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Offline moomooseTopic starter

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Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg186498#msg186498
« on: October 27, 2010, 10:39:22 pm »
NAME:
Battlestar
ELEMENT:
Aether
COST:
4 :aether
TYPE:
Creature
ATK|HP:
3|2
TEXT:
Generates a spark after each successful attack
NAME:
Galactic Battlestar
ELEMENT:
Aether
COST:
6 :aether
TYPE:
Creature
ATK|HP:
6|4
TEXT:
Generates a ball lightning after each successful attack
ART:
public domain (we should all know that by now after the card competition)
IDEA:
moomoose
NOTES:
This card will not produce a spark or ball lightning if the attack is not successful.

The spark or ball lightning will attack and die immediately after coming into play.

This card is based off my starfish from the 3 epic card competition submission.  Grow was replaced with a minor stat increase (and cost increase) and the element was changed to aether from water.

Cost analysis:
unupped) 3 attack + 1 skill = 4
upgraded) 6 attack + 1 skill -1 upgraded = 6

So say we all.
SERIES:

moose dont say moo.

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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg186517#msg186517
« Reply #1 on: October 27, 2010, 10:56:08 pm »
11/4 for 6 that activates all death triggers every turn seems slightly OP.

Offline coinich

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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg186518#msg186518
« Reply #2 on: October 27, 2010, 10:57:27 pm »
Love the name, but wouldn't it be closer to: Basestar|Cylon Base Star

Offline moomooseTopic starter

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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg186519#msg186519
« Reply #3 on: October 27, 2010, 11:00:09 pm »
uppercut, it isnt 11 and it isnt every turn.  that would be assuming that the attack is always successful, which is not always the case.

coin, that would be taking it too far and i think a little something would be lost
moose dont say moo.

Offline coinich

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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg186523#msg186523
« Reply #4 on: October 27, 2010, 11:03:54 pm »
Ehh, I just see the star shape and think otherwise.

I'm also watching BSG: Razor later tonight so its been on my mind. :D

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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg186527#msg186527
« Reply #5 on: October 27, 2010, 11:07:55 pm »
uppercut, it isnt 11 and it isnt every turn.  that would be assuming that the attack is always successful, which is not always the case.
It is essentially an 11/4 for 6, 6+5 from Ball Lightning. And yes, as far as card design I assume creatures will hit, because thats the purpose of playing them.

Offline moomooseTopic starter

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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg186534#msg186534
« Reply #6 on: October 27, 2010, 11:14:04 pm »
you cant assume that all attacks will be successful, otherwise there would be no "upon successful attack" cards in the game, they would just be "this happens every turn" cards.  and even if it is a successful hit despite a shield reducing the damage, the fact that it is split between a spark and a battlestar would double the damage reduced by the shield, so if it were a -2 shield, the battlestar would do 1 damage and so would the spark.  for the upped, if it was a -3 shield the galactic battlestar would do 3 damage and the ball lightning would do 2 - twice as much damage reduction than would be done if it were simplified to one creature as you want to do.
moose dont say moo.

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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg186556#msg186556
« Reply #7 on: October 27, 2010, 11:20:56 pm »
A card having a counter doesn't make it not broken in a vacuum.

Offline moomooseTopic starter

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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg186574#msg186574
« Reply #8 on: October 27, 2010, 11:31:00 pm »
even in the best case scenario, the upped has a worse attack|cost ratio than an upped grabloid, and a very slightly better ratio than phase spider.  but that ratio plummets faster than theirs when shields are involved.
moose dont say moo.

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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg186587#msg186587
« Reply #9 on: October 27, 2010, 11:41:00 pm »
It has an attack/cost ratio worse than a card that everyone considers OP and has better attack/cost ratio in a card thats frequently in speed bow decks because of its good attack/cost ratio. Thanks for proving my point.

Offline Seiya

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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg186597#msg186597
« Reply #10 on: October 27, 2010, 11:51:28 pm »
A card having a counter doesn't make it not broken in a vacuum.
This should be one of the things in the sticky about designing cards.

That being said, I don't believe this is unfixable.  Simply increasing the cost should suffice.  By a successful attack do you mean that the attack cannot be impeded in any way?  (Example: Fire Shield allows the damage to go through, but at a cost to hp.  Does that mean that the attack was successful?) 

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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg186616#msg186616
« Reply #11 on: October 28, 2010, 12:06:42 am »
Don't you think it is OP? You can fractal the sparks, I suggest to lower the stats or increase the cost.
Ignotum venit retro vivere. :aether :light

 

anything
blarg: