and i dont like exceptions on just 1 type of card.
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Offline Bloodshadow

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg68880#msg68880
« Reply #39 on: May 15, 2010, 12:16:20 am »
Here's a suggestion:

Colossus: 20/20 (10 :gravity)
Colossus only attacks when its HP is below half of its max HP.

That way, your opponent can heal it to stop it from attacking.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg71037#msg71037
« Reply #40 on: May 19, 2010, 07:20:30 am »
Is there any way the upgraded versions name could be changed to 'Grinning Colossus'?
Unfortunately, all you would have to do to kill him is...burn a rope? (Any Kong players getting this reference?)

Anyway, it still seems too strong, and just too big for elements. I like elements to be a thought out game, with strategies and countery stratedies, but this will turn it into 'lets get the creature with the biggest attack, since you cant kill him anyway'

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg71044#msg71044
« Reply #41 on: May 19, 2010, 07:30:04 am »
Is there any way the upgraded versions name could be changed to 'Grinning Colossus'?
Unfortunately, all you would have to do to kill him is...burn a rope? (Any Kong players getting this reference?)

Anyway, it still seems too strong, and just too big for elements. I like elements to be a thought out game, with strategies and countery stratedies, but this will turn it into 'lets get the creature with the biggest attack, since you cant kill him anyway'
You do know that this guy has to be woken up before he does anything?

Anyone ever played a Flying Titan deck? I mean freaking 70HP!!! That with Gravity Pull, and you cannot be killed, right? I think Flying Titan is totally OP and should be nerfed!

I know big numbers are scary, but game balance is more than just looking at the numbers.

mokasu

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg71068#msg71068
« Reply #42 on: May 19, 2010, 08:05:34 am »
Is there any way the upgraded versions name could be changed to 'Grinning Colossus'?
Unfortunately, all you would have to do to kill him is...burn a rope? (Any Kong players getting this reference?)

Anyway, it still seems too strong, and just too big for elements. I like elements to be a thought out game, with strategies and countery stratedies, but this will turn it into 'lets get the creature with the biggest attack, since you cant kill him anyway'
You do know that this guy has to be woken up before he does anything?

Anyone ever played a Flying Titan deck? I mean freaking 70HP!!! That with Gravity Pull, and you cannot be killed, right? I think Flying Titan is totally OP and should be nerfed!

I know big numbers are scary, but game balance is more than just looking at the numbers.
nightmares...Flying Titan...AHAHHHH!!!  >:D

Offline Kuroaitou

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg71120#msg71120
« Reply #43 on: May 19, 2010, 10:49:29 am »
Considering that Colossus' ability is a passive, can the effect be lobotomized off? (The stasis effect, I'm assuming, is based off the counters, which is based off the passive ability, and removal of the ability will activate him, no?)

miniwally

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg71299#msg71299
« Reply #44 on: May 19, 2010, 08:03:23 pm »
Considering that Colossus' ability is a passive, can the effect be lobotomized off? (The stasis effect, I'm assuming, is based off the counters, which is based off the passive ability, and removal of the ability will activate him, no?)
Well time bubbles don't go after lobo so I guess you'll just have a creature forever stuck in a time bubble (can't get out cause the ability will be gone) another possible counter.

Daneman

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg83911#msg83911
« Reply #45 on: June 06, 2010, 02:29:48 pm »
you could make this card eath to deal with the gravity pull problem? That would make it harder to set up as it would have to be a duo/trio deck

Offline ratcharmer

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg87813#msg87813
« Reply #46 on: June 10, 2010, 07:56:43 pm »
How would the delayed creature (such as this one and woolly mammoth) work with cards like fate egg and mutation? Would a mutant based on a colossus be stuck until it was damaged, the same way a mutant based on a graboid starts out burrowed?

Offline ratcharmer

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg91341#msg91341
« Reply #47 on: June 14, 2010, 04:43:33 pm »
Hey question, how would these huge monsters with delays built in after playing them work with abilities such as hatch and mutate?

If a fate egg hatches into a colossus will it have the delay put on it? What about a mutant based off of a colossus? What if I mutated a colossus, would the delay stay on (like poison of freeze effects)?

 

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