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Offline furballdn

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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg428339#msg428339
« Reply #24 on: November 20, 2011, 07:17:37 pm »
I feel the price should be higher a bit. Right now it's 4 :aether for effectively 6 damage per turn or 6 :aether for 11 damage per turn with death effects happening as well. The high 3 attack means the only shields that can block it are dimensional shield or titanium shield or bone wall.

Offline moomooseTopic starter

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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg428481#msg428481
« Reply #25 on: November 21, 2011, 01:35:23 am »
too simple a way of looking at it.  even if a shield doesnt block all of the damage and a spark is made, it will block some of the damage of the battlestar and some of the damage of the spark- twice as much as a creature with the combined attack values of battlestar/spark.  the bonus: extra damage on successful attacks; the drawback: shields are at least 2x more effective against this creature than any other creature.
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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg428847#msg428847
« Reply #26 on: November 21, 2011, 09:15:40 pm »
Nice card :) I really like it! Good Work. With adreanaline is massive damage, but I think that any shield would remove the problem :)

Offline salox

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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg432201#msg432201
« Reply #27 on: November 29, 2011, 05:34:00 am »
about the situation of having an empty creature slot with a lower indexation, , you could force the sparks to generate on higher index creature slots
and I also think it's OP, specially the upped version
loved the idea though

Offline moomooseTopic starter

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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg432485#msg432485
« Reply #28 on: November 29, 2011, 11:02:41 pm »
the index issue has been brought up before, but it can be adjusted for to have the spark immediately attack after generation- even if it's slot is out of turn.
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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg433049#msg433049
« Reply #29 on: November 30, 2011, 11:57:08 pm »
well i can see, from reading these posts. that you feal the fact that its, technecally a 6atk, and then a 11atk. is too simplified. but its not. you have to take full best case when evaluating the effects. doesnt matter that shield is going to effect its variables twice or not. and if this card is a shield based survival card as it seems from the previous arguments, then why isnt the defence of the upd version 6, so that all the shields has a chance to effect it. it is however an optional control for the boneshield, which i think there should be more options to battle it. also just want to clarrify i love this creature, but am slightly against its stats, atm. but the ability is good and thematic. and also i am curious as to how adrenaline is going to effect it. i really see no reason why "succesfull attack" is nessesary, if phase shield stops it so doesnt the spark get stopped. and bone shield technecally stops it, then the extra spark also wont pop and isnt as usefull for that. i would seriously reverse both versions powers, and defence. then it becomes a generally 5damage/9damage. twice effected. and really its not even twice effected since shields will only hit ea. one once.  if i didnt make these opionions very clear sorry, tried too, and i hope they make sence. 
 :darkness

Offline moomooseTopic starter

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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg433614#msg433614
« Reply #30 on: December 02, 2011, 01:29:19 am »
it is too simplified to only consider the best case scenario, extreme example- creature has 10|10 stats but dies when targeted, you cant assume it will never be targeted, the targeted aspect is a balancing mechanism.  just as "successful attack" and splitting the damage between two creatures are balancing mechanisms with this card.  things arent black and white, best case scenario this card will do full damage, worst case it will do 0 and not spawn a spark (makes it less useful against bone walls, another balancing mechanism), middle ground scenarios the spark and the battlestar *each* will do reduced damage (if the shield is -3 damage, both will be reduced by 3, to a total of 6, rather than if it were a single creature with their combined attack values, which would only be reduced by 3).
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Offline Arum

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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg526387#msg526387
« Reply #31 on: July 27, 2012, 08:17:00 pm »
SoW attacks?
O M A M
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Offline teffy

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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg528307#msg528307
« Reply #32 on: August 02, 2012, 09:24:23 pm »
I would suggest to reduce the attack to 1 or 2, this way it can be blocked by some underused shields (like Jade Shield, Tower Shield, Solar Shield and so on). It would still be a valuable card in combination with death - maybe too powerful compared to Schrödinger´s cat. Also this + mutation can be a useful combination.
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Offline Trollinator

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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg528322#msg528322
« Reply #33 on: August 02, 2012, 10:06:28 pm »
Duo  :death :aether
Mark:   :aether
5 soul catchers
5 bonewalls
10  :aether pillars
6 'stars
3 Fractal
1 Lobotomizer

WIN
« Last Edit: August 02, 2012, 10:09:01 pm by Trollinator »
#of forum posts does not = gameplay experience

Offline Higurashi

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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg528324#msg528324
« Reply #34 on: August 02, 2012, 10:11:16 pm »
Ain't gonna get a single Wall up before you die. Soul Catchers, son.

Yeah, I still like this card. I've always liked death effects and slowly building up in card games.
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Offline Trollinator

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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg528326#msg528326
« Reply #35 on: August 02, 2012, 10:14:21 pm »
Ya, Higs, I thought of that right after I hit "post."  Post has been changed.  Battlestar will definitely change the metagame...
#of forum posts does not = gameplay experience

 

anything
blarg: