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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg65669#msg65669
« Reply #12 on: May 09, 2010, 01:10:00 am »
At 15/30 you may as well just pack Colossal Dragons since they don't have the condition of needing to take damage from 3 sources before they can do anything.  I suppose you are paying 2 more  :gravity for half damage on each one, but that lack of waiting for the opponent to hit it or waiting for a gravity force makes up for that. 

An idea... you could keep it exactly as is and give it passive gravity pull that can't be removed?  I'm not sure if that's even possible to do, but this way it should wake up after the first turn, and then you get a 25 attacker as long as you keep it alive. 

Then again, as I'm typing this I realize that a card like that might be overwhelming with Parallel Universe.  Get one out then just keep copying it while your opponent kills the oldest copy....

Offline Terroking

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg65675#msg65675
« Reply #13 on: May 09, 2010, 01:22:45 am »
Rainbow deck. 3 quinted Fire Nymphs. *Shudders*
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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg65676#msg65676
« Reply #14 on: May 09, 2010, 01:23:01 am »
Then again, as I'm typing this I realize that a card like that might be overwhelming with Parallel Universe.  Get one out then just keep copying it while your opponent kills the oldest copy....
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Offline Terroking

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg65683#msg65683
« Reply #15 on: May 09, 2010, 01:37:02 am »
Yes, always consider that another creature can be made for a simple 6 :aether, so simpky raising the cost of a powerful creature doesn't make it as unplayable.

Rage potion would probably be best for this card though, reinforcing the Fire/Grav combo.
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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg65685#msg65685
« Reply #16 on: May 09, 2010, 01:40:39 am »
Rainbow deck. 3 quinted Fire Nymphs. *Shudders*
Admittedly, the idea of that creature is just plain disgusting and if you could PU it that would be incredible, but this is not feasible in a rainbow.  On the other hand, your idea does bring up a good point about Rage Elixirs....
Fire Mark
5x Rage Elixir
4x Ancient Colossus
5x Parallel Universe
9x Grav Tower
7x Aether Tower

Needs balancing, but the point being that copying a 43/32 creature would be amazing.  Would love to see it get shut down by a grav shield  ^-^ Maybe carry some deflags or a grav shield of your own. 


EDIT: whoops, I see you already beat me to posting that idea.  My apologies if that was a joke about the Nymphs.  Too much schoolwork has tipped my sarcasm sensors off. 

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg65694#msg65694
« Reply #17 on: May 09, 2010, 02:19:59 am »
i rellay think it needs some balancing for example combo it with unstable gas or blue nymph :air and it will kill the opponent in like 2 i think it should be increased to 5 counters instead

Tea is good

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg65698#msg65698
« Reply #18 on: May 09, 2010, 02:35:22 am »
And aether has a card that does 5 damage for  7 aether quanta? SUHWEET!


EDIT: Imagine you just spent all that quanta, you're about to win, and the opponent plays antimatters on all of your Colossi. (I'd cry)

Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg65702#msg65702
« Reply #19 on: May 09, 2010, 02:40:24 am »
I'm not going to say I think Immortal is a really good card, but it doesn't have to worry about Congeal(+Shockwave), Rewind, Basilisk's Blood, Antimatter, etc... or getting hit three times before he can do something. 

With all the creative ways to get around needing your opponent to damage it, I could see decreasing the damage to 20 (20/40 unupped, 20/50 upped) though.  Blue Nymph or Unstable Gas makes for a costly Duo+sacrificing your mark to make  :fire.  I think the real power of this guy lies in boosting mono gravity.  I do like the idea of a duo with fire and Rage Elixirs (trio with PU if possible), I think mono gravity may like the Colossus more than anything else. 

Kurohami

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg65725#msg65725
« Reply #20 on: May 09, 2010, 03:34:08 am »
*looking up at the colossus:"Ah............You are big!"

This thing is HUGE! And it costs only as much or even less than a dragon. It could kill a player in four turns, reserve 3 TUs and it's OTK. Still, really great card idea, nice work!

Jaxly

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg65734#msg65734
« Reply #21 on: May 09, 2010, 04:07:17 am »
Liquid shadow, because it hasn't been mentioned yet. Any damage taken during set up is healed and it automatically awakens after a set time. Decent chance for EM when healing 25 a pop too. Lol'd at the anti-mattered version. Prefer the mammoth but well done, nice series.

kintar

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg65751#msg65751
« Reply #22 on: May 09, 2010, 05:12:22 am »
Does a 20+ quanta fire bolt / ice bolt / drain life count as being damaged three times or once?

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Re: Colossus | Ancient Colossus https://elementscommunity.org/forum/index.php?topic=6329.msg65760#msg65760
« Reply #23 on: May 09, 2010, 06:08:46 am »
Does a 20+ quanta fire bolt / ice bolt / drain life count as being damaged three times or once?
1 card = 1 damage event
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