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Scaredgirl

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Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg65624#msg65624
« on: May 08, 2010, 11:58:36 pm »
NAME:
Colossus
ELEMENT:
Gravity
COST:
10 :gravity
TYPE:
Creature
ATK|HP:
20|20
ABILITY:
Heavy Sleep :
Colossus starts with stasis and 3 counters. Each time Colossus takes damage, one counter is removed. When all the counters have been removed, stasis ends.
NAME:
Ancient Colossus
ELEMENT:
Gravity
COST:
10 :gravity
TYPE:
Creature
ATK|HP:
25|25
ABILITY:
Heavy Sleep :
Colossus starts with stasis and 3 counters. Each time Colossus takes damage, one counter is removed. When all the counters have been removed, stasis ends.
ART:
Willy08
IDEA:
Scaredgirl
NOTES:
Another addition to my upcoming "Delayed Reaction" series.

Idea here is that we have this huge giant called Colossus who doesn't care much about what others (ants) are doing so he's sleeping. However if you annoy him, he will wake up and pwn you.

You can either let the opponent damage Colossus, or damage it yourself.

I think I might have gone a bit overboard with this one. :) I should probably at least increase the cost. Otherwise it might be too easy to just wake up this guy with poison or something.

I would have also liked if this guy had a "Ground Smash" ability but unfortunately there's no space to write. :)

This card idea is still in concept phase and I haven't thought about game balance much. I'll make the necessary changes later.
SERIES:
-

Offline Boingo

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg65627#msg65627
« Reply #1 on: May 09, 2010, 12:02:44 am »
Just to be clear: each damage event removes a counter, right?  Not, each point of damage removes a counter.  Otherwise, fire bolt, snipe or shockwave this guy and it's on!

Also, can we rename your "Delayed Reaction" series to the "ridiculously huge" series?
Bring back Holy Cow!

Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg65629#msg65629
« Reply #2 on: May 09, 2010, 12:05:47 am »
I like it, could use Gravity Pull on him.  If you manage to get it set up early enough, the opponent may only have a few creatures out so he may only lose 15-20 HP (assuming they are decent hitters).  If you get an Armagio out or another Gravity Pull you can move it to another creature and watch as he demolishes your opponent. 

Momentum only makes mono-gravity more of a powerhouse with him.  Black Holes can be used to keep opponents from playing too many creatures... the possibilities are so various. 

I like it!  Increasing the cost would make it harder to set up Colossus/GPull/Armagio early (pushing it from reliably being out on turn 3 to 4, probably).  Also depends how big the deck is and what else you're running, but the possibilities are definitely intriguing.  Would make room for a Mono-grav deck that doesn't rely on Chargers as a win condition, which I don't recall seeing.

Offline killsdazombies

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg65630#msg65630
« Reply #3 on: May 09, 2010, 12:06:18 am »
lol going a bit over-bored with super-sized creatures are ya sg?

mokasu

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg65632#msg65632
« Reply #4 on: May 09, 2010, 12:07:06 am »
Wow...love the card,but love the art even more!  :D

icybraker

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg65634#msg65634
« Reply #5 on: May 09, 2010, 12:07:52 am »
Gravity Pull makes for an insane mono. :D Decrease health.

Otherwise, I actually like it. Your "Epic" series is going very well.

Scaredgirl

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg65637#msg65637
« Reply #6 on: May 09, 2010, 12:11:34 am »
Yeah.. I forgot the damn Gravity Pull.

Lowering HP might help a bit but it could still be overpowered. I might have to switch elements which kind of sucks because big things fit with gravity.


Just to be clear: each damage event removes a counter, right?  Not, each point of damage removes a counter.  Otherwise, fire bolt, snipe or shockwave this guy and it's on!
Damage event removes a counter.



mokasu

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg65645#msg65645
« Reply #7 on: May 09, 2010, 12:17:32 am »
lol I was just wondering if anyone can make an OTK deck outta this card  :D

Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg65654#msg65654
« Reply #8 on: May 09, 2010, 12:26:36 am »
As overpowered as it seems, it might just force people to start using overlooked cards or combos more often.  I haven't seen any real applications of Shockwave+Congeal, Rewind is used but not as often as other creature control, and Basilisk Blood is far from a staple of any common decks. 

Fire's creature control cards or Otys can handle all of the most common threats, and I think it would be nice to see something (or some things, so gravity doesn't get an unfair edge) come along to change the game environment.  Some balancing is needed, sure, but I don't think a 'game-changer' is necessarily a bad thing.  Creature spam or growth creatures are so prevalent that it would be nice if something that took a little to set up (and isn't Oty/Druid based) payed off handily if you managed to do it. 

Flayne

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg65657#msg65657
« Reply #9 on: May 09, 2010, 12:40:13 am »
 :o OMG!! thats huge!! unleash that thing from its damage counters and its ALL OVA!!!  :P


Drawckab

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg65661#msg65661
« Reply #10 on: May 09, 2010, 12:56:56 am »
One of these things given Devour from Fallen Druid = WIN

Lordpants

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg65662#msg65662
« Reply #11 on: May 09, 2010, 01:00:10 am »
Another beautiful looking card that will make enemies (theoretically) shake in there boots =p I love the gravity feel and and heavy step just makes it, ow, the hp on that could have some fun with Gravity Force.

Maybe the hp should be 30 instead of 40 though, could work a little easier maybe even a 15/30 could make it that much better?

 

blarg: