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Arondight

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg65772#msg65772
« Reply #24 on: May 09, 2010, 07:18:37 am »
I have an idea!! (Again)

Why not implement a status that Colossus only has? To be original about it, let's call the status "Colossus."

Which means that Colossus is immune to Poison, Gravity Pull (Because it's so big, it has it's own gravitational pull to counteract..), and Freezing/Congeal?

If you can somehow fit that in the text, I think it would balance it out from making Mono too powerful. Although, Ground Smashing sounds awesome..

All in all, I'll take 6 of them.  :)

Offline Avenger

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg65780#msg65780
« Reply #25 on: May 09, 2010, 08:30:04 am »
typo: statis->stasis

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg65797#msg65797
« Reply #26 on: May 09, 2010, 09:54:42 am »
Does LS remove the effect here?
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Offline Terroking

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg65902#msg65902
« Reply #27 on: May 09, 2010, 03:30:40 pm »
Does LS remove the effect here?
Probably.
Liquid shadow, because it hasn't been mentioned yet. Any damage taken during set up is healed and it automatically awakens after a set time. Decent chance for EM when healing 25 a pop too. Lol'd at the anti-mattered version. Prefer the mammoth but well done, nice series.
Which is why it hasn't been mentioned.
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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg67671#msg67671
« Reply #28 on: May 12, 2010, 06:29:38 pm »
I nerfed HP and fixed typos. Still not sure about the cost though. 10 :gravity might sound low at first but the card that you most likely need other cards to activate this guy, makes it not as awesome as it initially sounds.

Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg67704#msg67704
« Reply #29 on: May 12, 2010, 07:17:43 pm »
I like this better.  Now poison seems like the best way to wake him up, but  :gravity/ :darkness doesn't have much precedence.  Unstable Gas is another good choice to keep him with lots of HP, but now you're looking at three elements, so that's not bad.  With gravity pull, even medium-strength attackers will get him down to ~10 HP which is decent killing range.  Rage Elixirs would get him down to 7 HP, which means an Oty can get to him pretty quickly. 

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg67737#msg67737
« Reply #30 on: May 12, 2010, 08:16:08 pm »
If I played a Twin Universe on Colossus after he has awoken, do I get another awake Colossus or one in stasis?
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Scaredgirl

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg67756#msg67756
« Reply #31 on: May 12, 2010, 08:48:40 pm »
If I played a Twin Universe on Colossus after he has awoken, do I get another awake Colossus or one in stasis?
Hm.. that's a good question.

Well, it would probably be best if the new Colossus would start in stasis but then it wouldn't be an exact copy. Might be a bit OP if you TU'd a couple of these :)

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg68061#msg68061
« Reply #32 on: May 13, 2010, 12:25:21 pm »
To prevent self inflicted wounds, i suggest adding the forgotten state to this creature. (Owner cannot target it).
Obviously this state should go away when colossus wakes up, so you can buff it once it is awaken.


Scaredgirl

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg68076#msg68076
« Reply #33 on: May 13, 2010, 12:54:48 pm »
To prevent self inflicted wounds, i suggest adding the forgotten state to this creature. (Owner cannot target it).
Obviously this state should go away when colossus wakes up, so you can buff it once it is awaken.
Yes, but you can target it, that's the whole point of this card. You build a deck with these, and take cards with what you can damage it. Otherwise the opponent could just not damage it and it would never wake up.

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg68083#msg68083
« Reply #34 on: May 13, 2010, 01:09:40 pm »
If I played a Twin Universe on Colossus after he has awoken, do I get another awake Colossus or one in stasis?
Hm.. that's a good question.

Well, it would probably be best if the new Colossus would start in stasis but then it wouldn't be an exact copy. Might be a bit OP if you TU'd a couple of these :)
If you TU a creature in a time bubble, does it still have its bubble? If so, i think it would make sense that this creature was awake. Dive creatures TU'd keep thier upped damage anyways, why should this one be different?

Rage potions would count as damage correct?
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Scaredgirl

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg68103#msg68103
« Reply #35 on: May 13, 2010, 02:15:16 pm »
Keep in mind that Colossus needs to take damage 3 times, Not 3 damage, but 3 damage events. You would need to use all the Elixirs on one Colossus which would take a long long time and nearly kill him.

I'm not saying that your deck would suck but there would a a million ways to counter it.

 

blarg: