I agree completely with TF here, we want to save that light duo for as long as possible, in this round there is at least an element of surprise - we don't want to lose it on an off chance and be pretty screwed against entropy (which is the team that we are most likely to vs again unfortunately)
We should probably make an effort to figure out what entropy will be sending against light. Vamps are dangerous (antimatters), but they will probably take the stall against darkness - there is still the lycan one to be worried about there. Discords/Pandemoniums are
unlikely because Light can counter them both (sanctuary, angels), but antimatters seem kinda likely to me, Light always plays creatures, and have just lost their RoL Hope. The darkness duo is a little iffy, but if we play it without vamps, or with a few of them so they can be held for emergencies without clogging the hands. (Vamp daggers are allright, PC is possible since Light did win with Dimshields last round - worth putting in though)
Thats my inconsice opinion, and it may be wrong, its just what I think I guess.
(Good call on the Fog Legit)
I hate to let go of the life duo, because I built it with my heart, but these decks are pretty pillar heavy, and I'm not sure about how strong it is.
I should have some time tomorrow to do some basic testing of it, as well as the aether/air duo - if we could figure out how many fractals/Wyrms/Dragons was perfect, that would probably be a good thing
We will switch with you.
majofa <=> DrunkDestroyer
awesome