DISCARD 27
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5lm 5lm 5lm 5oc 5oc 5oc 5og 5og 5og 5oh 5oh 5oh 5oh 5oi 5oi 5on 5on 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 7k2 7k2 7k2 7k6 7k6 7k6 7n5 7n5 7n5 8pq
SALVAGE 9
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4ve 4ve 4ve 4vf 4vf 4vf 4vg 4vg 4vj 4vj 4vl 4vl 4vl 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 61t 61t 61t 61t 61t 61t 622 622 624 624 6ve 7gq 7gq 8pu
SALVAGE 6
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58o 593 593 593 594 594 594 594 594 594 61t 61t 61t 61t 61t 61t 61u 61u 61u 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 77a 77a 81q 8pm
PRELIMINARY THOUGHTSThis s/d/c opens up a few new roads for us. With a quick glance:
1)Get dims/lobos/silence to mute that hated psiontal (can we make it work?) Can this also lobo fractix for a TS clearboard?
2)Get EQ/disco for a discake(can we make it reliable/stable enough?)
3)Try to save sancstall...was too gimped already imo to make it worth salvaging
4)Go for an earth duo EQ/SS, can 3 EQ slow them enought for SS to matter?
5)Expand on the entropy duo. Prewar we decided disco turn 3 is meh...does it still stand so?
6)QM stuff? If yes, what? Is blitz worth it? Getting damsels for fractal works for or against us?
7)Fractal something ffs?!
8)Grab those silences?